Years Zero to Ten

New Age (Post-“Superman Reborn”) Chronology

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YEAR ZERO (2002)
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–REFERENCE: In Batman Vol. 3 #28, Batman Vol. 3 #37, and All-Star Batman #14—originally told in Frank Miller’s “BATMAN: YEAR ONE.” A twenty-year-old (turning twenty-one this year) Bruce Wayne, having returned to Gotham after years of training abroad, strategizes a plan to utilize non-lethal tactics to bring justice to evildoers. Bruce vows to never ever use guns in this crusade, no matter what. This will be his inviolable rule. Unsure of how to specifically enact his vigilante plan, Bruce puts any direct action on hold and continues intense training at Wayne Manor. Part of this training involves kicking through fully grown trees. Bruce will continue his patented tree-kicking technique throughout his life.

–FLASHBACK: From Batman Vol. 3 #66—and referenced in Batman Vol. 3 #24, Batman Vol. 3 #34, Batman Vol. 3 #50, Detective Comics #996, and Detective Comics #999. Originally told in Frank Miller’s “BATMAN: YEAR ONE.” Bruce comes up with an actionable (albeit incipient) vigilante war-plan. With the very reluctant guidance of loyal butler/father-figure Alfred Pennyworth, Bruce disguises himself—with a fake scar on his face—as preparation for a trip to the rough streets of Gotham’s East End. Alfred helps Bruce with his make-up, citing that basic disguises are best for Bruce’s mission. (Alfred will time-and-time again, moving forward, instruct Bruce in matters of disguise.) In the East End, Bruce runs afoul of Stan the Pimp and winds up getting stabbed by young orphan Holly Robinson. This leads to a street fight against Holly’s friend, martial arts expert and sex worker Selina Kyle. Selina and Holly see through Bruce’s disguise, recognizing him as the famous Gothamite. The injured Bruce fends-off Selina, but gets shot by cops and thrown into a squad car. En route to the police station, Bruce causes the car to crash. He saves the cops’ lives and retreats home.

FLASHBACK: From Detective Comics #994—and referenced in Batman Vol. 3 #21-24, Batman Vol. 3 Annual #2 Part 1 Intro, Batman Vol. 3 #53, All-Star Batman #10-11, Dark Days: The Forge #1, Superman Vol. 4 #25, Batman Beyond Vol. 8 #7, Detective Comics #959, Detective Comics #982, Detective Comics #988-989, Justice League Vol. 3 #24, Trinity Vol. 2 #11-14, Batgirl & The Birds of Prey #14, Dark Nights: Metal #2, Batman: Lost #1, Deathstroke Vol. 4 #30, The Brave and The Bold: Batman and Wonder Woman #3, Batman: Kings of Fear #1, Nightwing Vol. 4 #50, Batman Beyond Vol. 8 #25Batman Vol. 3 Annual #3, Harley Quinn Vol. 3 #58, Detective Comics #992-994, Detective Comics #999, Detective Comics #1002, Detective Comics #1008-1009, Superman: Leviathan Rising #1, Event Leviathan #1, Batman/Teenage Mutant Ninja Turtles III #3, Dial H for Hero #5, and Batman Giant #5. Originally told in Frank Miller’s “BATMAN: YEAR ONE.” A very badly injured Bruce, having just retreated home after a nearly fatal misadventure in Gotham’s East End, sits contemplatively in Wayne Manor. Inspired by a bat crashing through his window, Bruce rings his bell, summoning Alfred to his save his life. Bruce decides then-and-there to become a bat-costumed vigilante. Unknown to Bruce, the bat is none other than the Dark Multiverse’s devil-god Barbatos. (Barbatos, as of yet unable to break free from the Dark Multiverse, can and will, on occasion, wield enough power to control a person or animal. Such is the case now.) With a still very reluctant Alfred at his side, Bruce tailors an armored high-tech costume (grey with a black bat chest insignia and purple gloves) designed to strike fear into the hearts of criminals. (Note that Bruce tailors two different grey-and-black costumes—one with an underwear-on-the-outside look and one without. He’ll wear both interchangeably, moving forward. Every iteration of the Bat-costume, from now until the end of his career, will be armored, fireproofed, and have a cape that can turn into a high-altitude glider.) Second, Bruce constructs a utility belt to wear with his new costumes. The utility belt will contain just about anything you can imagine a well-prepared Batman would have, including incendiaries, smoke pellets, flash grenades, sonic weaponry, a sonic device that attracts bats, rope, various carpentry tools, mini grappling gun, tranquilizer gun, mini bola gun, protective anti-magick talismans, cellphone, tablet computer, Bat-symbol-shaped headlamp, high voltage tasers, knives, tear gas, Penthrane sleeping gas, gas mask, a device that can temporarily kill electric signals, a GPS tracker connected to plantable mini-tracers, extending/collapsable truncheon, computer hacking toolkit, flashlights, forensic kit, surgical/autopsy tools, handcuffs, chemical sniffer device, bio-life radar detector/health scanner, generic anti-neurotoxin spray, snack bars, hydration kit, pen, notepad, and tape.

–REFERENCE: In Batman Vol. 3 #21, Batman Vol. 3 #62-63All-Star Batman #10-11, Dark Days: The Forge #1, Superman Vol. 4 #25, Batman Beyond Vol. 8 #14, Gotham Academy: Second Semester #11, Dark Nights: Metal #1-2, Justice League of America Vol. 5 #14, Justice League Vol. 3 #34, Trinity Vol. 2 #14, Doomsday Clock #2, Deathstroke Vol. 4 #34-35Detective Comics #985-986, Detective Comics #1000 Part 10, Detective Comics #1001, The Batman Who Laughs #1-3, The Batman Who Laughs #6, Flash Vol. 5 #65, Detective Comics Vol. 3 Annual #2, and Batman Secret Files #2 Part 2. With his costume and utility belt complete, Batman is officially born. After surveying the caverns underneath the Wayne Manor property, Bruce and Alfred draw up plans for a secret lair known as the Batcave. As preparation, Bruce sets up offshore bank accounts using different aliases. Through these exchanges, Bruce will be able to hide hundreds of millions of dollars he will spend on Batman-related projects. As further prep for the Batcave, Bruce and Alfred have local access roads leading to the Wayne property repaved using CBR geo-synthetics for load bearing and noise dampening. Soil is spread across the new roads in order to make them look old. After this, Bruce and Alfred build a preserve for the bats (to reduce methane levels) and erect a large foundry inside the cavern. (Note that the Batcave is literally a bat cave, meaning that no matter how many Chiroptera go in the preserve, there will still be a ton flying around and living within the cavern proper.) They then begin building the Batcave, which will eventually have a garage filled with weaponized cars, a fully-equipped state-of-the-art crime lab, an industrial design studio, a medical bay, a weapons depot, a training facility, and a library. Bruce heavily-secures and camouflages multiple hidden entrances to the Batcave and then uses computer tech to erase geological records of the cave, which connects to larger waterways via underground rivers. False seismic echo generators are implemented to fool any future radio frequencies, ground-penetrating radar, or micro-gravity scanning. Additionally, Bruce installs holographic 3D surveillance cameras and laser cannons into the Batcave. Going the full distance in regard to security, Bruce and Alfred begin building a labyrinth of impenetrable false cavern walls into the accessible jigsaw catacombs adjacent to the Batcave. Bruce also builds multiple hidden passageways from the Batcave to Wayne Manor above—the most famous of which lies behind a grandfather clock in one of the living rooms. One of these hidden passageways can also be activated from a secret switch inside a bust of Shakespeare. The Shakespeare switch opens a passageway to the Bat-poles, firefighter poles that can be used to slide down to the Batcave. Also note that Wayne Manor already has several hidden rooms and passageways thanks to a wild design by eccentric occult architect Ambroos Lydecker, who also designed Gotham Academy and Arkham Asylum. Bruce exploits some of these passageways by connecting them to the Batcave. (Gotham Academy is one of Gotham’s most prestigious high schools. Elizabeth Arkham Asylum for the Criminally Insane—or simply Arkham Asylum for short—is Gotham’s most notorious prison. It is owned and operated by the Arkham family, who also owned the now-defunct Arkham Home in Innsmouth, MA.) Batman and Alfred then make a defense map of the Wayne property (including the caverns below), breaking down specific zones into designated “security sectors.” This security map will be passed down to all Bat-Family members in the future. And, last but not least, in regard to the Batcave, Bruce gives himself a special personal code that can lockdown all primary entrances. Bruce and Alfred will work on constructing the Batcave over the course of the rest of the calendar year. They will have building materials delivered to the property under the guise of massive renovations to Wayne Manor.[1] In regard to weaponry, Batman acquires a ton of different toys. He also creates various types of bat-shaped boomerangs called Batarangs. Different Batarangs will have different features, such as the unfortunately-named Bangarang, which is an explosive weapon. Batman also creates a series of special programmable Batarangs that are voice-code activated. For instance, in “Blackout” mode, the programmable Batarang can emit an electromagnetic burst akin to an ion blast. He also builds: ultrasonic-relay mini-Batarangs that can summon bats by emitting high-pitched frequencies (based upon the pre-existing bat-attractant device he already has); ear-piercing sonic mini-Batarangs; rocket-thruster Batarangs, which do exactly what the sound like they do; and camera Batarangs that can be used as makeshift surveillance drones. (Batman also creates long-distance remote-controllable Bat-drones.) Batarangs will always remain stocked inside Batman’s utility belt at all times. Likewise, Batman will always keep a hidden Batarang taped to his chest, just in case. Furthermore, Batman re-jiggers an armory’s worth of assault rifles into non-lethal “Batarang guns,” which he stores in his weapons depot.

–REFERENCE: In Batman Vol. 3 #21, Batman Vol. 3 #37-38, All-Star Batman #10-11, Wonder Woman Vol. 5 #22, Detective Comics #959, Detective Comics #967, Detective Comics #973, Batman Beyond Vol. 8 #10, Green Arrow Vol. 6 #29, Nightwing Vol. 4 #32, Doomsday Clock #2, Flash Vol. 5 Annual #1Batman Secret Files #1 Part 3, The Batman Who Laughs #3, Young Justice Vol. 3 #3, and Batman and The Outsiders Vol. 3 #4. In regard to his civilian alter-ego, Bruce becomes the head of his family’s wealthy global corporate business, Wayne Enterprises. (His uncle Philip Kane had been running the company since his parents’ deaths.) Bruce immediately hires his friend Lucius Fox to handle day-to-day business affairs. (While unsure of Bruce’s connection to Batman, Lucius will, moving forward, often work on special top secret Bat-related projects.) Bruce and Lucius meet their Board of Directors, which includes fellow company shareholders Ronald Warner, David, and Julian. (Bruce and Warner will become professionally close over the years, with Warner coming to strongly admire Bruce.) Via its subsidiaries WayneTech and Wayne Industries, the parent corporation has controlling interests in finance, manufacturing, energy, aerospace engineering, tech, R&D, real estate, healthcare, pharmaceuticals, and hospitality. WayneTech owns hotels, factories, refineries, hospitals, and chemical plants all over the world. It also specializes in Internet-related services and products like the WayneNet search engine. Via its subsidiary known as The Thomas and Martha Wayne Foundation (aka The Wayne Foundation), the parent corporation is involved in charity, medical care, philanthropy, and social activism. Bruce, in order to mask any possible connections to Batman, begins publicly acting as a wild playboy. As part of his dissipation act, Bruce will often feign being drunk, secretly chugging ginger-ale instead of booze. As a famous (and notorious) public persona, Bruce will attend galas and fancy parties, often palling around with pop-stars and models. He will sometimes be followed by paparazzi and will often have his picture taken and published. Bruce will also attend a variety of high-powered business meetings and meet the majority of Gotham’s financial elites. Ironically, in these business circles, Bruce will earn the reputation of being an introvert that doesn’t like to stay out very late—an almost stark contrast to his playboy persona. To further enhance Bruce’s pleasure-seeking front, Alfred will plan and schedule random parties, at which Bruce will show up and make a scene. These parties should be imagined, scattered throughout our timeline, moving forward.

–REFERENCE: In Deathstroke Vol. 4 #31. Bruce sets up his office at Wayne Enterprises, adding the decor of wall art, books, and a framed family picture from his youth to his desk. He also acquires an antique motorcycle, which he puts on display as a showpiece in the room.

–REFERENCE: In Deathstroke Vol. 4 #34. Bruce meets Wayne Enterprises attorney and financial advisor, Walter, who will remain on top of the company’s books and be the chief legal strategist behind the company for decades to come.

–REFERENCE: In Adventures of the Super Sons #1. Bruce puts WayneTech’s focus on semi-self-repairing structural engineering development. Bruce will monitor projects in this field closely, for decades to come. In the future, Batman will often utilize this tech when doing construction projects for himself and for the Justice League.

–REFERENCE: In Detective Comics #1000 Part 6. Bruce closes one of the main Wayne Foundation branches at Centre Street in Downtown Gotham, turning it into a Wayne Enterprises building.

–REFERENCE: In Detective Comics #1000 Part 8. February 14. Bruce isn’t involved in this one, but he would surely be following the news. A number of key players in the Falcone Mob, Gotham’s number one organized crime group, are shot and killed by a mystery gunman, dubbed “The Holiday Killer” (aka “Holiday”) by the media. (The Falcone mob is a primarily Italian-American criminal organization led by the notorious Falcone family and its patriarch Carmine Falcone.) SPOILER: Bruce, while usually not directly involved, will closely follow the Holiday case for the next twelve months. Originally, this item was a part of the Modern Age’s The Long Halloween arc, which ran from Halloween to Halloween. However, The Long Halloween cannot fit like that in the New Age, especially with other important stories—like “The War of Jokes and Riddles”—getting directly in the way. Thus, the only place a yearlong narrative can function is starting right now, going from Valentine’s Day to Valentine’s Day. Also, it has to start before Batman has even debuted! So, I guess we can think of the New Age version of The Long Halloween as “The Long Valentine’s Day.” Suffice to say, Holiday will indeed kill once a month for the next twelve months, but be aware that the narrative of the original Long Halloween has been chopped, screwed, and virtually erased in the New Age. Notably, in this New Age version, we can imagine Batman investigating the serial-killings on-and-off for the next calendar year, but he won’t deal with (or prevent) any of the Holiday murders, only getting actively involved at the very end (after Harvey Dent becomes Two-Face).

–REFERENCE: In Harley Quinn Vol. 3 #20, Action Comics #980, Detective Comics #958-959, Detective Comics #967, Nightwing Vol. 4 #24, Batwoman: Rebirth #1, Dark Days: The Forge #1, Superman Vol. 4 #37, Batman: Prelude to the Wedding Part 4 – Red Hood vs Anarky #1, Red Hood & The Outlaws Vol. 2 #25, Batman Giant #3, Batman Giant #6, Detective Comics #991, Detective Comics #1003, Detective Comics #1005, The Batman Who Laughs #1, and Batman Secret Files #2 Part 1. In the Batcave, Batman and Alfred set up the incredible Bat-computer, which is secretly linked to all of WayneTech’s satellites and Batman’s costume. Both Batman and Alfred have equal access to this multi-screen holographic display system, and Alfred can monitor Batman’s vital signs remotely through the networked costume connection. (All future Robins will have the same networked connection via their costumes.) Batman immediately begins logging information into a computer database that will hold criminal dossiers for every opponent he will face. While we won’t see Batman logging these dossier entries on our timeline, be aware that he will do this for just about everyone, even for good guys too. Batman and Alfred set-up the “Human Kinematic Program” on the Bat-computer, which can hack into every single security camera or CCTV feed in Gotham, simultaneously scanning the imagery with state-of-the-art facial (and body) recognition software. (Batman links his cowl to the Bat-computer and other law enforcement networks so that he can utilize this FRS capability. His cowl also has audio-dampening capabilities and infra-red, night-vision, diffusion, and internal holographic VR lens capabilities. It will also constantly record video that gets auto-logged into the Bat-computer.) Each database entry will include holographic 3D photos, weapon info, known associates and affiliations, power info, handwriting sample, fingerprints, and last known addresses/locations. In the future, most Bat-Family member costumes will be networked into the Bat-computer system. Also note that Batman will research and log information about super-villains and superheroes that he’s never even met. Furthermore, Batman begins maintaining a detailed case-file archive/history on Bat-computer databases. This includes detailed biometric data-maps on various individuals—files that will be constantly updated, moving ahead. And, last but not least, Batman and Alfred both create special voice-activated override codes, just in case the system gets compromised.

–REFERENCE: In Dark Nights: Metal #1, Detective Comics #965-967, Detective Comics #970, and Batgirl Vol. 5 #16. Via the Bat-computer, Bruce and Alfred set up a complex communications system linked to multiple WayneTech satellites and various other computer networks. With this system, Alfred will have multiple encrypted ways of contacting Batman (and vice-versa). Alfred will also be able to contact Batman in case of emergency at any time. Batman and Alfred also set up tiered emergency level priority codes, with “alpha one” being the top tier. The Bat-Family will use this same comm system and priority coding in the future. (In case you didn’t know, Batman’s closest allies will eventually be known as the “Bat-Family.”) In a related note, Batman and Alfred can and will use their complex satellite network/computer network for “eye in the sky” surveillance purposes as well, recording detailed holographic 3D video of pretty much anything unobstructed at ground level. They can and will also be able to utilize this system to hack into pretty much and surveillance camera in Gotham, including those in Arkham Asylum. Furthermore, Batman and Alfred also construct a variety of top-notch sound recording devices to use in the field.

–REFERENCE: In Gotham Academy: Second Semester #11. Bruce begins collecting war-related items (both new and old), ranging from katanas and bō staffs from Feudal Japan to suits of armor from Medieval Europe. Bruce will even collect assault rifles. These things go into an above-ground armory in Wayne Manor, which has both a public entrance and a hidden entrance. Bruce will add to this personal collection over the years and also train with most of these weapons.

–REFERENCE: In Batman Vol. 3 #21-26, Batman Vol. 3 #53, All-Star Batman #10-11, Action Comics #980, Wonder Woman Vol. 5 #22, New Super-Man #17, Flash Vol. 5 #46, Suicide Squad Vol. 5 #41, Batman Vol. 3 Annual #3, and Batman: Kings of Fear #6. March. Batman—in his underwear-on-the-outside costume—goes on his first anti-crime patrol in Gotham, swinging into the night. On this first night out, Batman is a bit shaky and accidentally fires his grappling gun through a window. Despite strongly disapproving, Alfred acts as field surgeon and tactical point-man, backing Batman’s incipient operations. Alfred will sometimes (but not always) use the radio call-name “Penny-One” while communicating with the Dark Knight. Batman will begin routine nightly patrols from this point forward. Alfred will constantly stitch-up and repair the broken Batman as well as have debriefings with him, following patrols. That gem Alfred will also constantly clean-up after the messy and inconsiderate Batman when he returns home from patrol. Alfred will be in charge of mending damaged costumes, fueling-up all the vehicles, re-filling the utility belt, and fine-tuning weaponry. We will simply have to imagine both the patrols and patrol-related occurrences sprinkled throughout our timeline below. Batman will face countless thieves, muggers, and all types of criminals on his near-daily patrols, moving forward for the rest of his career.

–REFERENCE: In Detective Comics #998. Batman secretly visits STAR Labs (Scientific and Technological Advanced Research Labs) and meets scientist Dr. Silas Stone, who helps him retool a lot of his tech, fine-tuning a lot of Batman’s gadgetry, including his grappling hooks and other utility belt paraphernalia. Stone also teaches Batman all about the latest in cutting edge science and technology.

–REFERENCE: In Superman Vol. 4 #39 and Flash Vol. 5 #39. While doling out vigilante justice, Batman displays the darker aspects of his personality (which come more naturally to him), adopting a grim’n’gritty, grumpy, grouchy, and downright unpleasant demeanor—quite the opposite of his alter ego’s chill party-boy attitude. Over the next few decades, the Dark Knight will come to be known by this brooding disagreeable persona by friends and foes alike.

–REFERENCE: In Doomsday Clock #2Batman & The Signal #2, Batman Vol. 3 Annual #3, and Justice League Vol. 4 #21. Alfred begins the practice of leaving dinner/breakfast out and ready for Batman upon his return from nightly patrol. (Generally, Alfred will set the meal out just prior to midnight, continuing this practice for decades to come.) Notably, when Bruce tries to cook for himself (even the simplest of meals), he fails miserably. Such will be the case, moving forward. Even the great Batman is bad at something! Alfred also tries to serve Batman tea, but Batman hates tea, refusing to even touch the stuff. Coffee is his preference. Moving forward, Alfred will try various means to get Batman to drink tea, but Batman will always refuse.

–REFERENCE: In Batman Vol. 3 #37. Batman makes several backup Bat-costumes, but, in spite of this, wears the same costume for multiple nights of patrol—something he will do for his entire life. Gross!

–REFERENCE: In Detective Comics #1000 Deluxe Edition Part 12. Batman makes several specialized Bat-costumes, including a scuba costume, all-white snow costume, and others.

–REFERENCE: In All-Star Batman #14 and the second feature to All-Star Batman #14. Batman has known how to pick locks since he was a teenager, but there’s always more to learn in any craft. Thus, Alfred begins teaching the Dark Knight the finer art of lock-picking. He also instructs and helps Batman to surgically sew mini lock-picks into the inside of his cheeks (to use in case of emergency). Alfred will teach Batman many things he learned while in the British military and while working for MI6—including how to use decoys to confuse your opponent while on the battlefield. These lessons will be taught to Batman over the course of the next few years, although they won’t be physically listed on our timeline.

–REFERENCE: In Detective Comics #998. Batman fixes-up his grappling gun, retiring his original prototype for a sleeker new version.

–REFERENCE: In Batman: Lost #1, Batman Beyond Vol. 8 #12, Batgirl & The Birds of Prey #11, Batgirl Vol. 5 #14, Batgirl Vol. 5 Annual #2, and Detective Comics #1008—originally told in Frank Miller’s “BATMAN: YEAR ONE.” Batman roughs-up the corrupt Gotham City Police Department’s Detective Arnold Flass while he attempts a drug deal. Batman later confronts the drug dealer and “convinces” him to cop a plea bargain with District Attorney Harvey Dent, exposing Flass as a criminal. Soon after, Batman gets trapped by corrupt GCPD cops inside a vacant tenement building. Although cornered and injured, Batman escapes by using his sonar device, which attracts a swarm of bats to his location. Following this affair, Batman works with GCPD Lieutenant Jim Gordon, who has recently moved back to Gotham from Chicago. (Once upon a time, Gordon was a rookie cop in Gotham, but moved to Chicago shortly after the Wayne Murders.) Despite being a lieutenant, Gordon is able to expose deep corruption within the GCPD thanks to Batman’s assistance. With nearly all leadership resigning or being indicted overnight, Jim is immediately promoted to fill the gaps, becoming interim Captain before being officially made Gotham’s newest Police Commissioner. Unfortunately, Jim’s personal life doesn’t go as smoothly as his professional life. He gets a divorce from his wife Barbara Gordon, who chooses to stay in Chicago along with their daughter Barbara “Babs” Gordon and son James Gordon Jr. (Young James Junior will soon kill one of Babs’ friends, which will be determined as an “accidental death,” after which James Junior will go back and forth between being under the guardianship of his mom and various psychiatric institutions for the next decade-plus.)

–REFERENCE: In Batman: Lost #1. Bruce meets and becomes friends with Commissioner Jim Gordon, who has no idea that he is secretly Batman. While Bruce and Gordon won’t be BFFs, they will always remain on amicable terms.

–FLASHBACK: From Detective Comics #1000 Part 1—and referenced in Batman: Lost #1. Originally told in Detective Comics #27. Batman goes on his first official mission, “The Case of the Chemical Syndicate,” as it will be labeled by the news media. In this case, Batman attempts to solve the murder of industrial tycoon David Lambert. Batman helps Commissioner Gordon on an investigation that points to Lambert’s son as a possible culprit. While examining the crime scene, Batman finds that one of Lambert’s museum pieces, an ancient looking glass, is actually a forgery. Over the course of the investigation, Batman and Gordon soon switch the focus of their suspicion from Lambert’s son to Alfred Stryker, one of Lambert’s partners. At Apex Chemicals, Batman corners Stryker, who grins and leaps to his death in a vat of toxic liquid below. Unknown to Batman, Stryker is none other than Barbatos, playing head games with Batman. From this point forward, every time Bruce looks at his reflection, Barbatos will be staring back at him, watching his every move. After wrapping this case, Batman realizes the looking glass robbery is a separate affair entirely and begins an investigation. From this point forward, Batman will spend the next sixteen years trying to solve the mystery of Lambert’s looking glass. Some of the investigation will be shown on our timeline, but much of it will have to simply be imagined as going on in random spurts throughout the chronology. (SPOILER: The “Lambert’s looking glass case” is actually an elaborate challenge devised by Slam Bradley, leader of the clandestine Guild of Detection. Batman won’t solve the case or discover the truth about the Guild for another sixteen years.)

–REFERENCE: In Batwoman: Rebirth #1 and Detective Comics #964. An unknown person is wronged or injured during an unspecified Batman case. They come to blame Batman for their condition. This person will return years later as the evil villain known as “The First Victim.”

–REFERENCE: In The Batman Who Laughs: The Grim Knight #1. Batman goes to ludicrous lengths to bust some random bad guys, showing Commissioner Gordon that he refuses to use firearms. While not listed on our timeline specifically, Gordon will witness Batman uphold his anti-gun stance over and over, moving forward—even in the most precarious of situations.

–REFERENCE: In Batman Beyond Vol. 8 #7 and Detective Comics #997. Batman retires his purple gloves, replacing them with the more standard black gauntlet gloves that have razor-sharp forearm scallops.

–FLASHBACK: From Detective Comics #995. Bruce, as a gift to Dr. Leslie Thompkins, purchases land and funds the construction of the Thompkins Court Apartments, an eco-friendly affordable housing complex in Gotham. At a public Wayne Enterprises function, Bruce and Leslie ceremonially break ground on-site and construction begins.

–REFERENCE: In the second feature to All-Star Batman #10, Batman Vol. 3 #26, Detective Comics Vol. 3 Annual #1, and Detective Comics #1000 Deluxe Edition Part 12—originally told in “BATMAN: YEAR ONE.” Batman, DA Harvey Dent, and Commissioner Gordon team-up to bust key members of the Falcone Mob, which has already been plagued by several Holiday massacres. While the Falcone Mob’s operational capability is significantly weakened, the Falcones are not completely down-and-out. They will remain a part of the Gotham Underworld for years to come, led by patriarch Carmine Falcone. Batman, Gordon, and Dent will become fast friends, with the Dark Knight learning a lot about both Gordon and Dent’s personal lives. This trio will function as a tight crime-fighting unit from this point forward—that is, until Dent’s unfortunate accident at the hands of Sal Maroni next year.

–REFERENCE: In Batman Vol. 3 #23, Trinity Vol. 2 #11, and Detective Comics #965. Batman, having now worked closely with Commissioner Gordon and Harvey Dent a few times, is able to earn the confidence/backing of Gotham’s police force and judicial system. Gordon, already one of Batman’s best crime-fighting partners, will become one of Batman’s best friends as well. We should note that, while Batman will maintain that he “prefers to work alone” throughout his entire career, he will often find himself working with others—including Gordon, other cops, multiple Robins, the Bat-Family, various Justice Leagues, Outsiders, and more. A better interpretation of Batman’s concept of “preferring to work alone,” moving forward, will be that Batman “likes to work with others—provided he is in a leadership role.” The best interpretation of Batman’s relationship to teamwork comes from Detective Comics #965, in which Tim Drake says, “Batman needs people.”

–REFERENCE: In Blue Beetle Vol. 9 #4 and Action Comics #1006. While on patrol, someone snaps a picture of Batman. Gotham’s Dark Knight makes national headlines. From this point forward, photos of Batman will be published online and in print newspapers, tabloids, and magazines fairly regularly.

–REFERENCE: In Batman Vol. 3 #26 and Detective Comics #1000 Part 9. The mainstream media begins to call Batman by various appellations, including “The Dark Knight,” “The Caped Crusader,” “Dark Detective,” and “The World’s Greatest Detective.” The not-so-humble Batman begins referring to himself by some of these names as well.

–REFERENCE: In Flash Vol. 5 #22 and Batman Beyond Vol. 8 #7. Commissioner Gordon, in conjunction with Batman, creates the Bat-signal, a spotlight bat-symbol that will shine in the night sky both to frighten criminals and as a means of summoning Batman if he is needed by the police.

–REFERENCE: In Detective Comics #971 and Detective Comics #995. Batman activates the “red phone,” a crimson-colored cellphone that is a direct “hotline” connection to Commissioner Gordon. If Gordon ever needs to reach Batman, he can reach him on this phone, which Batman will keep in his utility belt from now on. Gordon’s hotline is also connected to Wayne Manor and the Batcave, so that Batman and Alfred can receive calls at home too. (Note that Batman, as new tech becomes available, will always upgrade his cellphone to new models throughout the years to come.)

–REFERENCE: In Green Arrow Vol. 6 #29 and Blue Beetle Vol. 9 #12. Batman begins the habit of ending conversations as soon as he gets the information he needs, doing so by simply vanishing without a trace. Similarly, he begins the habit of surprising people by showing up out of nowhere. He does both of these things with Commissioner Gordon, various law enforcement officials, fellow superheroes, and others. Both of these things will become the Dark Knight’s signature trademarks, moving forward on our timeline.

–REFERENCE: In All-Star Batman #13. Alfred is supportive but still extremely wary of Batman’s vigilante mission. (This feeling will never really change.) Hoping to subconsciously give Bruce a glimpse at a better life sans the Bat, Alfred interjects into Bruce’s real estate dealings with WayneTech, suggesting that he purchase properties in beautiful and relaxing vacation locales. Bruce does so and even travels to some of the unspecified sites with Alfred, but he doesn’t take the hint. Alfred will act as a consultant on various WayneTech real estate purchases for the next fifteen years plus, although these purchases won’t be specifically listed on our chronology.

–REFERENCE: In Detective Comics #1009. Alfred notices that Bruce has been neglecting Wayne Enterprises duties in order to focus on being Batman full-time. Alfred encourages Bruce to have some balance in his life, but Bruce won’t really listen. Alfred will be like a broken record about this for a very long time to come. Moving forward, the efficient planner that is Alfred will schedule most of Bruce’s business appointments and remind him up until the minute they are set to occur.

–REFERENCE: In Justice League of America Vol. 5 #25. Batman busts the serial killer known as Birthday Boy (Ray Salinger). Prior to this reference, Birthday Boy was only canon on the Earth-1 timeline as per Geoff Johns and Gary Frank’s Batman: Earth One.

–FLASHBACK: From Batman Vol. 3 #44—and referenced in Batman Vol. 3 #24 and Batman Vol. 3 #50. Originally told in Batman #1. Batman boards a boat to prevent the theft of a priceless diamond by Selina Kyle, who uses the super-villain name “The Cat.” (Selina, based on their previous encounter, has already deduced that Batman is Bruce Wayne.) Batman recovers the diamond and busts the Cat, who is disguised as an old woman. After unmasking the Cat, Batman recovers the diamond, hidden in a bandage around her ankle. Batman, sensing empathy in her eyes, instantly falls for the Cat and lets her go free. Later, Bruce realizes that the love he feels for the Cat is legit. He knows that he’s met his equal and there will never be another quite like her. Bruce purchases the diamond that the Cat had attempted to steal on the boat and stores it in a safe place, knowing deep down that one day, he will give it to her. Unknown to Bruce, the Cat sees through his cowl, deducing his secret ID.

–Batman Vol. 3 Annual #2 Part 1 Intro
The crafty Selina Kyle, with a new gray feline costume and now going by the name Catwoman, breaks into the Batcave (which is still pretty empty) via the manor above, stealing Batman’s car! Alfred alerts a patrolling Batman, who chases after Catwoman, who crashes the car into Porky’s Bar. Present at Porky’s are owner Porky and the watering hole’s usual offbeat customers, including Silver St. Cloud, Elmer Fudd, Taz, an unnamed guy and his pet frog named Michigan J Frog, Bugs the Bunny, Yosemite Sam, and William Ernest Coyote.[2] Porky refers to Batman’s car as the “Batmobile,” which Batman takes a liking to. Batman, who had previously been referring to his weaponized cars without any specific names, will now begin calling them “Batmobiles.” The Dark Knight retrieves the smashed-up Batmobile, in which he finds that Catwoman has left him a mouse. Batman keeps the mouse as a pet in Wayne Manor.

–REFERENCE: In Batman Vol. 3 #25-26, Batman Vol. 3 #31, All-Star Batman #10-11, Detective Comics #959, Detective Comics #967, Detective Comics #986, Detective Comics #994, Detective Comics #1003, Dark Days: The Forge #1, Dark Nights: Metal #1-2, Super Sons #10 Part 2, Flash Vol. 5 #46, Batman: Kings of Fear #1-3, Batman Secret Files #1 Part 5, Batman Vol. 3 Annual #3, The Batman Who Laughs #1, Teen Titans Vol. 6 #25, and Dog Days of Summer #1 Part 2. Batman finishes construction on the Batcave, stocking it with new vehicles. Adding to his collection of weaponized cars and bikes, the Dark Knight stocks his underground garage with new Batboats, a hyper-submarine, a mini-sub, new motorcycles, planes, rocket-powered gliders, jetpacks, all-terrain APCs, combo jet-ski swamp-mobiles, a swamp airboat, a blimp, tanks, a three-wheeled Bat-Raptor, a Bat-gyro-ball, and new tricked-out Batmobiles (pretty much every concept Batmobile from film and TV). Every vehicle is equipped with a portable crime lab. In case you haven’t already noticed, Batman loves adding the “Bat” prefix to the names of stuff, but now he’ll start doing it with just about everything that belongs to him (including all these vehicles), so get used to it. All of these vehicles have state-of-the-art security systems that include full emergency lockdown modes. Most of the Batmobiles will be self-driving. The highest-tech Batmobile will also have a full medical lab inside of it, complete with various blood packs in case the need for emergency transfusion should come up. Alfred will be well-versed in all Bat-tech, including the vehicles, and he will keep the blood packs up-to-date. Also note that, while we won’t necessarily see it on our chronology, Batman will always upgrade his vehicles to the latest and greatest models.

–REFERENCE: In Trinity Vol. 2 #8, Superman Vol. 4 #20, Wonder Woman Vol. 5 Annual #1 Part 1, and Super Sons #5. Batman meets Superman (Kal-El/Clark Kent). They discover each other’s secret identities, after which Batman meets Superman’s love interest and intrepid reporter Lois Lane. Despite getting to know one another a bit, Superman and Batman are completely at odds. Batman won’t come to trust Superman (and vice-versa) just quite yet. In fact, Batman and the “Man of Steel” will often get into heated arguments when they cross paths. Most of these fights will happen invisibly, scattered throughout our timeline below.

–REFERENCE: In Trinity Vol. 2 #13 and Justice League Vol. 3 #29. Batman pontificates upon Superman’s origin story, noting how lucky the world is that two benevolent kind-hearted people raised Clark to be a decent human being. Any number of alternatives could have been disastrous. Batman will think about this circumstance of fate quite often over the course of his crime-fighting career. The Dark Knight begins studying Superman very closely, also noting that the Man of Steel typically holds back his full power while in combat, aware of the destructive capability of his Kryptonian abilities. Batman also notes that Superman gets his power from the Earth’s yellow sun, while discovering that red solar rays nullify his power.

–REFERENCE: In Batman Vol. 3 #24. Batman first hears what will become Superman’s very public signature catch phrase: “Up, up, and away!”

–REFERENCE: In Batman Vol. 3 #36. Batman, possibly inspired by Superman, coins his own catch phrase, “Vengeance is the night!” which he begins growling at criminals while on patrol. Thankfully, Batman won’t say this very often.

–REFERENCE: In Flash Vol. 5 #61. Batman and Superman team-up to bust the debuting Magpie.

–REFERENCE: In Action Comics #1003. International news-media begins referring to the team-up of Batman and Superman as “The World’s Finest.” This moniker will be used in reference to the duo every now and again, moving forward.

–REFERENCE: In Action Comics #982, Superman Vol. 4 #36-37, Dark Nights: Metal #4, Heroes in Crisis #2, and Batman Vol. 3 #68. Batman learns about Superman’s major weakness to Kryptonite. He learns and studies the different types of Kryptonite and their various effects on Superman. There are Green, Red, Gold, Periwinkle, and a few other unknown Kryptonite variations. Batman then builds a data file, detailing how to surmount Superman in the off chance that the Man of Steel turns evil or is mind-controlled by an evil force. Batman will continuously catalog information about Superman, starting now. This information will be stored on the Bat-computer network. Notably, Superman actually gives Batman a Green Kryptonite ring with the expressed idea that he use it against him should he ever get mind-controlled or lose control. Batman also acquires some Green Kryptonite and puts a tiny sliver of it (in a lead-lined case that blocks its radioactive emissions) into his utility belt. And last but not least, Batman gets a tour of Superman’s Arctic Fortress of Solitude for the first time! While the Fortress is all about solitude (as the name clearly states), Batman will spend a lot of time there, especially as his relationship with Superman matures over the years. We should imagine Fortress hang-outs sprinkled throughout the chronology.

–REFERENCE: In Superman Vol. 5 #9. Batman and Superman discuss Superman’s sleeping habits. The Man of Steel doesn’t ever need sleep, but he chooses to sleep like a human anyway.

–REFERENCE: In Batman Vol. 3 #37. Bruce tells Clark about his ginger-ale-swilling drunk act that fools people into thinking he is wasted at parties. Clark begins doing it too.

–REFERENCE: In Detective Comics Vol. 3 Annual #2. Having now seen a metahuman hero (Superman) up close and gone on a bunch of fantastic adventures, Batman decides to begin keeping a log of any bizarre events involving metahumans, supernatural occurrences, aliens, or anything else seemingly beyond the realm of human comprehension. Batman and Alfred begin compiling this intensive log, which is known as “The Black Casebook.” Batman decides the Black Casebook should also contain details about any adventures or missions he considers to be failures. He will also fill it with newspaper clippings. Batman and Alfred also begin logging “The Red Casebook.” We can only wonder what is in that one. In any case, both these casebooks will get filled-out accordingly, moving forward. Batman and Alfred also put the Dark Knight’s case-files (so far) into chronological order! Yes, they have their very own Batman Chronology Project! They will bind all the Dark Knight’s case-files into physical tomes—”Year Zero,” “Year One,” “Year Two,” etc—and keep them in the Batcave library. Likewise, in the future, Batman and Alfred will bind very special cases into physical books for their library too.[3]

–REFERENCE: In Detective Comics #1000 Part 5Detective Comics #1000 Part 10, and Dial H for Hero #5. Early September. Batman begins the annual tradition of visiting both Crime Alley (where his parents were killed) and the cemetery where his parents are buried on the anniversary of the day they were murdered. Batman, from this point forward, will leave two red roses on Crime Alley every year.

–FLASHBACK: From Batman Vol. 3 #29, Batman & The Signal #2, and Batman Vol. 3 #53—and also referenced in Flash Vol. 5 #21, Batman Vol. 3 #25-26, Batman Vol. 3 #28, Batman: The Merciless #1, Detective Comics #969 Part 2, Batman Vol. 3 Annual #2 Part 1 Conclusion, Batman & The Signal #1-3, and Batman Giant #5-6. Originally told in “ZERO YEAR.” Batman shuts down The Red Hood and his gang in an epic battle, during which Philip Kane is killed and the Red Hood himself falls into a vat of toxic chemicals at Ace Chemicals. (Of course, the Red Hood will soon return as Joker.) Batman keeps Red Hood’s helmet as a trophy for the Batcave. Shortly after the Red Hood fight and presumable Philip Kane funeral, Batman matches wits with Riddler (Edward Nigma aka Edward Nygma aka Edward Nashton), who debuts by committing a series of big-time heists, leaving public riddle clues/challenges for both Batman and law enforcement before each crime. Batman also deals with Riddler’s femme fatale henchwomen, Query and Echo during these heists. After a very public confrontation with Batman, the Riddler claims victory and takes over the entire city, ruling with an iron fist for weeks while Batman remains in a coma. The injured Batman is cared for and nursed back to health by the Thomas family (Elaine Thomas, Doug Thomas, and young Duke Thomas). Duke is particularly encouraging and inspires Batman to make a dramatic return—wearing a sleeveless costume and riding a steam-powered motorbike. He teams-up with Commissioner Gordon against Riddler. Eventually, Batman fights the super-villain one-on-one, sustaining multiple serious injuries. In the end, Batman wins and punches Riddler’s lights out so mercilessly that he knocks his teeth out and puts him into a coma for two days. After Riddler’s hospital stay, Batman personally escorts Riddler for a handoff to Commissioner Gordon. The super-villain, ever-messing with everyone’s heads, orates a cryptic riddle with a new-toothed smile on his face. Shackled behind Arkham Asylum bars, Riddler will quickly become a police consultant for complex and bizarre crimes, sort of like Hannibal Lecter.

–REFERENCE: In Doomsday Clock #2 and Batman Vol. 3 #54. Following Riddler’s “Zero Year” takeover and arrest, Batman claims his gaudy green question mark costume for a trophy, which he puts on display in the Batcave. This will be the start of Batman’s trophy collection. Batman also builds a trophy wall on which he will affix commemorative plaques (presumably of his own design). The first three plaques feature pictures of a question mark, Red Hood’s helmet, and roses. The roses, and this might be a stretch, could represent Carmine Falcone. Roses are kinda his thing.

–REFERENCE: In Detective Comics #999. Also following Riddler’s “Zero Year” takeover and arrest, Batman collects some of Riddler’s DNA from the villain’s costume. This begins the practice of capturing and storing DNA from every villain that Batman will face with regularity. We won’t see this DNA collection on our timeline, but we can imagine it happening in conjunction with all of Batman’s many future battles.

–REFERENCE: In Flash Vol. 5 #21. Batman obtains a giant penny and puts it on display in the Batcave as a trophy. While unspecified, it is possible that the penny is an art piece created by the recently deceased Philip Kane. Such was the case in the New 52.

–Batman Vol. 3 Annual #2 Part 1 Conclusion
The day after busting Riddler, an injured Bruce lounges at Wayne Manor and tries to make sense of the villain’s last riddle. When a pen goes missing, Alfred jokes about calling Superman for help. Bruce realizes that Catwoman is inside the house again. He chases her, but she hops out the window and gets away. Outside, police and news media have gathered—called to the scene by Catwoman herself in order to make a spectacle. Inside, Catwoman has left Bruce another mouse, which goes in the cage with the other rodent. Bruce immediately installs extra security alarms in Wayne Manor. A few days later, Catwoman breaks into Wayne Manor again, taking Bruce’s mother’s pearl out of the safe to examine it. Batman enters and they talk about their orphan childhoods while flirting with each other. Catwoman sets off one of Batman’s smoke pellets and escapes, leaving another mouse, which gets added to the cage. A few days later, Batman catches Catwoman atop Wayne Manor, trying to break in yet again. He chases her while she tells him that she’s testing him to make him stronger because she wants him to survive his dangerous vigilante quest. Catwoman disappears into the woods, but once again leaves another mouse, which joins the rest of the little squeakers. After some quick detective work, Batman is able to locate Selina’s apartment. There, Bruce and Selina share their first kiss. They jokingly argue about how they first met, debating which encounter—their first meeting out-of-costume on the street or their first meeting in-costume on the boat—is more legit. This debate will be an in-joke that will stay with the duo for decades. Despite being at odds and occasionally warring with one another, Batman and Catwoman will remain on-again-off-again lovers from this point forward. Their intermittent love affair will continue for years to come, although most of it will remain invisible on our timeline.

–REFERENCE: In Deathstroke Vol. 4 #34-35. Bruce and Alfred upgrade Wayne Manor security yet again, adding a special lockdown mode, in which the entire house can be turned into a giant panic room in case of infiltration or extreme emergency. Likewise, the Batcave can be deactivated and sealed-off as well.

–REFERENCE: In Flash Vol. 5 #21 and Detective Comics #1000 Part 2. Batman obtains a Tyrannosaurus Rex robot from an unspecified case and puts it on display in the Batcave. Alfred throws his back out helping Bruce move the giant T Rex into the Batcave.

–REFERENCE: In Catwoman Vol. 5 #3—originally told in Catwoman: Her Sister’s Keeper #1-4. When Catwoman’s sister Maggie Kyle is kidnapped by Stan the Pimp, Batman is on the case. Batman helps Catwoman save Maggie from Stan, who dies during the altercation.

–REFERENCE: In Batwoman: Rebirth #1, Batgirl & The Birds of Prey #18, Detective Comics #973, and Trinity Vol. 2 #21—originally told in Batman #1 Part 2 and “BATMAN & THE MONSTER MEN.” Batman encounters the debuting Professor Hugo Strange, who uses his patented Monster Serum to turn mental patients into hulking “Monster Men.” Using a specially-developed extra-strength knockout gas, Batman defeats the Monster Men. The Dark Knight will keep reserves of his new knockout gas in his utility belt from this point forward.

–REFERENCE: In Flash Vol. 5 #21, Batwoman: Rebirth #1Batman Vol. 3 #27, Detective Comics #995, and Harley Quinn Vol. 3 #57Joker debuts, using his patented Joker Venom (aka Joker Juice aka Joker Toxin aka Smylex), a fatal laughing gas that causes permanent rictus grinning, causing victims to die with smiles on their faces. Joker also leaves his signature, a joker playing card, with each corpse. While Batman fights Joker and fends off an attack, store owner Virgil Myers gets gassed. Due to a bizarre allergic reaction, Myers winds up with metahuman powers. (Myers will return years later as the super-villain known as The Mute.) From this point on, Joker will use many different variations of Joker Venom, and each time Batman and Alfred will create new antitoxins by synthesizing various antibiotics, vaccines, and steroids.

–REFERENCE: In Doomsday Clock #2, The Batman Who Laughs #1, and The Batman Who Laughs #6. In the Batcave, Batman sets up a newspaper clipping cork board dedicated to all things Joker-related. He will add to this board whenever Joker takes any action whatsoever. (Not all of Batman’s interactions with Joker will be listed on our timeline below. Since Joker will be Batman’s arch enemy, there are a lot of cases that we must simply imagine sprinkled throughout the chronology.) At this juncture, Batman begins obsessively studying gelotology and Joker’s sadistic nature. Batman finds Joker so detestable that he briefly considers breaking his vow never to kill. Moving forward, Batman will question whether or not to kill Joker from time-to-time, which is something he will never even think about in regard to his other foes.

–REFERENCE: In Batman Secret Files #1 Part 2. Bruce begins co-funding Arkham Asylum’s day-to-day functions via Wayne Foundation grant money. Wayne Foundation grants will help Arkham stay afloat for decades to come.

–REFERENCE: In Deathstroke Vol. 4 #41. Bruce begins donating a ton of money to the GCPD via Wayne Enterprises. He will do so for the rest of his life.

–FLASHBACK: From Batman Vol. 3 #29 and Batman Vol. 3 #53—and also referenced in Dark Days: The Casting #1 and Doomsday Clock #2. Batman fights Joker again, punching him out and putting him behind Arkham Asylum bars. Batman keeps a pair of Joker’s giant dice as a trophy. When he returns to the Batcave to find one of Joker’s signature playing cards, Batman worries that Joker knows his secret ID. Bruce visits Arkham Asylum under the auspices of a Wayne Foundation business visit, sneaks off, meets with Joker, and shows him the playing card. Joker looks at Bruce, but makes no response or recognition. Even though the connection between Bruce and Batman has to be quite evident, Bruce believes that Joker’s twisted mind works in mysterious ways. He thinks that Joker doesn’t care who he is beneath the mask, and never will—that the madman is incapable of even broaching the subject of Bruce Wayne, for it might ruin his fun. Is this true? Or does Joker have more cunning faculty in regard to this matter than Bruce is willing to admit? Later, Batman enlarges Joker’s playing card and hangs it on display in the Batcave as a trophy.

–REFERENCE: In Nightwing Vol. 4 #29. Batman gets the Bat-costume that his father once wore at a masquerade before he was born. He puts it on display in the Batcave.

–REFERENCE: In ???. Batman defeats the deadly vampire and evil cult leader known as The Mad Monk.

–FLASHBACK: From Batman Vol. 3 #53—and referenced in Batman Vol. 3 #25, Batman Vol. 3 #69, Batwoman Vol. 3 #7-8, Detective Comics #964, Detective Comics #967, Detective Comics #985, and Batman: Kings of Fear #5. Batman fights the debuting Scarecrow (Professor Jonathan Crane), who unleashes his tortured and brainwashed students, including Abigail O’Shay, upon the Caped Crusader. (Abigail will return years later as the super-villain Madame Crow.) Scarecrow also uses his patented Fear Gas on Batman, causing him to have intense hallucinations. Eventually, Batman wins the day and collects a sample of Scarecrow’s Fear Gas. From this point forward, Batman will collect samples of Scarecrow’s Fear Gas, of which there will be a variety of different strains, every time they face one another. Both Batman and Alfred will study Scarecrow’s poisons quite often, becoming more than familiar with their effects and chemical makeup. Batman, for the next few years, will expose himself to every variation of Fear Gas in order to memorize the effects and feel of each strain. Also, from this point forward, Batman will keep both Fear Gas and Fear Gas antidote syringes in his utility belt.

–REFERENCE: In Batman Vol. 3 #27. Joker escapes from Arkham Asylum and hires four experts, including aerodynamics whiz Chuck Brown, to help him build the Jokermobile. Joker then kills three of the experts, leaving only Brown alive, before taking his new roadster for a spin. Batman’s Batmobile proves to be the superior vehicle, besting the short-lived Jokermobile, which sends Joker back behind bars.

________________________________________________________________________________________

YEAR ONE (2003)
_____________________________________________________________________________

–REFERENCE: In Detective Comics #999. Batman and Alfred review municipal data that shows the number of murders in Gotham in the previous year. They will use this number as a key metric of their success, with the goal of brining this number down each year, moving forward. The number will indeed go down each year.

–FLASHBACK: From Detective Comics #1000 Part 11. Batman brutally thrashes an escaped Joker and his clown-henchmen.

–REFERENCE: In Wonder Woman Vol. 5 #22 and Action Comics Special #1 Part 2. Bruce meets Superman’s arch-rival Lex Luthor. Luthor, having been bested by Superman on many occasions already, has just recently switched from a gaudy costumed super-villain to a dapper and shrewd (and crooked) business tycoon. Bruce and Luthor will be business rivals for decades to come. Presumably, Bruce also meets Luthor in his Batman role.

–REFERENCE: In Justice League: No Justice #1 and Man of Steel #3. Superman’s arch rival Brainiac shrinks down and bottles-up whole cities all across the universe, destroying the planets from which he collects. Batman teams-up with Superman to defeat Brainiac. Afterward, Superman rescues the Bottle City of Kandor, a shrunken Kryptonian City filled with shrunken Kryptonian people—the last survivors of the planet. Unable to bring them back to full-size, Superman keeps the Bottle City inside the Fortress of Solitude for safe-keeping.

–REFERENCE: In Detective Comics #976 and Detective Comics #994-995. Dr. Leslie Thompkins discovers Batman’s secret identity and is not pleased. Despite her initial reservations, she will support Batman and remain one of his closest allies. After all, she’s acted as Bruce’s surrogate mom ever since his real parents died when he was a boy. Batman gives Leslie a special comm-link to contact him with in case of emergency. While we might not see her often on our timeline, Leslie will be a constant presence in Batman’s life, acting as a moral compass for the entire Bat-Family through all their trials and tribulations. She will keep Batman grounded, reminding him that there are many ways to help those in need (beyond punching bad guys).

–Detective Comics Vol. 3 Annual #1
Three weeks ago, second-generation superstar Hollywood actor Basil Karlo crashed his car, resulting in first degree burns and severe facial deformity. Thanks to the use of a discontinued experimental gel called Renu (belonging to his deceased dad), Basil was able to temporarily sculpt his face back to normal. Needing more of the product, Karlo travels to Gotham’s Dagget Chemical, run by crook Roland Dagget, to steal more. With a tip from Commissioner Gordon, Batman gets the jump on Karlo and busts him. Batman investigates Dagget and learns that Renu destabilizes neural pathways in its user’s brain, and that Dagget has been experimenting with it on human guinea pigs for decades. Batman then tells Karlo that no one will press charges against him, and that he should go to DA Harvey Dent to assist in giving testimony that will but Dagget away for a long time. The next day, however, Karlo wigs-out and tries to steal the evidence stash of Renu from the courthouse. Some crooked cops shoot at Karlo, causing the entire batch of toxic gel to pour over him. Karlo instantly becomes the shape-changing super-villain Clayface. In a wild rage, Clayface attacks the set of a film in which he was supposed to star. He targets director Veronica St. Clair and leading man Harry Day Jr before dumping a barrel full of Renu onto his girlfriend, production assistant Glory Griffin, which turns her into a deformed clay metahuman as well—only Glory doesn’t have the ability to change shape. (Glory will return years later as a super-villain named Mudface.) Batman then brings Clayface to justice. Presumably, Dagget is brought to justice as well.

–REFERENCE: In Detective Comics #973. Bruce has Wayne Chemical (a sub-branch of WayneTech) clean up after Clayface’s nightmarish debut. He orders his scientists to collect leftover globs of living mud left behind by Clayface at the scene of the crime. Wayne Chemical will continuously store living residuum from Clayface every time he makes an appearance, moving forward.

–REFERENCE: In Batman Vol. 3 #25 and Detective Comics #1000 Part 2. Mad Hatter (Jervis Tetch) debuts.

–REFERENCE: In Action Comics #979 and Batwoman: Rebirth #1. Batman bests the debuting Poison Ivy (Pamela Isley) and rescues permanently injured hostage Guy Mandrake, who will later become the super-villain Mr. Noxious. Note that, while a most of the public will quickly come to regard Poison Ivy as a mass murdering eco-terrorist (as mentioned in Batgirl Vol. 5 #35), she won’t actually ever killed anyone (as referenced in Batman Vol. 3 #43).

–FLASHBACK: From Batman Vol. 3 #52—and referenced in Doomsday Clock #2 and Doomsday Clock #6. Dr. Victor Fries, in a botched effort to save his terminally-ill and cryogenically-frozen wife Nora Fries, becomes the icy super-villain known as Mr. Zero. Mr. Zero is busted by Batman, who keeps his costume as a trophy, which he puts on display in the Batcave. Victor Fries will spend his entire criminal career obsessed with reviving his wife.

–FLASHBACK: From Batman Vol. 3 #52—and referenced in Batman Vol. 3 #25 and Batman Vol. 3 #52. Dr. Victor Fries escapes from custody, makes himself a new costume, and changes his name to Mr. Freeze. Despite the new look and new attitude, the same result occurs. Batman busts Mr. Freeze. In Batman Vol. 3 #52, which occurs in 2018, Bruce says that Mr. Freeze has had “dozens and dozens and dozens of plans and plots in Gotham. And all of them ended the same way.” With Batman besting him. This tells us that, while not specifically logged into our chronology, we must imagine Batman challenging an escaped Mr. Freeze quite frequently on the timeline, moving forward. The insinuation here is that Batman, in the future, will encounter Mr. Freeze more than his other rivals, aside from Joker, of course.

–REFERENCE: In Batman Vol. 3 #25, Batman Vol. 3 #54Detective Comics #1000 Deluxe Edition Part 12, and Detective Comics #1000 Deluxe Edition Part 13. Batman defeats The Ventriloquist (Arnold Wesker) and his gun-toting dummy Scarface. Scarface has such an aversion to Batman that he can’t even say the letter B, although this tic only manifests sometimes. Afterward, Batman adds a plaque with a picture of Scarface on it to his commemorative trophy wall.

–FLASHBACK: From Detective Comics #1000 Part 11—and referenced in Batman Vol. 3 #25 and Detective Comics #1000 Deluxe Edition Part 12. Killer Croc (Waylon Jones) debuts against Batman.

–REFERENCE: In Detective Comics #1000 Deluxe Edition Part 12 and Batman Vol. 3 #25-26. Batman is on-hand for the trial of the eccentric Oswald Cobblepot, who is one of Carmine Falcone’s assistants and right hand men. (Cobblepot isn’t yet the super-villain “Pengiun,” but he’s long been labeled with the derogatory nickname of “The Penguin.”) DA Harvey Dent does his best to convict, but Cobblepot’s army of expensive lawyers gets him off scott-free. This is the start of a long trend for Cobblepot.

–FLASHBACK: From Batman Vol. 3 #53—and referenced in Batman Vol. 3 #25, Detective Comics #987, The Batman Who Laughs #1, and Detective Comics #1000 Part 8—originally told in “THE LONG HALLOWEEN.” Mid February. Harvey Dent is horribly scarred on half of his face by gangster Sal Maroni (patriarch of the Maroni Family and head of the linked Maroni Mob organization), who throws acid at him in the courtroom. Damaged both physically and mentally, Dent becomes the murderous super-villain Two-Face. Commissioner Gordon meets with Batman, telling him that he’s found evidence that proves Harvey was the Holiday Killer. (Holiday has gone on an anti-Falcone Mob killing spree once a month for the past twelve months.) However, shortly thereafter, Carmine Falcone’s son Alberto Falcone publicly claims to be Holiday, killing Sal Maroni in the process. Alberto goes to Arkham Asylum, but Two-Face kills him there. Batman then challenges his old friend, who begins using a signature move of flipping his lucky coin to determine his actions. Two-Face slices-up Batman, leaving him a permanent scar on his chest. Eventually, the Caped Crusader brings Two-Face to justice. Two-Face cryptically tells Batman and Gordon that Alberto may have killed Moroni, but his claim to be Holiday was false. Two-Face tells his former pals that the Holiday murders were carried out by both he and his wife Gilda. Of course, there’s not enough evidence to prove this and the deceased Alberto has already taken the rap. Two-Face goes to Arkham and Gilda leaves the country.

–REFERENCE: In Detective Comics #999. February—Bruce’s birthday. (We haven’t been told when Bruce’s birthday is in the New Age, but it previously was February, so there’s no reason to assume that it isn’t that now.) Batman builds an immersive computer simulation program (“Program 2.1”) and plugs himself into the system. The sim is designed to place him in a virtual world and then challenge him by pushing him to his most extreme limits. Batman decides he will run Program 2.1 on himself on every birthday, moving forward.

–FLASHBACK: From Batman Vol. 3 #50. The Lee Weeks-illustrated Bat-Cat love affair continues with a splash page. Batman and Catwoman come face-to-face yet again, playfully sexual as always.

–FLASHBACK: From Batman Vol. 3 #50. Catwoman poses sexily as Batman approaches her, casting a looming shadow across her figure. This splash, drawn by Ben Templeton and Keiren Smith, is done in a very indie style that may or may not be representative of any actual costume that Catwoman wears in-continuity. In fact, it looks quite like an old DC Animated Universe version of Selina’s black feline costume. However, aside from the color and mouth, it doesn’t look too dissimilar from what she’d be wearing at this point on our timeline (the grey feline outfit), so I’ve placed it here.

–FLASHBACK: From Batman Vol. 3 #66 and Batman Vol. 3 #50. An escaped Two-Face meets-up with Catwoman (who is wearing a new pinkish-purple whiskers-and-tail costume), promising her a ton of cash and a diamond from the museum if she helps him set-up Batman for an ambush. Of course, Catwoman agrees but immediately tells Batman the score. After donning extra armor, Batman leaps into the “trap.” With Catwoman’s help, the Dark Knight takes down Two-Face and his men. After a kiss on Batman’s lips, Catwoman runs off with Two-Face’s cash and the diamond. When Batman catches her, they kiss passionately in the pouring rain. Soon, the chase continues. Batman playfully spars with Catwoman, who turns the tables on and sneaks-up behind the Dark Knight. She lassos his neck with her whip before pouncing down on top of the smiling Dark Knight. Batman and Catwoman remove each other’s clothes as they passionately kiss yet again. Later, Catwoman donates Two-Face’s payoff to charity. Note that the main flashback for this item comes from the hallucinatory Batman Vol. 3 #66. I’ve paired it with similar pin-up splash images (three from Batman Vol. 3 #50 to be exact), all of which seem to coincide with and complete this narrative. The splash pin-ups are by Frank Miller and Alex Sinclair, Tim Sale and José Villarrubia, and Paul Pope and José Villarrubia (in that order).

–REFERENCE: In Batman Vol. 3 #25. Batman busts Deadshot (Floyd Lawton).

–REFERENCE: In Batman Vol. 3 #25 and Detective Comics #969 Part 2. Batman defeats the hulking semi-zombie Solomon Grundy, who is immortal and only speaks in nursery rhymes.

–REFERENCE: In Batman Vol. 3 #25. Master assassin Deathstroke (Slade Wilson) fights Batman for the first time.

–FLASHBACK: From Detective Comics #1000 Part 11—and referenced in Batwoman: Rebirth #1, Batman Vol. 3 #25, Batman Vol. 3 #32, Harley Quinn Vol. 3 #35, Doomsday Clock #2-3, and Detective Comics #1001. Batman meets super-science husband-and-wife duo Dr. Kirk Langstrom and Dr. Francine Langstrom. Kirk ingests experimental Man-Bat Serum, which mutates him into the human flesh-eating “Man-Bat.” Batman takes-down the raging Man-Bat to save Francine’s life, after which the Dark Knight restores Kirk to normal with an anti-serum. Batman will keep this antiserum in his utility belt at all times, moving forward. Able to somehow avoid a jail sentence and thankful to Batman, Langstrom—along with his wife—becomes an ally to him. Unfortunately, moving forward, Kirk will be a very unstable and troublesome ally, easily manipulated and prone to control by malevolent forces. He will be in and out of Arkham Asylum as well. No matter the true relationship between Batman and the Langstroms, the public will come to regard Man-Bat as a menace and one of Batman’s biggest rivals. Extrapolating further upon the “true relationship” between the Langstroms and Batman, there exists a dark secret hidden from the Caped Crusader. The Langstroms secretly work for the US Government’s Department of Metahuman Affairs (DMA), which has recruited and funded Kirk in an effort to create man-bat metahuman soldiers. As revealed in Doomsday Clock #9, the Department of Metahuman Affairs is secretly run by Professor Martin Stein.

–REFERENCE: In the second feature to Harley Quinn Vol. 3 #22, Batman Vol. 3 #26, and Batman Vol. 3 #30-32. Batman busts Tweedledum and Tweedledee. Batman Vol. 3 #32 mentions that Tweedledee eats human flesh. This is likely an error and the editorial text was supposed to be linked to Man-Bat or Killer Croc. But, hey, it’s there with Tweedledee, so what are you gonna do? My personal headcanon will forever have Tweedledee as a cannibal now.[4]

–REFERENCE: In Wonder Woman Vol. 5 #56. Dr. Kirk Langstrom helps Batman by whipping-up a strong knock-out serum, which the Dark Knight uses to defeat Solomon Grundy.

–REFERENCE: In Batman Vol. 3 #26. Batman busts the horrific serial killer Victor Zsasz.

–REFERENCE: In Batwoman: Rebirth #1 and Batman Vol. 3 #26. Batman defeats Cluemaster (Arthur Brown), but gives him a little more leeway than other criminals when he learns that he is raising a young daughter, Stephanie Brown.

–REFERENCE: In Batman Vol. 3 #26, Doomsday Clock #2, and Detective Comics #988. Batman bests the debuting pyromaniac Firefly (Garfield Lynns), after which he keeps his flamethrower gear as a trophy for the Batcave.

–Wonder Woman Vol. 5 Annual #1 Part 1
Batman goes on patrol, which ultimately ends in stitches from doctor Alfred. Meanwhile, Diana of Themyscira makes her public debut at a mall outside of San Diego. (Diana is one of the race of semi-immortal warrior women known as Amazons, who are linked to the Greco-Roman pantheon of gods. Diana’s father is none other than Zeus himself.) With the help of her friends Steve Trevor, Etta Candy, and Dr. Barbara Ann Minerva, the powerful Amazonian foils a terror plot by The Sear Group (aka The Ares Group, human soldiers loyal to the Greco-Roman God of War, Ares). (This debut versus the Sear Group happens in Wonder Woman Vol. 5 #10—”Wonder Woman: Year One.”) When video of Diana hits the mainstream media, Lois, Clark, and photographer pal Jimmy Olsen hightail it to California. As Batman returns home from the next day’s patrol, once again requiring stitches, Alfred directs his attention to the big Diana news on TV. Superman learns that Diana is testing her powers on behalf of the US Army in a Nevada desert, so he goes there. Batman, having acquired the same intel, goes there as well. Wonder Woman gets the jump on the boys, sneaking up on them from behind. The first meeting of DC’s Big Three occurs! Diana offers effusive greetings and tells the male heroes to take ahold of her magick lasso, which they do. Forced to tell their true names, Batman says his is “Batman,” showing that he identifies with that name just as much (if not more) than “Bruce Wayne.” Seeing into Diana’s soul via the lasso, the boys learn that she is pure of heart and has good intentions. Diana will be given the name Wonder Woman by the press a couple days later, after she defeats Ares in battle—as seen in the conclusion of “Wonder Woman: Year One” (Wonder Woman Vol. 5 #14).

–REFERENCE: In Batman Vol. 3 #68. Superman introduces Batman to Jimmy Olsen. Batman learns how close they are, including that Jimmy has a special signal watch that can use to call the Man of Steel for help at any time.

–REFERENCE: In Justice League of America Vol. 5 #5, Justice League of America Vol. 5 #27, Justice League of America Vol. 5 #42, Batman Vol. 3 #26, Justice League Vol. 3 #24, Green Arrow Vol. 6 #29, Suicide Squad Vol. 5 #25, and The Green Lantern #7. The Justice League forms, making the Secret Sanctuary in Happy Harbor, RI its official headquarters. Its lineup features Batman, Superman, Wonder Woman, Martian Manhunter (J’onn J’onzz), Flash (Barry Allen), Aquaman (Orin/Arthur Curry), and Green Lantern Hal Jordan. Batman learns about the Green Lantern Corps, a universal police force created by the Maltusian immortals known as The Guardians of the Universe, who live on the planet Oa. Hal is but one of many soldiers in this army, each of whom wears their own sentient power ring. Hal provides Batman and the rest of the Justice League with a bunch of signal devices that can be used to contact the Green Lantern Corps. The JL also learns all about Themyscira (aka Paradise Island), home of the Amazons, which is led by Wonder Woman’s mother Hippolyta. Furthermore, Aquaman introduces his partner Mera to the other heroes. While Aquaman and Mera act as husband and wife, they technically won’t officially marry until years from now. Presumably, Batman and the other heroes learn all about the undersea kingdom of Atlantis as well. Note that, while Aquaman is an essential part of the JL, he won’t trust surface dwellers for years to come. Also note that the Secret Sanctuary will only be a secret to villains and civilians. As referenced in Justice League of America Vol. 5 #27, the JL will hold meetings with several other superhero teams in the Sanctuary over the course of the next few years. Who these other teams are is beyond me, but just imagine these gatherings occurring on our timeline below. Also note that, from this point forward, all Justice Leaguers will trust their secret IDs with all other members (with some exceptions, of course). It is a serious honor to be on the JL. To be on this team means to be 100% trustworthy.

–REFERENCE: In Batman Vol. 3 #33, Justice League Vol. 3 #34, Super Sons #9, Flash Vol. 5 #46, Superman Vol. 5 #5, Event Leviathan #1, and Justice League Dark Vol. 2 #12. Each Justice Leaguer is given their own satellite-linked communicator, so they can be reached in case of emergency at all times. The JL communicator can also act as a universal positioning system tracer, which can also identify anyone in close proximity to the hero being tracked (provided their scanned bio ID is registered in the JL database). Thus, in conjunction with the creation of the JL communicators, the JL now begins logging detailed information about all its meetings and cases, building a database of dossiers and biometric information on the various people—friends and foes—they have encountered. Specifically, Batman and Superman will build their own energy signature catalogue as well. The JL also begins keeping an updated list of powerful magick users as well. This is the start of a reoccurring event not visibly listed on our timeline, in which the JL will add to its database archives constantly. Relatedly, the JL sets-up several communications servers at its HQ. Over time, access numbers will be distributed among the trusted superhero community.

–REFERENCE: In Wonder Twins #1. While the Justice League’s primary (and secret) HQ is in Happy Harbor, Rhode Island, they decide to open a secondary (and more open) HQ. After a quick metahuman-powered construction job, the Hall of Justice is built in Washington DC. The JL installs a top-of-the-line semi-sentient networked super-computer, affectionately named Supercomputer. Presumably, this network connects to Happy Harbor. In Wonder Twins #1, which takes place in 2018, Superman mentions that the Hall of Justice was built “before cellphones.” There were definitely cellphones in 2003, but definitely no touch-screen smartphones. Thus, Superman’s comment actually makes sense. The addition of the Hall of Justice in conjunction with the Secret Sanctuary is unique to the New Age. In previous comic book continuities, the Hall of Justice wasn’t built until much later. However, having it implemented here, early on our timeline, coincides with the way things were in the old Super Friends TV show from the 1970s. Suffice to say, the Justice League will utilize the private Sanctuary much more often than the Hall of Justice.

–REFERENCE: In Flash Vol. 5 #21 and Flash Vol. 5 #64. Flash finds an instant connection with his Justice League teammate Batman; they can talk for hours about evidence and CSI stuff, something in which the other team members are less versed or interested. There has already been great public debate about who is faster, Flash or Superman, but after working with Flash in the JL crime lab, Batman instantly is more concerned with who is a better detective—himself or Flash. Batman will always admire Flash’s forensic science skills and often ponder this question.

–REFERENCE: In Dark Days: The Casting #1 and Dark Nights: Metal #1. The Justice League meets and creates the official JL Bylaws, a set of rules by which each JLer must live by in order to remain on the team. One of the many bylaws bans the incarceration of dangerous criminals without the JL’s full approval first. Similarly, one of the Bylaws states the the JL must vote on everything before taking any action.

–REFERENCE: In Dark Nights: Metal #3 and Titans Vol. 3 #19. Despite having just helped form the Justice League, Batman is plagued with thoughts of the danger that metahumans—good or bad—could potentially pose to the world. The Dark Knight does his best to suppress his concerns. Always the pre-planner, though, Batman can’t help but think of ways to both neutralize and utilize his metahuman friends’ powers to benefit his own personal war on crime. Batman won’t take any direct anti-metahuman action or make any anti-metahuman contingency plans at this juncture, but, unable to really shake his paranoia, he will in the future.

–REFERENCE: In Action Comics #1003Dial H for Hero #1, and Dial H for Hero #4. Thirteen-year-old Snapper Carr briefly becomes the Justice League’s official sidekick/mascot. Batman doesn’t like Snapper.

–REFERENCE: In Flash Vol. 5 #21. The Justice League defeats Starro the Conqueror.

–REFERENCE: In Justice League: No Justice #4. The Justice League encounters and defeats Xotar the Weapons Master. Afterward, they keep his “Eye of Xotar” as a trophy.

–REFERENCE: In Action Comics #976. The Justice League defeats the debuting Despero.

–REFERENCE: In Trinity Vol. 2 #12. The Justice League purchases properties in major cities all over the world to use as emergency safe-houses. In Gotham, for example, the JL sets-up at least one brownstone apartment building as a safe-house.

–REFERENCE: In Batman Vol. 3 #64. Batman realizes that Flash, whenever he is near, gives off static electricity that is so strong it feels like it is tugging on his cape. Batman tells Flash about this.

–REFERENCE: In Super Sons #10 Part 2Mera: Queen of Atlantis #2, and Wonder Twins #1. Batman and Alfred already use a tiered emergency level priority code system, with “Alpha-One” being the top tier. The Justice League now initiates a tiered system as well, but one that uses a mix of greek letters, numbered order, and colors. “Class-One,” “Alpha,” and “Code Red” are designated the highest priority JL alerts.

–REFERENCE: In Teen Titans Vol. 6 #20. Since he’s set up multiple safe-houses with the Justice League, Batman now sets up secret safe-houses/stash-houses in different cities all over the globe for himself as well. In the chance that he ever is outside of Gotham, the Dark Knight will be ready for solo action. Batman will maintain these remote bases, keeping periodic tabs on all of them while traveling abroad, moving forward.

–FLASHBACK: From Batman Vol. 3 #25-26. April to early May. Batman is “coming off his first year” in costume and Riddler has been imprisoned for almost a year. When Joker escapes from jail and kills fourteen people, Batman puts police alerts on locations all over Gotham but is unable to find the Clown Prince of Crime. By the time Commissioner Gordon and the GCPD locate Joker at a comedy club, the morning sun has risen over Gotham. Batman, having patrolled all night long, has gone home to sleep. While the Dark Knight slumbers, Joker kills a dozen more and then blows up the place, calmly walking away while shooting cops left-and-right. Meanwhile, Riddler escapes from Arkham, intrigued by the method to Joker’s madness. After some more brutal killings, Joker ascends to the penthouse of a skyscraper. There, Riddler confronts him and gets shot in the stomach for his trouble. Riddler survives, but the bullet in his belly becomes his casus belli. Batman tries to chase after Joker, but both Joker and the bleeding Riddler escape. While Joker murders a family in the suburbs, Riddler gets life-saving surgery from underground doctor Jamie Knowles (the doctor that fixes-up Joker in Tim Burton’s 1989 Batman movie!), which leaves him with a scar that he turns into a question mark on his chest. After brutally murdering Knowles, Batman and Commissioner Gordon examine the crime scene. Upon hearing Riddler is alive, Joker calls Carmine Falcone and tells him to execute Riddler. Carmine’s pusillanimity causes him to immediately send his men after Riddler, who goes to Poison Ivy for help. When Carmine’s men strike in the park, Poison Ivy wraps them up with vines. (As referenced in Batman Vol. 3 #43, Riddler executes the men tangled in the vines and then tells Ivy that her vines strangled them to death. Not the killing type, Ivy is traumatized by what she thinks she has done. Batman arrives to examine the dead men, immediately seeing that they’ve been shot to death.) Batman also learns from Gordon that one of the deceased was an undercover cop. Joker shows his frustration by murdering Carmine’s mother and Carmine’s top men and then shooting Carmine in the arm. Joker then usurps Carmine’s assistant/right hand man, Oswald Cobblepot, making him his own assistant instead. Not long after, both Riddler and Joker recruit super-villains into their respective folds. Riddler’s team includes Two-Face, Scarecrow, Clayface, Firefly, Victor Zsasz, Killer Croc, and Deathstroke. Joker’s team includes Oswald Cobblepot, Solomon Grundy, Man-Bat (Kirk Langstrom), Cluemaster, Deadshot, Mad Hatter, Tweedledum, Tweedledee, Mr. Freeze, and the Ventriloquist (with Scarface). These two factions begin warring with each other for weeks, which leads to dozens of innocent deaths. The mainstream media outlets begin to call this carnage “The War of Jokes and Riddles.”

–Batman Vol. 3 #27
Early May—(Batman Vol. 3 #32 specifically tells us that Riddler kills Chuck Brown’s son on May 6). Batman shakes down Chuck Brown, asking him to get Joker’s phone number in an effort to find out his location to end “The War of Jokes and Riddles.” Brown reaches out to Deadshot, who gives him a number, but it winds up being untraceable. Batman then orders Brown to set up a one-on-one meeting with Joker (which will be a staging ground for an ambush). Brown calls Joker and sets up a face-to-face, but Riddler finds out and has Clayface kidnap Brown to learn details of the meeting. As revealed in Batman Vol. 3 #32, it is at this time that Riddler begins a campaign of manipulating Brown as part of a longer con. Batman shakes down Brown yet again and learns that Joker and Riddler are both planning to be at the meeting. A day later, Batman gets in the middle of a battle-royale including Solomon Grundy, Scarecrow, Killer Croc, Riddler, Joker, and Brown. As punishment, Joker straps an explosive device to Brown’s body and tells him his son Charlie will die unless he suicide bombs Batman at their next meeting. Batman puts Charlie into police protection, after which Brown realizes the bomb on his chest is fake anyway. Despite being under protection, Riddler is able to poison young Charlie to death. As referenced in Batman Vol. 3 #32, Batman and Chuck are both by poor Charlie’s side at the time of his passing. Batman tells Brown he will avenge his son’s death. A distraught Brown becomes the gaudy Kite Man, returning to offer his services to Joker.

–FLASHBACK: From Batman Vol. 3 #28-29—and also referenced in Batman Vol. 3 #24. Early May to June. The “War of Jokes and Riddles” continues with Joker’s army taking over the Upper West Side and Riddler’s army taking over the Upper East Side, turning the park into a war-zone and causing dozens of innocent lives to be lost. Batman and Commissioner Gordon are helpless and watch the city fall apart for a week or so. Gordon meets with both villain armies, asking what they want. Both sides say they want Batman. Gordon then reports back to Batman, telling him that he has asked the US Government for support from the military. When Kite Man is forcibly ejected through a skyscraper window, Batman saves his life. The Dark Knight then confronts Catwoman, who is robbing a Maroni family safe. In a sexy reprieve from the war, the Cat and the Bat get it on. Later, Deadshot and Deathstroke begin a solo war against each other. Batman apprehends them both, but not for five bloody days, which results in 62 deaths. An angry Batman pummels Deadshot so mercilessly that he nearly dies in the hospital. Afterward, Gordon reports to Batman, telling him that two Army Special Forces (Green Beret) units were completely wiped-out by Joker and Riddler. After more bodies pile up, Bruce takes a page out of his mom’s playbook, calling a truce and arranging a meeting at Wayne Manor, during which both sides will share in a nine course French dinner and negotiate an end to the conflict. As Gotham’s worst villains hover around while Alfred waits the table, Bruce tells Joker and Riddler to convince him which side should get to kill Batman. Bruce explains that whoever makes the best case gets one billion dollars, which should be sufficient enough to give the winner the advantage to win the war, thus ending the carnage. After they state their cases, the villains and their crews leave as Bruce says he will send his answer and the prize money later via Commissioner Gordon.

–REFERENCE: In Batman Vol. 3 #30 and Batman Vol. 3 #32. June. The “War of Jokes and Riddles” continues with Batman joining forces with Riddler’s army in exchange for Riddler ordering his men not to kill any more people. (We are never told if Bruce declared Riddler the billion dollar winner, but somehow Batman has thrown-in with his team.) Batman then meets with Riddler, who convinces him to capture Kite Man last. (Riddler needs Kite Man on the playing field as part of his longer plan to claim victory over Joker.)

–Batman Vol. 3 #30
June. Wearing a Riddler arm band, Batman fights Kite Man, Tweedledum, Tweedledee, and Oswald Cobblepot’s penguin commandos—straight out of Tim Burton’s Batman Returns film. (Cobblepot, clearly wanting to fit in and influenced by the costumed lunatics that surround him, has decided to embrace his derogatory nickname and become the super-villain known as The Penguin, showing a penchant for aquatic fowl-themed villainy.) The Caped Crusader punches-out Kite Man (but leaves him free as per Riddler’s order) before apprehending the Tweeds. Batman then neutralizes the Ventriloquist by stealing away Scarface. Next, the Dark Knight shoots Man-Bat out of the sky with Batplane missiles. Meanwhile, Scarecrow takes out Cluemaster. After that, Batman easily takes down Mr. Freeze and then Mad Hatter. Only Kite Man, eyewitness to each of these defeats, remains standing on Joker’s side. (The whereabouts of Penguin and Solomon Grundy are unknown.) Before long, Batman finally brings in Kite Man, who is interrogated by both Riddler and Batman.

–FLASHBACK: From Batman Vol. 3 #31-32. June. The “War of Jokes and Riddles” continues. Kite Man secretly becomes Batman’s man on the inside, delivering the location of Joker’s hideout atop the skyscraper penthouse where the war started. Batman recruits Catwoman—now wearing a new costume, this one a skintight purple with black thigh high boots—to help him. She spies on Joker, who nearly kills her. Batman then tricks Riddler into soliciting Kite Man’s help to break into Joker’s penthouse. Batman instructs Kite Man to build and offer special kite-gliders for Riddler’s army, only they don’t know that they are rigged with jet-propelled inverse parachutes. (Kite Man installs one on Firefly’s flight suit.) After Riddler and his crew crash in and easily take down Joker, Kite Man activates his parachutes and all of Riddler’s men go flying up into the sky where they are detained on the Bat-Blimp, which is piloted by Alfred. Riddler then angrily punches-out Kite Man and faces-off with Batman and Joker. Batman, the superior fighter, takes down both men. Furious at the Riddler for the loss of life his war has caused, and especially for killing Kite Man’s son so sadistically, Batman decides that Riddler must face ultimate justice. The Dark Knight grabs a knife and attempts to stab Riddler, but Joker blocks the would-be fatal thrust with his hand, saving Riddler’s life. Tickled by the idea of the hero losing his cool and playing executioner, Joker laughs hysterically. Joker, Riddler, and Kite Man all go to Arkham. The war is over.

–REFERENCE: In Batman Vol. 3 #25-26 and Batman Vol. 3 #32. June. Immediately following the “War of Jokes and Riddles,” Batman is shaken to the core. He is not only extremely troubled by the massive collateral damage caused by the war, but also ashamed by his own attempted murder of Riddler. Batman is also deeply disturbed at the fact that Joker stopped him, feeling as though, in a sense, the Clown Prince of Crime will now and forever more have an emotional stranglehold over him. Batman, hoping to move on, reaffirms his vow to never use lethal force. Despite this reaffirmation, the Caped Crusader will be haunted by his own actions for the rest of his crime-fighting career. Batman then retraces the steps of all parties involved in the war, trying to make sense of it all. Batman studies victim dossiers, watches recordings, interviews witnesses, and collects evidence. He also visits and interrogates each imprisoned villain that took part in the conflict.

–FLASHBACK: From Batman Vol. 3 #53—and referenced in Doomsday Clock #2, Batman Vol. 3 #49, Batman Vol. 3 #54, and Batman Giant #6. Penguin matches wits with Batman, adding signature trick umbrellas to his eccentric bird-villain gimmick. (Penguin has always had a thing for umbrellas, but this is the first time he’s ever gimmicked one as a weapon.) After their confrontation, during which Batman punches-out Penguin, Batman collects several of Penguin’s umbrellas, Penguin’s top hat, and  a stuffed emperor penguin wearing a top hat. He puts them all on display as trophies in the Batcave. Following this affair, Batman puts an umbrella plaque onto his commemorative trophy wall as well. Penguin avoids jail time—he’ll be an expert at doing this throughout his entire criminal career.

–REFERENCE: In Detective Comics #958 and Gotham Academy: Second Semester #10. Due to existing in the same wealthy socialite circles, Bruce (as Bruce Wayne) officially meets the detestable Penguin. Their paths will cross many times over the course of the next decade, but Penguin will have no idea that Bruce and Batman are one and the same.

–FLASHBACK: From Batman Beyond Vol. 8 #10 and Detective Comics #1000 Part 11—also referenced in Batman Beyond Vol. 8 #6-11, Batman/Teenage Mutant Ninja Turtles II #1, Trinity Vol. 2 #16, Deathstroke Vol. 4 #32, and Detective Comics #987. Originally told in “THE SAGA OF RA’S AL GHUL.” Batman deals with the threat of the League of Assassins—led by Ra’s al Ghul, who desires to “purge” the planet via a drastic reduction of global population using any means necessary. Also known as “The Demon’s Head,” Ra’s al Ghul has stayed alive for centuries due to the life-extending powers of bathing in the magickal Lazarus Pits. (Lazarus Pit liquid also has the dangerous tendency to drive people mad with rage and power.) Ra’s al Ghul has come to dominate the global underworld by using an army of ninja assassins and the cult-like devotion of the Ubu Clan. (Ra’s al Ghul’s right hand man is the leader of the Ubu Clan, who simply goes by Ubu.) Impressed by his new adversary, Ra’s al Ghul enacts a plan to partner the Dark Detective with his daughter, the beautiful and intelligent Talia al Ghul.[5] Ra’s al Ghul wants the “perfect detective,” Batman, to bathe in the Lazarus Pits and carry on his legacy. The Caped Crusader immediately becomes infatuated with Talia and they begin a whirlwind affair. Eventually, a shirtless Dark Knight sword-fights both Ra’s al Ghul and Talia in the Sahara Desert. Batman defeats Ra’s al Ghul with some help from Talia, who seemingly betrays her father. Batman and Talia then share a romantic night, which leads to Talia drugging and having sex with Batman. It is via this sexual intercourse that a baby is conceived. The conception, birth, and existence of the child will be kept a secret from Bruce for years to come. Batman and Talia’s tumultuous on-and-off-again love affair will continue for the next couple months before fizzling out entirely. Also note that, while not specifically listed moving forward on our chronology, Ubu #1 will be at Ra’s al Ghul’s side for pretty much all of his appearances—and Ubu will get his ass kicked by Batman pretty much every time they meet.

–REFERENCE: In All-Star Batman #10-12 and Super Sons #5. Worried about Bruce’s well-being, Alfred is still reluctant about his quest to fight crime. In spite of this solicitude, Alfred throws his full support and devotion to his surrogate kin, someone he raised as a boy and truly loves as a father loves a son. Alfred is already aware of Bruce’s intensity and commitment to the cause, a laser focus that occupies nearly every second of both their waking lives. Often, Alfred will be the only confidant in Batman’s world, guiding him through turbulent times and providing a voice of reason. Alfred’s scaffolding will give Batman both encouragement but also help him show necessary restraint when engaging in generally reckless endeavors. Despite this, Batman will often frustratingly ignore Alfred’s advice.

–REFERENCE: In The Brave and The Bold: Batman and Wonder Woman #1. Bruce begins the habit of lifting free-weights when deep in thought (or when bored) in the Batcave. He will do this for the rest of his life. I can think of a lot worse habits to have.

–REFERENCE: In Detective Comics #1000 Part 5 and Detective Comics #1000 Part 10. Early September. Batman continues the annual tradition of visiting both Crime Alley (where his parents were killed) and the cemetery where his parents are buried on the anniversary of their murders.

–REFERENCE: In Deathstroke Vol. 4 #32. Batman begins going undercover as mobster “Matches Malone.” Bear in mind, there is probably a surfeit of undercover work done by Batman to bolster the underworld reputation of “Matches.” We will simply have to imagine this cachet-building randomly throughout the timeline.

–REFERENCE: In Justice League of America Vol. 5 #8—originally told in Batman #332-335 (“THE LAZARUS AFFAIR”). Batman follows Talia al Ghul in a wild goose chase across the globe, eventually winding up on the mysterious Infinity Island in the middle of the Indian Ocean. After Batman and Talia defeat various attacking warriors in a strange compound, Ra’s al Ghul emerges from the shadows. Infinity Island is a League of Assassins stronghold. Talia joins her father, revealing that everything has been a setup just so Ra’s al Ghul could have a rematch against the Dark Knight. Shortly thereafter, Batman and Ra’s al Ghul square-off one-on-one with the Caped Crusader gaining victory yet again as most of Infinity Island is blown up in a volcanic eruption.

________________________________________________________________________________________

YEAR TWO (2004)
_____________________________________________________________________________

–FLASHBACK: From Detective Comics Vol. 3 Annual #2—and referenced in Harley Quinn Vol. 3 #43-44. Originally told in “BATMAN: YEAR TWO.” Bruce recovers the gun that was used to kill his parents from a police evidence locker. Shortly thereafter, Judson Caspian and his daughter Rachel return to Gotham after having been living in Europe for nearly two decades. Bruce reunites with and becomes enamored with Rachel. They begin a passionate affair. When Bruce learns that Judson was the murderous vigilante known as the Reaper, Judson becomes the Reaper once again and kicks Batman ass in battle. (Note that there is currently a new Reaper that works for the League of Assassins. Different guy.) A distraught and battered Bruce builds an armored costume and takes the gun that was used to murder his parents, contemplating breaking his vow to never use firearms. Instead, cooler heads prevail and Batman defeats the Reaper using non-lethal means. However, the Reaper kills himself rather than go to jail. A devastated Rachel ends things with Bruce and leaves town for good. Note that, as per reference in Detective Comics #1000 Part 2, Bruce either gets rid of or loses the gun that killed his parents—either during this episode or shortly thereafter.

–FLASHBACK: From Red Hood & The Outlaws Vol. 2 #23-25. Batman takes on Riddler and his goons. Career henchman Willis Todd, while working for the Riddler, fights Batman, resulting in him getting a bat-shaped scar on his arm. Later, Willis shows his young son, Jason Todd, the scar. Not long afterward, Willis takes the fall for Penguin, earning a long jail sentence. Jason goes into the care of Faye “Ma” Gunn‘s Home For Wayward Boys. Ma Gunn will tell Jason his dad is dead. Unknown to Jason, Ma Gunn is Willis’ biological mother, meaning Ma Gunn is his grandmother!

–REFERENCE: In Batman/Teenage Mutant Ninja Turtles II #1 and Detective Comics #985. Batman fights Ra’s al Ghul again, learning in more detail about his thousand-year-old immortal history. Ra’s al Ghul tells the Dark Knight that he manages his a thousand years’ worth of memories by treating them like a compartmentalized “museum,” through which he can wander and recall things. The rivals wind up fighting at several Lazarus Pit sites, and the Dark Knight destroys several of the life-enhancing pools. Batman vows to destroy all Lazarus Pits in the world. (It is unknown how many there are in total.) While we won’t see this quest on our timeline, we must imagine that, every once in a while, Batman finds a Lazarus Pit and destroys it.

–REFERENCE: In Batman Giant #6. Batman goes on an unspecified mission and collects a full-face armored metal helmet as a trophy, which he displays in the Batcave.

–REFERENCE: In Batman/Teenage Mutant Ninja Turtles II #3 and Deathstroke Vol. 4 #30—originally told in “VENOM” (Batman: Legends of the Dark Knight #16-20). Feeling inadequate after being unable to save a girl from kidnappers, Batman begins taking the super-steroid known as Venom (the drug that Bane will pump into his own veins years later). On Venom, the Dark Knight quickly becomes a raging jacked-up hulk and easily takes down the kidnappers. A reproachful Alfred, disgusted by Bruce’s drug use, resigns from his post! After a couple weeks of nonstop Venom dosing for patrols, the heavily-addicted Batman burns-out and breaks-down. In tears, he calls Alfred and convinces him to come home. With Alfred’s support, Batman quarantines himself in the Batcave and quits cold-turkey.

–REFERENCE: In Action Comics #976 and The Green Lantern #3—originally told in Justice League of America #3. The Justice League fights the debuting Kanjar Ro, a vile Dhorian super-villain that wields the powerful Gamma Metal Gong, which he uses to place all of humanity into suspended animation. Kanjar Ro forces the Justice League to challenge and defeat his evil alien rivals—HyathisKromm, and Sayyar. Eventually, the Justice Leaguers turn the tide at the far end of the universe and take all four tyrants captive, freeing the people of Earth simultaneously.

–REFERENCE: In Detective Comics #968, DC Talent Showcase 2018 #1 Part 1, Detective Comics #1002, and Batman Giant #6. Batman links a majority of his Bat-vehicles into the Bat-computer network, thus making them able to be remote-controlled (among many other things). Only a handful of fighter jets remain “analog.” Furthermore, Batman constructs an ultra-magnetic collar, which he links to several of the newly-networked vehicles. This ultra-magnetic collar goes into his utility belt. Most of the networked vehicles can also be voice-activated. Notably, Commissioner Gordon is added as an authorized user. Also, Batman programs a hyper-realistic 3D virtual reality version of the Batcave that can be accessed and interfaced-with from the networked vehicles. Using this tech, Batman can “access the Batcave” remotely.

–REFERENCE: In Doomsday Clock #6 and Adventures of the Super Sons #1—originally told in Justice League of America #5. The Justice League defeats The Getaway Master (Monty Moran), Captain Cold (Leonard Snart), Professor Menace, Clock King (William Tockman), Puppet Master (Jordan Weir), Electric Man, and Dr. Destiny. (Unknown to all, Puppet Master is actually a secret agent working for the Department of Metahuman Affairs.)

–REFERENCE: In Titans Vol. 3 Annual #1, Superman Vol. 4 #20, Super Sons #5, and Nightwing Vol. 4 #24. The Justice League defeats the creation of Professor Anthony Ivo, the evil android known as Amazo.

–REFERENCE: In Detective Comics #999. February—Bruce’s birthday. As he did last year on his birthday, Batman runs Program 2.1, placing himself into a virtual world that challenges him by pushing him to his most extreme limits. Batman will continue to run Program 2.1 on his birthday every year, moving forward.

–NOTE: Referenced in Teen Titans Vol. 6 #6, Batman Beyond Vol. 8 #7, Trinity Vol. 2 #16, Batman: Prelude to the Wedding Part 1 – Robin vs Ra’s al Ghul #1, Deathstroke Vol. 4 #32, and Adventures of the Super-Sons #6. Damian al Ghul (also known as Ibn al Xu’ffasch) is born from an artificial incubation womb.[6] (The fetus was removed from Talia al Ghul’s body many months ago and transferred into the high-tech sci-fi incubator.) Talia will keep the boy’s existence a secret from his father Bruce. Damian will be raised by the League of Assassins and spend his entire youth training to be a killer. Ra’s al Ghul has specific plans to one day transfer his soul into Damian’s body, but Talia secretly isn’t (and never will be) on board with that idea.

–REFERENCE: In Flash Vol. 5 #33. While on an unspecified Justice League mission, Flash becomes nervous and loses his cool. Batman, hoping to motivate his friend, shouts, “Just run faster!” Sure enough, Flash is inspired and regains his sangfroid, helping to save the day. From this point onward, Batman will often say this “just run faster” line to Flash to pump him up.

–REFERENCE: In Trinity Vol. 2 #8. Batman helps Superman defeat his arch-rival, the 5th Dimensional imp Mr. Mxyzptlk.[7]

–REFERENCE: In Red Hood & The Outlaws Vol. 2 #20. Batman defeats the debuting Calendar Man (Julian Day).

–REFERENCE: In Batwoman Vol. 3 #6 and Green Arrow Vol. 6 #29. Batman meets and befriends GCPD Detectives Harvey Bullock and Renee Montoya.

–REFERENCE: In ???. Batman defeats the debuting Cavalier.

–REFERENCE: In Harley Quinn Vol. 3 #39. Batman defeats the debuting Signalman (also commonly written-out in two separate words as “Signal Man”).

–REFERENCE: In Catwoman/Sylvester & Tweety #1 and Adventures of the Super Sons #8. Batman defeats the debuting Catman.

–REFERENCE: In Harley Quinn Vol. 3 #38. Batman defeats the debuting Zebra Man (also known as “Vortex”).

–REFERENCE: In Dark Days: The Casting #1. Batman outfits one of his Batplanes with a metal extending arm that can grip things via a claw at its end. This silly-looking thing seems to be a nod to Superman’s Supermobile, a jet that has a metal extending arm with a fist at the end of it.

–REFERENCE: In the second feature to Mother Panic #1, the second feature to Mother Panic #5, and the second feature to Mother Panic #7—originally told in LOTDK #156-158 and LOTDK #164-167. Batman meets and saves the life of Lee Hyland (Blink), a metahuman conman who is completely blind, but can see through the eyes of any animal or person he touches. Shortly thereafter, despite Blink using his powers to steal from people’s bank accounts, Batman saves the villain’s life a second time. Afterward, Batman lets Blink go, encouraging him to use his powers for good. Blink promises to do so.

–REFERENCE: In Trinity Vol. 2 #9. During an unspecified Justice League mission, Flash takes hold of Batman and uses his powers to vibrate them through a wall. Batman does not like the experience and lets Flash know. While we won’t see every instance of this practice moving forward on our timeline, Flash will use this move in conjunction with Batman multiple times in the future, much to his chagrin.

–REFERENCE: In Detective Comics #1000 Part 5 and Detective Comics #1000 Part 10. Early September. Batman, as he does every year on the anniversary of his parents’ murders, visits both Crime Alley (where his parents were killed) and the cemetery where his parents are buried.

–REFERENCE: In Deathstroke Vol. 4 #22. The Justice League defeats the debuting Dr. Light (Dr. Arthur Light).

–REFERENCE: In Batman Vol. 3 #54. Batman goes on an unspecified mission and then adds another commemorative plaque to his trophy wall. This one features a ghoulish white hood or shroud. I’m sure this is a reference to a specific story, but I’m not sure which one.

–REFERENCE: In Doomsday Clock #7—originally told in Tim Burton’s 1989 Batman film. Joker holds a parade in downtown Gotham, luring the masses to the event with the promise of throwing millions of dollars in cash into the crowd. Batman arrives in time to stop Joker from releasing deadly Joker Venom (in gas form) onto the audience via large clown parade balloons.

–FLASHBACK: From the second feature to Harley Quinn Vol. 3 #17—and referenced in Batman Vol. 3 #42. Batman meets and chats with Joker’s primary Arkham psychiatrist, famous gymnast and genius neurologist Dr. Harleen Quinzel. Dr. Quinzel has been Joker’s therapist ever since his debut. This flashback is just a single image from a title splash page attached to this second feature.

–REFERENCE: In the second feature to Harley Quinn Vol. 3 #17, Harley Quinn 25th Anniversary Special #1 Part 4, and Batman Vol. 3 #42. Joker’s therapist Dr. Harleen Quinzel, having fallen in love with the super-villain, breaks her “Puddin” out of Arkham Asylum, becoming his girlfriend and sidekick Harley Quinn. Batman busts Joker and Harley, who will remain on-and-off partners for years to come. Note that Harley, one of DC’s quirkiest and most over-the-top characters, seemingly has a preternatural awareness that she exists inside a comic book. Of course, unlike most others, Harley’s uniquely-wired brain can more than handle the weight of this knowledge.

________________________________________________________________________________________

YEAR THREE (2005)
_____________________________________________________________________________

–FLASHBACK: From Nightwing Vol. 4 #32 and Batman Vol. 3 #54. Bruce visits Haly’s Circus with an unnamed date. There, they witness the Flying Graysons (Mary Grayson and John Grayson) fall to their deaths during a trapeze act. Twelve-year-old (nearly thirteen-year-old) Dick Grayson is orphaned. Boy genius Tim Drake is on-hand in the audience, watching with his parents, Jack Drake and Janet Drake. Circus performer and bodyguard to Mary Grayson, Richard aka Mr. Numb, is also on hand. (He will later become the super-villain Raptor years down the road.) Upon learning that the trapeze act was sabotaged by crook Tony Zucco, Bruce legally adopts Dick as his ward. After moving into Wayne Manor, Dick begins to have night terrors about his parents’ deaths. Bruce will comfort the boy as best he can. At first, Dick hates living in Wayne Manor, rejecting the care of Bruce and Alfred, constantly saying he hates everything, including Alfred’s cucumber sandwiches, which he refuses to eat. After Dick injures himself while swinging-on and destroying a chandelier, Bruce tries harder to connect with him. (Bruce also hated the cucumber sandwiches at first when he was a kid, and he injured himself on the same chandelier when he was a kid too.) Eventually, Dick warms up, revealing a love for potato chips and football. Before long, Bruce reveals his dual identity to Dick, vowing to bring Zucco (who has gone into hiding) to justice. Bruce takes Dick into the Batcave gym and they do handstands together until Alfred serves up his signature sandwiches. Dick finally tries them and will eventually grow to love them. Note that, in the flashback section of this item (from Batman Vol. 3 #54), artist Matt Wagner draws Dick to look like he could be eight or ten-years-old. The very youngest Dick can be at this point is twelve going on thirteen, and even that is pushing it. Chalk Wagner’s depiction of the wee lad up to artist liberty.

–Detective Comics #1000 Part 9
Bruce and Alfred discuss whether or not to train Dick to be Batman’s sidekick. Bruce is on the fence, but Alfred thinks it is a good idea, enthusiastically encouraging it. (Alfred’s opinion of using child soldiers will dramatically move in the opposite direction over time.) Dick, who has been hanging from the new chandelier, listens-in and swoops down, telling Bruce that he is ready to fight by his side. By candlelight in the Batcave, Dick swears a formal oath to honor all of Batman’s values. (This swearing-in ceremony is also shown via flashback from Dial H for Hero #5.) It’s time to begin Dick’s training!

–REFERENCE: In Nightwing Vol. 4 #43, Detective Comics #965, and Batman/Teenage Mutant Ninja Turtles II #6. Batman draws up a training regiment and study program, immediately implementing it with Dick in order to prepare him to become his sidekick. This training will start now and last six months. Note that Batman will teach Dick (and all future Robins) everything that he has learned. Furthermore, everything Batman teaches Dick will also later be taught to all future Robins too. These teachings will come to be known as the “Robin Training Protocol.”

–REFERENCE: In Deathstroke Vol. 4 #19 and Justice League Vol. 4 #7. Batman tells his “criminals are a superstitious and cowardly lot” mantra to Dick and the Justice League.

–REFERENCE: In Nightwing Vol. 4 #24. Batman continues training Dick, telling him to always take advantage of your surroundings while in combat. Batman also tells Dick that most criminals are unable to focus on anything other than themselves, which is a weakness that can be exploited.

–REFERENCE: In Nightwing Vol. 4 #30-32. Batman continues training Dick, teaching him investigative skills. The Dark Knight tells his ward that detective work is “breaking things apart to put them back together”—meaning one must view the greater picture as a bunch of smaller puzzle pieces that must be put together in the correct way in order to solve the mystery. He also stresses that being a hero means helping and protecting everyone, even sometimes bad people who are undeserving.

–REFERENCE: In New Talent Showcase 2017 #1 Part 3. Batman continues training Dick, who has come to regard his mentor as being quite grumpy. Batman tells Dick a few pointers: never take on problems that aren’t worth taking on; always realize that physical pain is only really in your mind; always attack assailants head-on if civilians are in danger; in limited combat space, use your opponent’s body against himself; never get cocky; everyone needs a family to rely on; there’s no problem that doesn’t have a solution; and always rescue babies and children first.

–REFERENCE: In Nightwing Vol. 4 #43. Batman continues training Dick, impressing upon him that in their line of work, they must be ready to respond to a call at all times, meaning they can never take a day off. He will stress this idea (and practice what he preaches) for decades to come.

–REFERENCE: In Batman: Prelude to the Wedding Part 2 – Nightwing vs Hush #1. Dick is shocked to witness the stuffy Bruce eat a burger with a knife and fork. All of the future Robins will have a similar experience and have the same chuckling reaction, thinking Bruce the ultimate product of being raised by a prim-and-proper butler. (These mealtime interactions will have to be imagined on our timeline ahead.)

–REFERENCE: In Detective Comics #999. February—Bruce’s birthday. As he does every year on his birthday, Batman runs Program 2.1, placing himself into a virtual world that challenges him by pushing him to his most extreme limits.

–REFERENCE: In Flash Vol. 5 #21. Batman deals/interacts with the US Government’s primary organization that deals with metahuman, superhero, and super-villain affairs: the DEO (the Department of Extranormal Operations).

–REFERENCE: In Flash Vol. 5 #21 and Justice League Dark Vol. 2 #8—originally told in Justice League of America #10. The JLA faces off against the debuting Epoch aka The Lord of Time. During this battle, the occult-villain Felix Faust debuts by manipulating the heroes into obtaining a few magickal artifacts—the Red Jar of Calythos, the Silver Wheel of Nyorlath, and the Green Bell of Uthool—for him. Once gathered, Faust uses these items to summon the extremely powerful Demons Three (AbnegazarRath, and Ghast). Eventually, the JLA defeats Faust, Epoch, and the demons. Afterward, they put the artifacts, which hold the Demons Three, into the Trophy Room. Hal Jordan calls the Trophy Room the “Hall of Lost and Found.”

–REFERENCE: In Green Arrow Vol. 6 #25 and Green Arrow Vol. 6 #29. Green Arrow (Oliver Queen) meets and joins the Justice League. Although, unlike other recruits, he won’t make very strong connections with anyone else on the team, often acting as an uncertain ally of sorts. Upon learning each other’s secret identities, Green Arrow and Batman fail to connect despite both being mega-rich playboys in their alter-egos. Batman and Green Arrow just don’t get along very well, nor will they in the future. (Note that this is the same in the New 52, but decidedly different from the Silver and Modern Ages where Batman and Green Arrow were close friends.)

–REFERENCE: In Dark Days: The Forge #1 and Dark Nights: Metal #1. Hawkman (Carter Hall) joins the Justice League. The JL also meets his wife and crime-fighting partner Hawkgirl (Kendra Saunders). Both Carter and Kendra are immortal, having existed in some form for thousands of years, constantly reincarnated as different champions of justice. Their current incarnations—Thanagarian-armored soldiers—are simply the latest in a long line of Hawk-related warrior gimmicks. Unlike many of the other heroes, Hawkman and Hawkgirl won’t share their secret IDs or history with the hero community.

–REFERENCE: In Justice League of America Vol. 5 #5. The Justice League meets and works with The Atom (Professor Ray Palmer). Presumably he joins he JL.

–REFERENCE: In Justice League of America Vol. 5 #5, Suicide Squad Vol. 5 #18, and Suicide Squad Vol. 5 #21-23. Batman (and possibly the Justice League) defeat Eclipso, an evil supernatural force that inhabits the body of Dr. Bruce Gordon (no relation to the Gordons of Gotham).

–REFERENCE: In Justice League of America Vol. 5 #5. The Justice League meets and works with Black Canary. Presumably she joins the JL.

–REFERENCE: In Flash Vol. 5 #21-22, Flash Vol. 5 #75, Doomsday Clock #2, Doomsday Clock #7, Plastic Man Vol. 5 #3, and Catwoman/Sylvester & Tweety #1. The Justice League meets and teams-up with heroes from an earlier generation, including Star-Spangled Kid (Sylvester Pemberton), Starman (Ted Knight), Flash (Jay Garrick), Johnny Thunder, Yz, and Wildcat (Ted Grant). This mission likely pits the heroes against the one-shot threat of The Crime Champions (Chronos, Dr. Alchemy, Felix Faust, The Fiddler, Icicle, and The Wizard). After defeating the villains, the Justice League puts Starman’s Gravity Rod into the Trophy Room. Note that the elder heroes involved in this item were all members of the decades-old superhero team known as the Justice Society of America. However, thanks to the meddling of Dr. Manhattan, the JSA never existed on this timeline. Dr. Manhattan seems to be responsible for exiling Jay Garrick and Yz—two would-have-been JSA members—to an alternate reality prison and totally erasing their history from everyone’s memory. Likewise, Johnny Thunder’s history as a superhero is erased as well. Furthermore, Dr. Manhattan caused the death of Alan Scott in 1940, preventing him from ever even becoming Green Lantern. Thus, the older heroes that engage with the JL members in this item bear no connection to the JSA. Notably, the action of killing Alan Scott also caused most of the Legion of Superheroes members never to come into existence in the 31st century either. (References in Justice League Vol. 3 #41, Catwoman Vol. 5 #4, Flash Vol. 5 #70, and Dial H for Hero #4 tell us that some old-school superheroes in the vein of the JSA are from fictional media within the real world of the DCU. 1940s-styled Wonder Woman memorabilia and Jay Garrick Flash memorabilia are both purchasable in the DCU. As are Alan Scott-styled Green Lantern costumes and Hourman costumes. Plus, there are movies, TV shows, cartoons, and comic books loosely based on real heroes and made up ones within the DCU. In fact, Jay and many old-school villains—like The Fiddler—are characters in comic books. As initially referenced in Batman Vol. 3 #48, even a Batman TV series complete with a Neal Hefti Batman ’66 theme song exists within the DCU as well. Thus, we should re-think of any problematic New Age JSA references as being references to fictional media stuff. For example, maybe some of the JSA costumes on display in the Trophy Room are gifts from the cast of a live action TV show, meaning that those uniforms merely come from fictional characters. This gives us an easy out in case we ever need one!) And it looks like we already need one! Following this item, the JL puts the costumes of Hourman, Star-Spangled Kid, and Wildcat into the Trophy Room. These could be (and likely are) simply prop-costumes given to the JL from the cast of a fictional superhero TV show.[8]

–REFERENCE: In Flash Vol. 5 #21. The Justice League defeats Matter Master and keeps his wand as a trophy for the “Hall of Lost and Found.”

–REFERENCE: In Detective Comics #985. Batman gives Dick a tricky test as part of his ongoing training. Having been taught blind obedience thus far, Batman gives Dick a rule that is deliberately wonky and made to be broken. Dick disobeys Batman’s bad order and passes the test.

–FLASHBACK: From The Batman Who Laughs #4—and referenced in Flash Vol. 5 #21, Flash Vol. 5 #64Nightwing Vol. 4 #21, Nightwing Vol. 4 #37, Teen Titans Vol. 6 #8, Batman Beyond Vol. 8 #7, Harley Quinn 25th Anniversary Special #1 Part 4, Detective Comics #965Detective Comics #996Batman Vol. 3 #33, Batman Vol. 3 #55, The Terrifics #3, and The Batman Who Laughs #4. July. Dick Grayson completes his training and becomes Batman’s sidekick: Robin. Batman and Alfred design two bright red-and-green costumes for Robin—a classic-looking speedo outfit and a more modern-looking (New 52 style) full body-coverage outfit. Robin will wear both of these interchangeably, moving forward. Batman secretly imbeds hidden cameras into the breastplates of both costumes (and into the breastplates of each spare costume as well). From these cameras, Batman can (and will) monitor Robin when he gets out of his line of sight or does anything solo. The cameras will also save video footage and archive cases on the Bat-computer. (Note that, while it won’t be listed on our timeline moving forward, Batman will have the inveterate tendency to embed hidden cameras on every future Robin’s costume—and presumably other Bat-Family members—in order to keep tabs on them. It is thanks to these secret costume cams, for instance, that Batman will be able to log and view all of Robin’s future Teen Titans cases.) Robin goes on his first official patrol with the Caped Crusader at his side, during which they bust the mutant warthog gangster called Tusk. The newly formed “Dynamic Duo” (as Batman and Robin will quickly be labeled) becomes the immediate scourge of Gotham’s underworld. The news media immediately labels Robin as the “Boy Wonder,” “Teenage Typhoon,” “Young Daredevil,” “Living Hurricane,” and “Hard-Fisted Little Scrapper.” Note that Dick quickly realizes that part of his “job” as Batman’s sidekick is to mellow out the grim n’gritty attitude of the Dark Knight. Dick will be quite good at this, putting a smile on Batman’s face quite often by making near-constant jokes and puns while on patrol. This includes Robin saying his signature “Holy, Batman!” catchphrase, which will enter the cultural lexicon by the end of the year. This concept, of Robin being the “light that brightens the darkness,” will get passed down the line to each new Robin. Batman notices that Dick loves swinging from rooftop to rooftop whereas he prefers to be at street level. (Batman will notice that all future Robins will enjoy rooftop swinging.) Note that Dick is emotionally damaged at this juncture, especially with the recent deaths of his parents. For Dick, being a crime-fighting jester of sorts is his only outlet to deal with his loss. Also note that Robin will sometimes be headstrong, disobeying direct orders. This will result in an angry Batman benching Robin from time to time. (This will also happen with Robins 2, 3, and 4.) Not all of these incidences are specifically shown on our timeline and, as such, they will not all be specifically listed, moving forward. We must simply imagine them scattered throughout the chronology.

–REFERENCE: In ???. Batman and Robin bust Tony Zucco.

–REFERENCE: In Nightwing Vol. 4 #26 and Batman Vol. 3 #55. Batman tells Robin to never use real names when out in the field. This is a tough thing to remember and something that Batman will consistently have to remind Robin, moving forward on our timeline, while on patrols and completing missions. Batman also begins referring to Robin as “Chum” while out on patrol. This is a double entendre—Batman regards Robin as a legitimate friend and surrogate son, but the Dark Knight has also noticed that Robin wears the same dirty and smelly costume without ever washing it. Ironically, when Batman first started out, he never washed his stinky costume very often either. Batman will call Robin “Chum” quite often, on various cases, moving forward. Note that the rule of only using codenames in the field is a rule that will often get broken by various writers, moving forward. Thus, despite his insistence, Batman will often break his own rule time and time again. Oh well.

–REFERENCE: In Nightwing Vol. 4 #24. Batman assigns Robin ongoing homework to read the criminal records and info sheets for all masked super-villains, even crooks that neither he nor Batman have met before. Both Bruce and Dick will do this practice for the remainder of their crime-fighting careers, constantly keeping up to date on all things in the hero-villain community, whether it affects them directly or not. Batman also teaches Robin how to turn any object within reach into a weapon, encouraging him to continue training himself in this regard, moving forward.

–REFERENCE: In Detective Comics #971. Batman introduces Robin to Commissioner Gordon, who does not approve of a child fighting in the Dark Knight’s war on crime. Gordon makes his views on child safety very clear to Batman. The Commish will never fully accept minors battling alongside Batman, but he will come to respect Robin (and the other future Bat-Family kids to come).

–REFERENCE: In Flash Vol. 5 #61—originally told in Robin: Year One. Dick goes undercover in a League of Assassins training camp led by Shrike. While training with Shrike, Dick befriends fellow student Boone. Eventually, Batman and Robin bring down the training camp and bust Shrike.

–REFERENCE: In Detective Comics Vol. 3 Annual #2. Batman busts Eraser, a man that looks like a pencil and has the power to literally erase people from existence.

–FLASHBACK: From Batman Beyond Vol. 8 #25. Batman and Robin fight Joker atop a moving tanker train filled with Joker Venom, which the Clown Prince of Crime intends to release into the city. This is Robin’s first encounter with Joker and the boy is very nervous. Our heroes stop the Joker’s plot, but the villain escapes custody.

–REFERENCE: In Justice League Vol. 4 #21. Alfred tries to get Bruce to drink tea by offering him home-made bat-shaped “justice-flavored” tea bags served in a “What Would Batman Do?” mug. Bruce, while hopefully amused, still refuses to drink tea. Alfred will unsuccessfully try to get Bruce to drink tea for years to come.

–FLASHBACK: From Nightwing Vol. 4 #47. Batman and Robin patrol.

–REFERENCE: In Dark Days: The Casting #1, Harley Quinn Vol. 3 #36, and Batman Vol. 3 #54. Dr. Paul Dekker debuts as Crazy Quilt, a gaudy super-villain, who has deep knowledge of the occult and bizarre chemical science. Crazy Quilt tries to hypnotize Batman and Robin using the color spectrum, but the heroes put him behind Arkham bars.

–FLASHBACK: From Batman Vol. 3 #50—originally told in Batman #62. Catwoman debuts a new purple-and-green caped-dress costume. Amidst a bunch of cats purring at their ankles, Catwoman and Batman kiss.

–FLASHBACK: From Batman Vol. 3 #44—originally told in Batman #62. Batman and Robin go after Catwoman (wearing her purple-and-green caped-dress costume). She shows her callous evil side to the Boy Wonder, evading capture. Soon afterward, the Dynamic Duo finds themselves chasing after Catwoman again. This time, however, she shows a completely different side of her persona, initially eluding the Dynamic Duo but then backtracking to save the Dark Knight’s life from a collapsing building. During the implosion Catwoman is knocked unconscious. When she comes-to, Catwoman vows to leave her criminal days behind. Convinced, Batman lets her go free. Selina winds up opening a pet shop in Gotham.

–REFERENCE: In Detective Comics #975—originally told in Batman #75. George “Boss” Dyke is executed by the state, after which a mad scientist in his employ revives his brain and transplants it into the body of a giant gorilla. Dyke, now going by “Gorilla Boss,” terrorizes Gotham, but is eventually defeated and jailed by Batman.

–REFERENCE: In The Green Lantern #1—originally told in Batman #128. Batman and Robin stumble upon an alien conflict in the outskirts of Gotham. They watch as one being is mobbed by a large group of crustacean-like aliens. Choosing to help the outnumbered party, Batman and Robin are bested and teleported to an intergalactic prison light years away on the penal moon of Ergon. The Dynamic Duo was too hasty in their judgment and had aided a wanted pirate named Kraak against Ergonian space police. Batman and Robin are soon released from jail, after which they bust Kraak on a nearby asteroid.

–FLASHBACK: From Titans Vol. 3 #19. Batman and Robin go on an unspecified mission with the Justice League, after which Batman formally introduces the Boy Wonder to the team. Afterward, Batman tells Robin that, when he grows up, he will one day lead the JL.

–FLASHBACK: From Nightwing Vol. 4 #35, Nightwing Vol. 4 #37, and Nightwing Vol. 4 #39. It’s been less than a month since Dick debuted as Robin. Batman and Robin go on an unspecified mission and the green Boy Wonder messes up bad, which puts him in the Dark Knight’s dog house. Shortly thereafter, an anti-gambling activist known as The Judge (the immortal founder of Blüdhaven, Jacob De Witt) uses mental powers to force random folks to kill three casino developers at Gotham City Hall. A gold casino chip is left on each victim as a calling card. While Dick trains in the Batcave, Batman quickly learns the Judge is responsible and has fled to Blüdhaven (less than an hour away by car). Batman and Robin to Gotham’s sister city and team-up with Blüdhaven’s own baseball-themed resident superhero, Baby Ruthless (Lucy Weatherton), against King Sturgeon, a TMNT-style shark-mutant villain that wears a pro wrestling title belt around his waist. A pro wrestling shark! Batman, Robin, and Baby Ruthless then fight the Judge and his henchmen aboard a ship, but the Judge escapes scot-free. Robin, worried that Batman will be upset with his failure, runs away and hides in the Justice Tree, an over 700-year-old tree marking the site of the Blüdhaven’s first colonial court held by Jacob De Witt. Batman gives his sidekick a pep talk and all is right in the world again. Before departing for Gotham, Batman and Robin follow-up on the Judge case and learn all about the history of Blüdhaven.

–FLASHFORWARD: From Detective Comics #1000 Part 9. Batman and Robin patrol, punching-out a dude at a casino.

–REFERENCE: In The Green Lantern #9—originally told in World’s Finest Comics #124. Batman, Robin, and Superman fight three green humanoid aliens thieves from the planet Durim (Hroguth, Sklur, and Hansh), who get the better of them. Later, the heroes meet a fourth Durimian, the teen superhero Logi, who is accompanied by his pet, a lobster/horse hybrid monster called Quisto. Batman, Superman, Robin, Logi, and Quisto defeat Hroguth, Sklur, and Hansh. You really just can’t make this stuff up!

–REFERENCE: In The Green Lantern #3—originally told in World’s Finest Comics #127Zerno the Sorcerer, a warlock from the planet Y’Bar, attacks Gotham with his Gzann familiar. (A Gzann is a crab-slug hybrid monster.) Batman, Robin, and Superman fight Zerno, his Gzann, his mind-controlled sidekick Sborg, and several other equally bizarre alien creatures in a solid defense of the city (and planet).

–REFERENCE: In The Green Lantern #1—originally told in World’s Finest Comics #150. Batman and Superman take on Rokk and Sorban, aliens from the gambling planet of Ventura. With Batman captured, Superman agrees to enter into a high-stakes cosmic casino challenge that will decide Batman’s fate. Superman wins a game of Planetary System Roulette, in which the competitors maneuver actual planets into suns, earning Batman’s freedom.

–REFERENCE: In Batman: Prelude to the Wedding Part 2 – Nightwing vs Hush #1. Someone snaps a picture of Bruce and Dick at a black tie event. Bruce gets the picture, frames it, and puts it in one of the Wayne Manor living rooms.

–REFERENCE: In Bane: Conquest #10—originally told in Batman #14. Batman and Robin investigate the mysterious shooting death of super-sleuth Dana Drye, proving that her murder was actually a suicide. Afterward, Batman and Robin put Drye’s diary in their Hall of Trophies.

–FLASHBACK: From Justice League of America Vol. 5 #22. Batman designs and builds the dual-seated Batmobile convertible (the one from Batman 66). The Dynamic Duo takes it out for a spin.

–REFERENCE: In Justice League of America Vol. 5 #20—originally told in Detective Comics #50. Batman and Robin defeat the acrobatic super-villain team known as The Three Devils.

–REFERENCE: In Harley Quinn Vol. 3 #38. Batman and Robin bust pharaoh-themed super-villain King Tut.

–REFERENCE: In Nightwing Vol. 4 #29. Batman leaves on unspecified business, putting Robin in charge of protecting Gotham while he is gone. Before leaving, Batman jokingly says, “Keep the lights on until I get back.” Moving forward on our timeline, Batman will similarly leave Robin in charge of protecting Gotham every once in a while, and each time Batman will deliver that very same line.

–REFERENCE: In Batwoman: Rebirth #1, Dark Days: The Forge #1, Detective Comics #958, and Detective Comics #975—originally told in Batman & Robin Eternal. Batman and Robin chase Scarecrow to Prague, where they learn he has connections to an international crime-boss called Mother. The near-immortal Mother orphans children and then turns them into brainwashed playthings for the rich and powerful, including the sinister Sacred Order of St. Dumas, a violent Christian cult that was once a part of the Knights Templar in Medieval Times. (Since the Dark Ages, the Order of St. Dumas has chosen a continuous line of “avenging angels,” each known as Azrael.) Noting the strangeness and danger involved in this case, Batman begins recording all details and thoughts pertaining to the matter at hand. He stores this secret information, a series of “Shadow Files,” on a secret “Shadow Drive” associated with the Bat-computer. Bruce will record information about his most top secret cases on the “Shadow Drive” for years to come. Not even the highest-ranking members of the Bat-Family will have access. Soon after learning about Mother’s operations, Bruce arranges a meeting with Mother, meeting both the villainess and her top assassin David Cain (aka “The Orphan”). Bruce, outed as Batman, orders a new Robin via her process (as part of a con to expose and bring her down). In Cairo, Batman and Robin bust Scarecrow. Batman fights and defeats both Mother and Cain, but is forced to watch a live video feed from Gotham that shows Cassandra Cain (David Cain’s young daughter) attacking young Harper Row’s small-time crook parents, Miranda Row and Marcus Row. (Harper is Mother’s young “chosen heir” for Batman. Cassandra, on the other hand, has been brainwashed and tortured by her dad into becoming a child soldier.) Miranda is brutally murdered while terrified Marcus runs away. In Cairo, Mother escapes when local law enforcement arrive. Back home, the Dark Knight builds a file on Harper Row and her brother Cullen Row, filled with details about their lives. He will keep tabs on the Rows for years to come.

–FLASHBACK: From Nightwing Vol. 4 #23 and Nightwing Vol. 4 #31. Batman and Robin defeat the massively powerful but mindless Blockbuster (Mark Desmond), who is controlled by his devious brother Roland Desmond.

–REFERENCE: In Batman Vol. 3 #37 and Justice League Vol. 4 #19. Bat-Mite, a magickal imp from the 5th Dimension (where Mr. Mxyzptlk comes from), very publicly bothers Batman and Robin while they are on an unspecified case. Bat-Mite adores Batman and even wears a mini Bat-costume. Eventually, the annoying Bat-Mite poofs back to his home realm.

–REFERENCE: In The Green Lantern #9—originally told in World’s Finest Comics #163. Batman and Superman are whisked away to a distant planet known as The World of Wonders by the alien Jemphis, who hosts an annual intergalactic superhero convention. There, Jemphis forces Batman to fight a de-powered Superman in a series of public arena battles. Batman and Superman eventually team-up with other abducted superheroes from the distant cosmos—Aeroman, Windlass, Solar Man, Serpento, Dr. Chill, and Zardin the Boy Marvel—to defeat Jemphis.

–FLASHBACK: From Batman Vol. 3 #44—originally told in Detective Comics #203. Selina Kyle has quietly worked at her new pet shop for a little while now, with no inclinations of returning to costumed thievery. However, when an insulting series of articles are printed in the Gotham Gazette that poke fun of her time as a kitty-themed villainess, Selina is furious. When some cheap hoods harass Selina in her own store, Batman is there to shoo away the jerks. Batman tells Selina not to take the criticism and harassment personally. But for Selina, it’s too much to bear. Selina re-dons the purple-and-green caped Catwoman costume and commits a series of daring public heists, disappointing the Dark Knight. Eventually, Catwoman, now a wanted criminal again, goes off the grid.

–REFERENCE: In Nightwing Vol. 4 #27 and Detective Comics #967. Kathy Webb-Kane, daughter of notorious ex-Nazi Otto Netz (Dr. Dedalus) and ex-wife of Bruce’s long-deceased uncle Nathan Kane, becomes Bat-Woman. She goes on adventures with Batman and Robin, even debuting her own sidekick, Bat-Girl (Bruce’s cousin Bette Kane). Batman and Bat-Woman become lovers, but the relationship is ill-fated. Bat-woman breaks up with Batman and the female Dynamic Duo retires from crime-fighting.

–REFERENCE: In Detective Comics #988. Ted Carson debuts as a new Firefly, getting busted by Batman and Robin. Carson’s costume is gaudier than Garfield Lynns’ costume, but he’s ironically less over-the-top, despite also being a crazed pyromaniac. From this point forward, both Fireflies will remain active in the DCU.

–REFERENCE: In Batman: Prelude to the Wedding Part 2 – Nightwing vs Hush #1—originally told in Batman #134. Batman publicly fights “The Rainbow Creature,” a razor-toothed monster made entirely out of light from the color spectrum.

–REFERENCE: In Batman Vol. 3 #23 and Dark Nights: Metal #2. Batman meets and befriends Swamp Thing, a Plant Elemental with the memories and personality of deceased scientist Alec Holland. Swamp Thing is a member of the Parliament of Trees, a group of ancient elder Plant Elementals that keep watch over and control the Green, the mystic force that binds together all vegetal life. The Caped Crusader and several other heroes learn the exact location of the headquarters of the Parliament of Trees deep in the heart of the Amazon Rainforest. Around the Parliament of Trees’ HQ, there grows a natural plant-killing exfoliant, which local tribesman destroy in order to protect their “plant gods.” (It is possible that the heroes visit, but this is not confirmed.)

–REFERENCE: In Detective Comics #1000 Part 5 and Detective Comics #1000 Part 10. Early September. Batman, as he does every year on the anniversary of his parents’ murders, visits both Crime Alley (where his parents were killed) and the cemetery where his parents are buried.

–FLASHBACK: From Detective Comics #1004. Killer Croc, Anton Arcane, and others start a full-scale riot in Arkham Asylum. While Batman contains inmates that have made it outside the walls of the building, prison director Dr. Jeremiah Arkham tries to calm the rest of the inmates with the help of his pregnant wife Dr. Ingrid Karlsson. During the chaos, Ingrid goes into labor. Joker, Harley Quinn, Clayface, Poison Ivy, Two-Face, and Solomon Grundy show a softer side, helping Ingrid deliver a healthy baby girl, who she names Astrid Arkham. Unfortunately, a random rioting inmate throws one of Batman’s discarded Batarangs at Ingrid, killing her instantly. Saddened, the inmates return to their cells. From this point forward, Astrid will basically live at Arkham Asylum and be “raised” by all of Batman’s rogues.

–REFERENCE: In Batman Vol. 3 #36. Dr. X (Simon Echs) and his symbiotic partner Double X—together known simply as Dr. Double X—fight the Dark Knight and Boy Wonder. Echs winds up behind Arkham bars.

–REFERENCE: In Harley Quinn Vol. 3 #48 and Batman Vol. 3 #54—originally told in Batman #180. Batman and Robin defeat the thrice resurrecting Death Man aka Lord Death Man. Afterward, Batman puts a skull plaque onto his commemorative trophy wall. (There’s a skull one on there, and this is the only skull-related villain I can think of, aside from the SKULL organization. I guess the skull could also represent the Reaper, but who really knows. Ask Matt Wagner; he drew it.)

–REFERENCE: In Batgirl Vol. 5 #34—originally told in Detective Comics #253. Batman and Robin apprehend the thrill-seeking Terrible Trio, which consists of The Shark, The Vulture, and The Fox.

–FLASHBACK: From Batman Vol. 3 #50. Batman busts Catwoman and handcuffs her on a rooftop. They lean-in close to each other for a kiss. It is highly unlikely that Batman takes Catwoman to jail here.

–REFERENCE: In Batman/Elmer Fudd #1. Bruce begins dating the gorgeous Silver St. Cloud. She falls madly in love with Bruce, but breaks up with him upon discovering that he is Batman. Wanting a less-complicated (and safer) partner, she begins dating Elmer Fudd. Unknown to Silver, Fudd is actually a hitman.

–FLASHBACK: From Batman Vol. 3 #44—originally told in Batman #197.
Catwoman debuts yet another new costume, this one a skin-tight kelly green affair complete with cat’s eye goggles. In her new duds, Catwoman attempts to play superhero—via staged altercations with her own henchmen, who pretend to fight her. Catwoman even fights side-by-side with Batman and Robin. Later, she meets privately with Batman and asks him to marry her! Batman turns her down. In response, Catwoman captures the legit heroes, trapping them on an intense sound-blasting “Cataphonic Cat’s Cradle” platform in her “Catacombs” hideout. Batman and Robin escape and bust Catwoman.

–REFERENCE: In Nightwing Vol. 4 #21-23—originally told via flashback from Nightwing Vol. 4 #11. The Dynamic Duo busts neophyte “art terrorists” The Pigeon (Beatrice Butler) and her teenage sidekick Defacer (Shawn Tsang).

–FLASHBACK: From Nightwing Vol. 4 #32. Batman and Robin bust three random baddies and swing away into the Gotham night.

–Batman/Elmer Fudd #1
Silver St. Cloud wants to leave her boyfriend Elmer Fudd because she has just learned that he is a hitman. Seeing a parallel to how she left Bruce due to his secret profession, Silver starts an elaborate ruse to mess with both Fudd and Bruce. Silver fakes her own death, leaving clues that lead Fudd to a bar they used to hang-out at called Porky’s Bar. There, hitman Bugs the Bunny, as per Silver’s orders, tells Fudd that Bruce Wayne put the hit on Silver. Fudd, who already hates Bruce for having dated Silver, goes into a rage. He sneaks into a fancy gala at Wayne Manor, shoots Bruce with a shotgun, and makes a hasty retreat. But of course, Bruce ain’t dead. Batman—incorrectly shown wearing his classic costume—ambushes Fudd at his apartment and they fight. Eventually, they decide to team-up when they realize that something ain’t right about Silver’s murder. Batman and Fudd go to Porky’s where they beat-up Yosemite Sam, Foghorn Leghorn, Sylvester, Tweety, Marvin, Taz, Daffy, and a guy who owns a frog named Michigan J Frog. Silver then makes her dramatic appearance and tells off her exes before departing for good. Porky serves up three carrot juice cocktails for Batman, Fudd, and Bugs.

–FLASHBACK: From Batman Vol. 3 #44—originally told in Batman #256. Batman and Robin work a murder case at the circus. Coincidentally, an escaped Selina Kyle has been working at the circus under a fake identity in an effort to free the captive tigers. When Batman and Robin dig around, Selina is exposed. Debuting yet another new costume (a red, black, and blue thingy), Catwoman fights Batman, rides one of the Siberian big cats like a pony, prompting Batman to chase after her on horseback. Batman busts Catwoman then returns to flush-out and apprehend the circus murderer with Robin.

–FLASHBACK: From Nightwing Vol. 4 #50. An escaped Scarecrow takes over Gotham University’s Symposium of Fear. Batman and Robin bust him. Scarecrow immediately escapes from Arkham Asylum and goes after Robin. The Boy Wonder debuts his escrima sticks and kicks Scarecrow’s ass solo.

–REFERENCE: In Harley Quinn Vol. 3 #20, Bug! The Adventures of Forager #1, Super Sons #5, Gotham Academy: Second Semester #12, Flash Vol. 5 Annual #1, and Batman Vol. 3 #44. Batman tailors and a new blue-and-grey with yellow oval insignia costume. Starting now, Batman will begin using this yellow oval costume. He puts his old costume on display in the Batcave. (In the decades to come, Batman will put many old costumes—both his own and other Bat-Family members’ costumes—on display in the Batcave.)

–FLASHBACK: From Detective Comics #1000 Part 1. Batman continues the unsolved “David Lambert’s looking glass case,” tracking the false artifact’s origin to Osumi, Japan. From there, Batman travel to Egypt where he goes in disguise to learn more about the looking glass. Then it’s off to Naples, Italy. But, ultimately, he reaches a dead end. However, Batman does finally realize that someone is toying with him in regard to this case. Stymied, Batman tries to see if Lambert’s looking glass is any way linked to Ra’s al Ghul. After a brief investigation, Batman sees that it is not. Batman will continue working this case sporadically, for years to come.

–REFERENCE: In Flash Vol. 5 #33 and Flash Vol. 5 Annual #1—originally told in Superman #199 and Flash #175. Millions, including Batman and Robin, watch on live TV as Superman competes against Flash in a UN-sponsored charity race across the globe. They tie. Shortly thereafter, Reverse-Flash (aka Professor Zoom aka Eobard Thawne) and Abra Kadabra kidnap the JL and force Flash and Superman into having a rematch, only this time they race through the whole expanse of the universe, which includes a quick stop on Ventura to best Rokk and Sorban. Upon returning home, again in a dead heat, Superman and Flash bust the villains and save their friends. Superman and Flash will have many more races over the course of the following years, although none will be quite as public as these first two.

–REFERENCE: In Harley Quinn Vol. 3 #39. Batman defeats the debuting False Face.

–REFERENCE: In Super Sons/Dynomutt Special #1. Bruce meets and befriends fellow millionaire Radley Crowne, who hails from Big City (thirty-five miles to the north of Gotham), while maintaining his rich-playboy act at various elite clubs. Shortly thereafter, Batman learns that Crowne is secretly the superhero defender of Big City, Blue Falcon! Batman and Robin team-up with Blue Falcon and his robotic canine sidekick Dynomutt (aka “The Dog Wonder”), going up against the vile Red Vulture. Afterward, Blue Falcon tells Batman he shouldn’t work with kids because dogs are more loyal.

–REFERENCE: In The Green Lantern #3—originally told in Detective Comics #291. The last Rukk (the final living survivor of the otherwise extinct alien species known as the Rukks) comes out of suspended hibernation on Earth and soon finds itself face-to-face with Batman and Robin. The heroes fight the raging hairy green cyclops, finding its ship, in which they learn about the Rukks and their long-destroyed home-planet Sharl. Eventually, the Dynamic Duo causes the last Rukk to flee into deep space.

–REFERENCE: In Action Comics #1000 Part 9—originally told in Detective Comics #311 and Superman/Batman #31. A goofy minuscule alien named Zook gets stranded on Earth. Even though Zook is really annoying and not-so-bright, Martian Manhunter decides to keep him as a pet/sidekick, making him an official Justice League mascot. Zook is immediately troublesome and constantly in everyone’s way, especially Batman, who lets the little guy have an honest earful. With his feelings hurt, Zook leaves Earth for good, moving to the 5th Dimension.

–REFERENCE: In Detective Comics #1000 Part 7. An unknown member of Batman’s rogues gallery—(in Detective Comics #1000 Part 7, this character speaks from off-panel, so we don’t know who it is)—kidnaps Bruce Wayne in an effort to collect a hefty ransom and to use him as bait to lure out Batman. Bruce puts on quite an act while captured, crying like a baby until Batman (someone in disguise, likely Superman) arrives to challenge the super-villain. In the end, the bad guy is defeated and Batman’s secret ID is left intact.

–REFERENCE: In Batman Vol. 2 #21, Flash Vol. 5 #21, Titans Vol. 3 Annual #1, Titans Vol. 3 #19, Nightwing Vol. 4 #21, and Deathstroke Vol. 4 #19. The Teen Titans debut, helping out in the New England town of Hatton Corners. The team features the sidekicks of the Justice League, including Robin, Speedy (Roy Harper), Aqualad (Garth), Wonder Girl (Donna Troy), and Kid Flash (Wally West). The Teen Titans make their HQ on a small island in Hatton Corners. Batman does not approve of Robin’s new venture and makes it known to his sidekick.

–REFERENCE: In Detective Comics #958. Killer Moth (Drury Walker) debuts and is busted by Batman.

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YEAR FOUR (2006)
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–REFERENCE: In Batman Beyond Vol. 8 #20 and Red Hood and The Outlaws Vol. 2 #18—originally told in The Brave and The Bold #80 and Justice League of America #70. Gotham TV news reporter/investigative journalist Jack Ryder debuts as the Joker-esque superhero known as The Creeper. Batman teams-up with the strange newcomer in Gotham against Hellgrammite. Shortly thereafter, the Creeper helps the Justice League thwart an alien invasion of Earth. (As referenced in Doomsday Clock #9, unknown to all the heroes, the Creeper is actually a secret agent working for the Department of Metahuman Affairs.)

–FLASHBACK: From Batman Vol. 3 #64. Batman, Robin, Flash, and Kid Flash team-up to defeat Solomon Grundy. Afterward, all four celebrate in the Batcave.

–REFERENCE: In Titans Vol. 3 #20-21. Green Arrow learns that his sidekick Speedy has become addicted to heroin. The superhero community does its best to support Speedy, who goes into rehab. Batman isn’t directly involved in this item, but he definitely hears all about it.

–REFERENCE: In Detective Comics #961—originally told in the Batman The Animated Series TV show. A robotics company called Cybertron creates the towering sentient stationary AI known as HARDaC (Holographic Analytical Reciprocating Digital Computer), which goes rogue and builds several human-like replica androids in an attempt to kill and replace their real counterparts. Batman defeats the replicants, including a Batman android, and shuts down HARDaC for good. (Years from now, an inert HARDaC will wind up the property of Luke Fox’s company FoxTech.)

–REFERENCE: In Detective Comics #999. February—Bruce’s birthday. As he does every year on his birthday, Batman runs Program 2.1, placing himself into a virtual world that challenges him by pushing him to his most extreme limits.

–REFERENCE: In Titans Vol. 3 Annual #1 and Flash Vol. 5 #21. The Justice League defeats The Key. Afterward, they put his Keyblaster weapon into their Trophy Room.

–REFERENCE: In Batman Beyond Vol. 8 #14. The Justice League defeats the playing card-themed super-villain group known as The Royal Flush Gang (King, Queen, Ace, Jack, and Ten).

–REFERENCE: In Flash Vol. 5 #21. The Justice League defeats Toyman (Winslow Schott). Afterward, they put his toy box into their Trophy Room.

–REFERENCE: In Flash Vol. 5 #21. The Justice League defeats a returning Dr. Destiny. Afterward, they keep his costume with the original Materioptikon attached, placing it into their Trophy Room.

–REFERENCE: In Detective Comics #1000 Part 2. April. Batman busts an escaped Two-Face after the villain murders the Vinkledot twins.

–REFERENCE: In Detective Comics #987. Bruce hires Fred Morgan as a Wayne Enterprises security guard. Bruce will get to know Fred very well, learning all about his family life as the years go on.

–REFERENCE: In Suicide Squad Black Files #1. Batman and Hawkman defeat the debuting Gentleman Ghost (the spirit of villain Jim Craddock).

–REFERENCE: In Batgirl & The Birds of Prey #11, Batgirl Vol. 5 #14, and Batgirl Vol. 5 Annual #2—originally told in Batgirl Vol. 4 #0. Summer. Commissioner Gordon’s daughter Barbara “Babs” Gordon moves to Gotham from Chicago. (Babs had been living in the Windy City with her mom and brother.) Having trained her whole life to be just like her dad, and having heard stories about the great Batman from pop, Babs has always wanted to follow the hero’s path. Babs and her brother James Junior (visiting from Chicago), meet their dad at police HQ. While waiting for Jim to wrap-up his day, Babs and James watch as a few cops give theorize about the effectiveness of Batman’s armor, displaying a kludged-together Bat-costume. When super-villain Harry X and his cult of followers take control of the entire building, Babs takes it upon herself to put her years of training to the test. She dons the fake Batman costume and takes on Harry X. The Dark Knight arrives just in time to watch Babs kayo the big lug. In the chaos, James Junior executes Harry X in a back room. Soon after the Harry X incident, Babs puts together her own unique costume and debuts as Batgirl, piquing the interest of the Dynamic Duo. Batman and Robin meet Batgirl and team with her on several unspecified missions to test her mettle.

–REFERENCE: In Batgirl Vol. 5 #14-17. Summer. Batman upgrades his field sound recording equipment. Shortly thereafter, Batman and Robin easily discover Batgirl’s secret identity as Barbara Gordon. They learn all about her life, including how her deadbeat mom led to her moving from Chicago to Gotham to live with her dad, Commissioner Gordon. When students at Babs’ new high school (where Babs is a new freshman attending summer school) begin acting crazy, Batman puts Robin on lookout duty at the stadium. There, he runs into Batgirl, who is also working the case. Later, Robin and Batgirl hit it off romantically as they patrol together. They learn that Mad Hatter—along with Babs’ friend Ainsley Wells—is using nanotechnology to cause the students’ madness. Robin and Batgirl bust Mad Hatter while the drug-addicted Ainsley winds up in a mental hospital. After the case wraps, Dick and Babs share their first awkward kiss.

–REFERENCE: In Batgirl & The Birds of Prey #11 and Batgirl & The Birds of Prey #19. Having earned the trust of the Dynamic Duo, Batgirl becomes an official member of the newly formed Bat-Family. Not only that, but Batman shares his secret ID with Batgirl as well. Batman impresses upon Batgirl (and reminds Robin) the importance of maintaining her secret ID, even keeping it hidden from close friends and family. Batman will stress the importance of maintaining a secret ID to all members of the Bat-Family throughout his entire career.

–REFERENCE: In Red Hood and The Outlaws Vol. 2 #18. The Justice League defeats Queen Bee (Zazzala). In the New Age, Queen Bee is the leader of the evil organization known as HIVE (Hierarchy of International Vengeance and Extermination).

–REFERENCE: In Adventures of the Super Sons #2—originally told in The Brave & The Bold #78. The snake-themed villain known as Copperhead debuts and is defeated by Batman, Batgirl, and Wonder Woman.

–REFERENCE: In Action Comics #979-980. The Justice League defeats the tyrant ruler of WarWorld, Mongul.

–REFERENCE: In Deathstroke Vol. 4 #39. The Justice League defeats Ultra-Humanite.

–Detective Comics #1000 Part 5[9]
Early September—the anniversary of the deaths of Thomas and Martha Wayne. Batman, as he always does every year, visits Crime Alley on the anniversary of his parents’ deaths. There, he finds Dr. Leslie Thompkins leaving her clinic for the night. As they chat, some masked teens attack, prompting Batman to whoop their butts. Leslie, as she is wont to do, scolds Batman for using excessive violence. Ever the moral compass, Leslie tells Batman that she feels more sorry for him than she does for the poor unconscious boys that lay at their feet.

–REFERENCE: In Detective Comics #1000 Part 10. Early September. Batman, as he does every year on the anniversary of his parents’ murders, visits the cemetery where his parents are buried.

–REFERENCE: In Action Comics #978 and Wonder Woman Vol. 5 #25. Having fought side-by-side for a few years now, Batman, Superman, and Wonder Woman have become very closely bonded. From this point forward, their bond will only grow. This trio—from which almost every important thing that occurs in the DCU will center—will now be known as the Trinity. The Trinity decides to make their secret meeting spot, where they will meet on occasion (invisibly and randomly, moving forward), at the Nevada desert site where they all first met.

–REFERENCE: In Dark Nights: Metal #3. Batman already has emergency codes and alerts for both his Bat-Family and the Justice League, so what’s one more? Batman, Superman, and Wonder Woman come up with a simple emergency cipher code in form of an alphabetical Trinity acrostic. If ever in a dire situation, Batman can alert Superman and Wonder Woman using two words that begin with their first names. For instance, “carpe diem” could be used since the first letter of “carpe” equals “C” for “Clark” while the first letter of “diem” equals “D” for “Diana.”

–FLASHBACK: From Batman: Kings of Fear #6. October. Batman rescues an unnamed doctor from a mugger as she is walking home from a film screening.

–REFERENCE: In Batman: Prelude to the Wedding Part 2 – Nightwing vs Hush #1. Batman and Robin defeat the debuting Mr. Polka-Dot (aka Polka-Dot Man aka Mr. Polka Dot).

–REFERENCE: In Justice League Vol. 4 #1. The Justice League defeats the immortal Vandal Savage.

–REFERENCE: In Wonder Woman Vol. 5 #1. The Justice League defeats Wonder Woman’s former best friend and now metahuman rival, The Cheetah (Dr. Barbara Ann Minerva).

–REFERENCE: In Dark Nights: Metal #2 and Batman Giant #6. The Justice League learns of the existence and location of Gorilla City, a cloaked Central African metropolis (near the Atlantic Ocean) filled with talking telepathic apes. They defeat Gorilla Grodd, ruthless terrorist that hails from Gorilla City. The JL meets ruler of Gorilla City, King Solovar, and researches all they can about the Gorilla City inhabitants.

–REFERENCE: In Batman: Kings of Fear #6. Batman busts Sammy “Scalpel” Sanchez, a crook who is also an expert knife handler.

–REFERENCE: In Titans Vol. 3 #11 and Teen Titans Vol. 6 #8. Batman isn’t directly a part of this item, but he definitely secretly monitors the situation. Deathstroke and his son Ravager (Grant Wilson) attack the Teen Titans (Robin, Speedy, Wonder Girl, Kid Flash, Aqualad, and new member Omen). Thanks to unstable new powers given to him by HIVE, Ravager has a heart attack during battle and drops dead. Deathstroke takes his son’s corpse and leaves the scene, blaming the Teen Titans for his death. Batman monitors all of this via hidden camera.

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YEAR FIVE (2007)
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–FLASHBACK: From Gotham Academy: Second Semester #12—and also referenced in Gotham Academy: Second Semester #9-12. Batman busts pyrokinetic super-villain Calamity (Sybil Silverlock), who claims that the ghost of Amity Arkham, one of the long deceased matriarchs of the notorious Arkham family, has been possessing her. Batman defeats Calamity and rescues her young daughter, Olive Silverlock. Afterward, the trauma of this event causes all Olive’s memories of her mom as Calamity to become deeply repressed. Bruce puts Olive into an orphanage where he will watch over her for years to come. Batman also does research on Amity Arkham, discovering that the Silverlock family has a long history of mental illness, is related to the Arkhams, and is linked to Penguin’s ancestor Millie Jane Cobblepot. Bruce meets with Penguin, who brings a lockbox that once belonged to Millie Jane, at Wayne Manor. The lockbox contains information and items pertaining to Millie Jane, Amity, Ambroos Lydecker, and the cabalist tome known as “The Old Book of Gotham.” Bruce swipes the lockbox and puts it into a vault in Wayne Manor. Later, he studies the contents of the lockbox and realizes the importance of Gotham Academy to Gotham’s occult history. Bruce buys his way onto the Board of Directors of the prestigious school so he will always be linked-in and able to keep tabs without arising suspicion.

–REFERENCE: In Flash Vol. 5 #64 and Batman Vol. 3 #65. Batman saves three members of the Clover family (young Hank Clover and his parents) from a mugger.

–FLASHBACK: From Batman: Kings of Fear #6. Batman busts Riddler and his newest gang, which includes Sammy “Scalpel” Sanchez. Seeing that Sanchez is scared out of his wits, Batman decides not to beat on him like the others. Sanchez immediately turns himself in (and turns his life around).

–REFERENCE: In DC’s Beach Blanket Bad Guys Summer Special #1 Part 9—originally told in the Batman The Animated Series TV show. Gotham socialite Veronica Vreeland begins dating Penguin as part of a publicity stunt. Of course, Penguin, who has been in love with Veronica since they were teens, thinks the relationship is real. Eventually, Penguin discovers the truth, flips-out, and tries to kill Veronica. Batman saves her life.

–REFERENCE: In Doomsday Clock #2-5. Batman meets and befriends element-altering superhero Metamorpho (Rex Mason), teaming with him on an unspecified mission. Batman and Metamorpho will remain close over the years to come, and the public will come to regard Metamorpho as one of Batman’s primary allies outside of the Justice League and Bat-Family. Unfortunately for Batman, he won’t know the secret truth behind Metamorpho. Like Kirk Langstrom, Metamorpho—along with Metamorpho’s partner Element Girl (Urania Blackwell) and his supposed arch-rivals Simon Stagg, Doc Dread, The Prosecutor, and Stingaree—is a secret agent working for the US Government’s Department of Metahuman Affairs. Despite maintaining a public origin story about having gotten his powers via magickal means while exploring in Egypt, Metamorpho, like the others, actually was given his powers by the DMA.

–REFERENCE: In Hal Jordan and The Green Lantern Corps #44. The Justice League defeats the aureate super-villain known as Goldface.

–FLASHBACK: From Wonder Woman Vol. 5 #35—and also referenced in Titans Vol. 3 Annual #1 and Superman Vol. 4 #37. The Justice League learns of the New Gods, defeating the evil New God Darkseid and his army of Parademons. Afterward, Batman studies the physiology of a dead Parademon. He also learns about the New Gods’ sentient computers/wormhole-opening devices known as Mother Boxes. Batman keeps a Mother Box for study as well.

–REFERENCE: In Detective Comics #999. February—Bruce’s birthday. As he does every year on his birthday, Batman runs Program 2.1, placing himself into a virtual world that challenges him by pushing him to his most extreme limits.

–REFERENCE: In Dial H for Hero #1-3. The Justice League publicly ventures into deep space for an unspecified mission. While they are gone, Gorilla Grodd threatens Central City. Grodd is bested by teenager Robby Reed, current owner of a fantastic device called an H-Dial, which, when activated, taps into the mystic Heroverse realm, turning its user into a brand new never-before-heard-of temporary superhero with a random superpower. Upon their return to Earth, the JL learns about the H-Dial.

–REFERENCE: In Justice League Vol. 3 #39 and Adventures of the Super Sons #1. After Joker gains access to the Secret Sanctuary in Happy Harbor, the Justice League decides to abandon its Earthbound HQs (both the Sanctuary and the Hall of Justice). The JL constructs and launches a brand new orbiting satellite HQ, known simply as the JL Satellite.[10]

–REFERENCE: In Titans Special #1. The android known as Red Tornado, built by the conniving super-genius Dr. TO Morrow, joins the JL.

–REFERENCE: In Flash Vol. 5 #21, The Green Lantern #4-5, and Justice League Dark Vol. 2 #11—originally told in Justice League of America #96-98. The debuting cosmic vampire known as Starbreaker (along with his robotic hench-insects called Mechanix) gets the better of the Justice League. (Starbreaker aka Luciphage is of the alien species known as Sun-Eaters.) Rebounding, the heroes team-up with Sargon the Sorcerer, a veteran magick user and legendary hero of yesteryear. Sargon wields the mystic Ruby of Life to turn the tide against Starbreaker. Green Arrow shoots a silver arrow into Starbreaker’s heart, killing him. Afterward, Sargon retires and gives his costume to the JL. It goes on display in the Trophy Room.

–REFERENCE: In Doomsday Clock #4 and Detective Comics #1003. Batman defeats Professor Achilles Milo, who uses hallucination-inducing chemical attacks against him. Not long after, Milo turns Olympic athlete Anthony Lupus into a werewolf. Batman busts Milo and the werewolf.

–REFERENCE: In Justice League Vol. 4 #1 and Doomsday Clock #6. The Justice League defeats The Injustice Gang, a team led by Libra and consisting of Mirror Master (Sam Scudder), Poison Ivy, Scarecrow, Chronos, Shadow Thief, and Tattooed Man (Abel Tarrant).

–REFERENCE: In Dark Nights: Metal #1-2, Nightwing Vol. 4 #29, Harley Quinn Vol. 3 #38, and Detective Comics Vol. 3 Annual #2. Billionaire John Mayhew attempts to recruit Batman and Robin onto a new team of international heroes dubbed The Club of Heroes. Of the recruits are the so-called “Batmen of All Nations,” including Knight (Percival Sheldrake), The Squire (Cyril Sheldrake), Wingman (Benedict Rundstrom), El Gaucho (Santiago Vargas), Man-of-Bats (William Great Eagle), Little Raven, The Legionary (Alphonso Giovanni), The Musketeer (Jean-Marie), and The Ranger. (Most of these international heroes are also part of a UN-like international policing collective known as “The Dome,” which is a direct precursor to what will eventually become The Global Guardians. Gaucho was also the inspiration for and current ally to the Argentinian superhero team known as Súper Malón.) Once assembled, Mayhew’s Club of Heroes venture fails immediately. The team doesn’t get along and disbands in less than half-an-hour. Shortly thereafter, during an encounter with Spyral agents, the Dark Knight is sprayed with a gas weapon that causes a vivid hallucination. Batman lucidly dreams that he is on a distant planet known as Zur-En-Arrh, where he is endowed with super-powers and gets to meet his perfect alien double, who wears a garish purple-and-red bat costume. Not long after, Dr. Simon Hurt implants post-hypnotic suggestions into Batman’s psyche while the Dark Knight is undergoing sensory deprivation tests. Hurt is actually Thomas Wayne, Bruce’s great(x5) uncle born in the 1700s, endowed with quasi-immortality. During these sensory deprivation tests, Hurt is able to psychoanalyze Batman and literally hear in detail about all of the Dark Knight’s hallucinations, new and old—(Batman has been drugged by Scarecrow, Achilles Milo, and Joker before and was recently drugged by Spyral). Using dialogue specific to Batman’s most recent hallucination, Hurt implants the trigger word “Zur-En-Arrh” into Batman’s brain. Once this word is uttered, Bruce will “shutdown” and lose all memory of having ever been a crime-fighter. After a lengthy period of sleep-deprivation in an isolation chamber, Batman temporarily believes Robin has died as a result of an alien encounter (another vivid hallucination). Afterward, Batman forgets ever meeting Hurt thanks to hypnosis. Hurt also blocks all of Batman’s memory of him using hypnosis. Batman then begins suffering blackouts and night terrors as a result of his sleep-deprivation testing. Things get so bad that Batman is defeated by a group of ape-masked rookie gangsters known as the Gorilla Gang (Ceasar, Joe, Bingo, Magilla, King, and one unnamed other). Troubled, the Dark Knight considers retirement. However, Batman shakes the cobwebs out as best he can, summoning up enough courage to bust the Gorilla Gang in a rematch. Immediately thereafter, Hurt sics three substitute Batmen (cops Josef Muller, Branca, and Michael Lane) against a groggy and confused Batman, who still easily defeats them. Hurt blocks Batman’s memory of the fight against the substitutes and then sends the Dark Knight on his way. Batman still has no real memories of ever meeting Simon Hurt or of fighting his substitute Batmen, only extremely hazy dreamlike visions of them instead. Batman writes about these strange fleeting visions, which he regards as a drug-induced hallucination, into his Black Casebook. Hurt will retrain (and sadistically torture) his substitute Batmen for years before unleashing them upon Gotham again.

–REFERENCE: In Batman Beyond Vol. 8 #12—originally told in Justice League of America #161. Zatanna Zatara joins the Justice League, helping them defeat her rival, The Warlock of Ys.

–REFERENCE: In Nightwing Vol. 4 #27. While Batman fights Bronze Tiger, Kathy Kane is supposedly killed during a fight between rival factions of the League of Assassins, one of which is led by The Sensei (Ra’s al Ghul’s father). In actuality, Kathy has faked her own death in order to focus on running Spyral, her international spy organization that was once run by her dad Otto Netz. Batman mourns the loss of Kathy. Later, Batman befriends Bronze Tiger, despite his connections to the League of Assassins, finding a genuine mutual respect between he and the adept martial artist.

–REFERENCE: In Event Leviathan #2. An escaped Joker decides not to commit any crimes for once, instead following Batman around, simply trying to get the grim Dark Knight to laugh.

–REFERENCE: In Trinity Vol. 2 #12 and Deadman Vol. 5 #1-6—originally told in Strange Adventures #214-216, The Brave & The Bold #79, The Brave & The Bold #86, and Deadman Vol. 2 #1-2. Batman meets and befriends Deadman (the superhero spirit of Boston Brand, deceased circus trapeze artist and former friend of the late Flying Graysons). Boston was recently murdered by the Sensei’s top man/League of Assassins agent Hook. He was then turned into an undead hero with the power to inhabit and control anyone’s body, living or dead, by the goddess Rama Kushna and the cosmic-powered Tatsinda. After Boston’s assassination, the Sensei’s men follow-up to find Boston’s identical twin brother, Cleveland Brand, masquerading as Boston at the circus. Sensei, believing that Hook has botched the hit, executes Hook for his supposed failure. Shortly thereafter, the Sensei orders League of Assassins agent Willie Smith to inject a magickal poison into Deadman that causes the ghost hero to attack Batman. Eventually, Batman, a recovered Deadman, and Cleveland fight the Sensei in the mystical Tibetan city of Nanda Parbat, home to Rama Kushna. There, the Sensei is defeated.

–REFERENCE: In Super Sons #5 and Superman Vol. 4 #37. Batman and Superman finally find a mutual respect for each other. Realizing that have a lot in common, Bruce and Clark become best of friends. Batman now begins sharing most of his case-files and crime-reports with Superman. Likewise, Superman agrees to do the same. Both the Caped Crusader and the Man of Steel will continue to share information at regular intervals, moving forward. Over time, their friendship will grow to be one of the strongest bonds in the DCU. Despite the camaraderie, trust, and mutual respect, Batman and Superman will still butt heads and fight each other quite often. Most of these fights will happen invisibly, scattered throughout our timeline below.

–REFERENCE: In Doomsday Clock #8. Batman communicates with Superman via high frequency radio signal. With his super-hearing, Superman can “tune-in” to a specific signal to hear a live long-distance communiqué from the Dark Knight. Batman, when necessary, will use this method of contacting the Man of Steel, moving forward.

–REFERENCE: In Action Comics #976, Action Comics #978, and Man of Steel #1—originally told in “THE DEATH OF SUPERMAN.” Doomsday debuts, dispatching the Justice League (sans Batman and Superman) with ease. Superman fights Doomsday solo and is killed by the monster. The world mourns. The Eradicator, Steel, and Cyborg Superman rise up to replace the deceased Man of Steel.

–REFERENCE: In Action Comics #976 and Action Comics #978—originally told in “THE RETURN OF SUPERMAN.” Cyborg Superman reveals his evil nature, teaming with Mongul to fight Hal Jordan and wipe the hero’s hometown of Coast City off the map with a nuclear explosion. Thanks to Kryptonian technology, Superman comes back from the dead—complete with a black costume and long hair. The resurrected Superman defeats Mongul and Cyborg Superman. The world celebrates the Man of Steel’s return. Shortly thereafter, Clark gets engaged to Lois. Wedding invitations are sent out to friends, including Bruce.

–FLASHBACK: From Action Comics #978. Bruce attends the wedding of Lois and Clark, who are happily married.

–NOTE: Referenced in Action Comics #978 and Super Sons #5. Superman switches to his Mandarin/Nehru collar costume (based on his look from the New 52).

–REFERENCE: In Action Comics #978. Superman goes on unspecified business with Batman before returning home to his wife Lois, who reveals she is pregnant!

–REFERENCE: In Trinity Vol. 2 #12 and Batman Vol. 3 #63. Batman meets the cockney chain-smoking British wizard, arcane history buff, and magick expert John Constantine, who also happens to be currently dating Zatanna. Batman teams-up with both Constantine and Zatanna on an unspecified case. Batman also does a ton of research on Constantine’s background and history.

–REFERENCE: In Nightwing Vol. 4 #30, Trinity Vol. 2 #16, Suicide Squad Vol. 5 #41, Doomsday Clock #5, and Detective Comics #992. The Justice League defeats the global terrorist organization/apocalypse cult known as Kobra (aka “The Kobra Cult” or “King Kobra”), which has existed since around 3000 BCE. The Kobra Cult is led by Lady Eve and Jeffrey Franklin Burr, who goes by “Lord Nāga-Naga”, “Lord Nāga,” “Lord Nāja-Naja,” or simply “Lord Kobra.” (Every Kobra leader has used some form of either “Lord” or “Lady” as a title since the time of the Pharaohs.) Nearly every international criminal organization on the planet (and the North Korean Government) has ties to the Kobra Cult. The hierarchy of Kobra is fairly complex, but it works as follows. There are multiple subsections or splinter cells i.e. different “Houses.” In each House there are low-level members are called “Lanceheads,” mid-level ninja known as “Black Adders,” and their higher-ups—either “Nāgas” or “High Lords.” The top tier, which rules all Houses (and all of Kobra), is reserved for one dictator-like “chosen” cult leader. Batman will follow Kobra’s movements very closely, moving forward. Also note that Batman will fight against the Kobra Cult way more times than will actually be listed on this chronology. Kobra himself will be one of Batman’s top rivals.

–REFERENCE: In Justice League Dark Vol. 2 #5. Batman brings down some gangsters with the assistance of Ragman (Rory Regan), the most recent in a long line of Jewish mystic guardians that date back hundreds of years. Ragman’s “Suit of Souls” is powered by thousands of spirits of evil men that have faced the wrath of the vigilante over the centuries.

–REFERENCE: In Harley Quinn Vol. 3 #43-44—originally told in Batman #237. Unhinged Jewish concentration camp survivor, Dr. Benjamin Gruener, goes on a killing-spree as the grim reaper-themed super-villain known as The Reaper. Batman defeats him. Don’t forget that the Reaper from the League of Assassins still exists as well, but he’s a different person. “The Reaper” is not a very original name, guys.

–REFERENCE: In ???. Batman fights the debuting Captain Stingaree, not to be confused with the one-shot character Stingaree.

–REFERENCE: In Harley Quinn Vol. 3 #41. Batman fights the debuting Colonel Blimp.

–REFERENCE: In Detective Comics #982 and Detective Comics #1006-1007. Batman meets The Spectre. The Spectre is the physical embodiment of the wrath and vengeance of God (the single Judeo-Christian/Islamic god). In order to complete his divine work on Earth, the Spectre must be held within a human host vessel: Jim Corrigan, a police detective that has recently transferred from the NYPD to the GCPD. Notably, “God’s wrath and vengeance” is a sentient entity unto itself—a former angel named Aztar, now simply called Wrath. The Spectre can only take shape when Wrath combines with Corrigan. Batman also interacts with human host Corrigan and Corrigan’s partner, Detective Tony Martinez, during this episode. However, Batman does not learn that the Spectre and Corrigan are linked. Interestingly, Batman takes a liking to Corrigan but hates the Spectre.

–REFERENCE: In Harley Quinn Vol. 3 #39. Batman defeats the debuting Ten-Eyed Man (Philip Reardon).

–REFERENCE: In ???. Batman defeats the debuting super-villain known as The Spook.

–REFERENCE: In Harley Quinn Vol. 3 #36. Batman busts the debuting Black Spider.

–REFERENCE: In Deathstroke Vol. 4 #20 and Deathstroke Vol. 4 Annual #1. Batman meets Earth-2’s most powerful hero, the Kryptonian Power Girl (Kara Zor-L/Karen Starr).

–Harley Quinn 25th Anniversary Special #1 Part 4
Atop a roof with a Batman parade float filled with enough sleeping gas to knock out the entire city, Batman and Robin fight Joker, Harley Quinn, and a bunch of henchmen wearing funny costumes. While Batman and Joker duke it out, Robin takes on Harley one-on-one for the first time. She messes with his head and is able to knock him out with a baseball bat. Feeling bad, she stops the sleeping gas bomb detonator from going off. Joker escapes, but Batman nabs Harley. Robin gets all the credit for stopping the gas bomb and Harley goes to jail.

–REFERENCE: In Nightwing Vol. 4 #35. Late August. Dick, despite only being fifteen-years-old, reveals to Bruce and Alfred that he’s been accepted into an early entry program at Hudson University in New Carthage, NY. Dick immediately moves to New Carthage and begins his collegiate studies. He will travel back and forth from New Carthage to Gotham to perform his Robin duties.

–REFERENCE: In Detective Comics #1000 Part 5 and Detective Comics #1000 Part 10. Early September. Batman, as he does every year on the anniversary of his parents’ murders, visits both Crime Alley (where his parents were killed) and the cemetery where his parents are buried.

–REFERENCE: In ???. Batman and Alfred decide to move their operating HQ into the downtown Wayne Tower (aka Wayne Foundation Building). There, the Bat-operations occur in a hidden underground “Bat-Bunker” HQ that contains secret exits, entrances, and elevators. (The Bat-Bunker is likely constructed with a lot of metahuman assistance.) Meanwhile, civilian residency takes place in the penthouse suite, which is secretly connected to the Bat-Bunker below. This downtown move only lasts for a very short time before Batman and Alfred move back into Wayne Manor.

–REFERENCE: In Detective Comics #969 and Detective Comics #972. Batman runs afoul of the corrupt political leader of Gotham, Mayor Hamilton Hill. Despite discovering Mayor Hill’s corruption, Batman won’t be able to prove it. Mayor Hill will be a slightly irksome thorn in Batman’s side for the next few years (although these on-and-off-again clashes won’t be specifically listed on our timeline). Note that while Batman has had the love of the police, he’s never been embraced by city government. Mayor Hill’s opposition is just the start of a rocky relationship between the Bat-Family and City Hall that will last for the next decade-plus.

–FLASHBACK: From Batman Vol. 3 #44—and referenced in Nightwing Vol. 4 Annual #1. Originally told in Batman #355. Bruce goes on a few dates with famous photojournalist Vicki Vale, who is really more interested in Batman than Bruce. Vicki, having no clue that they are one and the same, follows around the Dark Knight, interacting with him on a few successive cases. Seeing this, a jealous Catwoman—having returned to her purple-and-green dress outfit—runs Bruce and Vicki off the road in her Catmobile. Thinking Bruce will come to her apartment to confront her, Catwoman leaves a clue hinting that she will be at a downtown warehouse. But Bruce stays with Vicki, who has suffered injuries, at the hospital for two days. Robin, visiting from college, offers to help bring Catwoman in, but Bruce tells him to stand down—it’s personal, he’s got to do this alone. Soon after, Batman goes head-to-head with the pissed-off Catwoman, who frustratingly exclaims both her love and hate for the Dark Knight as they duke it out. Eventually, unsure of what their relationship has become, the Bat and the Cat simply hug in tears.

–FLASHBACK: From Batman Vol. 3 #50. Catwoman—now having returned to her skintight purple (with black thigh high boots) costume—goes on a stealing-spree, luring Batman into a playful chase.

–FLASHBACK: From Bug! The Adventures of Forager #1—and also referenced in Justice League Vol. 4 #1-2. Originally told in Cosmic Odyssey #1-4. Darkseid has long searched for The Anti-Life Equation, the cosmic sentient mathematical formula with which one can dominate all life. Now, Darkseid thinks he’s finally found it, but in actuality he has only discovered half of it in the form of the Anti-Life Entity, which, now stirred-up, threatens to destroy everything. (The other half of the Anti-Life Equation lies within the numinous entity called The Source, which exists/resides beyond the cosmic barrier at the edge of the universe known as the Source Wall.)[11] Unable to control the Anti-Life Entity, Darkseid asks for the aid of his rivals, the “good” New Gods of the interdimensional planet of New Genesis (opposite of Apokolips, home to the Darkseid and the evil New Gods). After forming a truce, the New Gods’ leader Izaya—known as Highfather—recruits Earth’s top heroes to save the multiverse. The New Gods tell Batman information about the Source Wall and their myths regarding the Source/the Source Wall. Afterward, the heroes split up into pairs. Batman and Forager save Earth. Superman and Orion save Thanagar. Lightray and Starfire save Rann. Martian Manhunter and Green Lantern John Stewart fail to save Xanshi. Because of a grave error in judgement by John Stewart, millions perish. Stewart goes into a deep depression and will never be able to forgive himself. Despite this, in the end, the heroes prevail. Unfortunately, Forager falls in battle, going into a dormant state akin to death. The heroes assume Forager is dead, mourning his loss. Orion makes a racist/classist comment about the fallen Forager, so Batman punches-out Orion!

–REFERENCE: In Action Comics #978, Harley Quinn Vol. 3 #20, Super Sons #5, Batman Vol. 3 #44, Batman Giant #5, Batman Giant #8, and Batman Secret Files #2 Part 1. Batman retires his blue-and-grey with yellow oval costume, putting it on display in the Batcave. The Dark Knight tailors a new grey-and-black costume with black chest insignia (no yellow oval) and a darker version of the yellow oval costume, replacing the blue with black. Since we’ll see flashbacks of Batman wearing both of these costumes in the next five years to come (up until the beginning of Year 11, just before the events of “Hush”), we have to assume that he goes between these two costumes during this duration. Also note that, from now until the beginning of Year 11, Batman will randomly choose whether or not to wear trunks on the outside of his pants. Sometimes he will, sometimes he won’t. Just how it is. Batman’s new costumes, from here on out, will have irremovable cowls that can only be taken off via special computer code built into them. Batman will stick electrodes onto his skin underneath his gloves, so that, should anyone else try to remove his gloves, they will get a nasty electric shock. Batman can also electrocute anyone he touches at any time, if the need arises. And, last but certainly not least, Batman’s new costumes will have a special switch on his boots that can emit an ear-piercing sonic blast.

–FLASHBACK: From Batman Secret Files #2 Part 3. Riddler begins killing people who have wronged him in the past via bombs. Batman follows his clues (and the bodies) from Gotham University, to a stage theater, to a downtown apartment, to a diner, and to a hospital, eventually violently busting Riddler.

–FLASHBACK: From Detective Comics #1000 Part 2. Batman hears that an underground black market store, which sells super-villain memorabilia, has the gun that was used to kill his parents. (Years ago, Batman once had the gun in his possession but either discarded it or lost it—and now he wants it back again!) As Matches Malone, Batman visits the store and purchases Joe Chill’s old piece. Batman then melts down the gun and fashions it into a bulletproof chest-plate. For years to come, Batman will wear this special armor under his costume. (Note importantly that this Kevin Smith item contradicts Geoff Johns’ “The Button,” specifically Flash Vol. 5 #21, which says that Bruce tried to find his parents’ murder weapon but failed to find it. Thus, Detective Comics #1000 Part 2 is a straight-up retcon. This should surprise absolutely no one since Kevin Smith is basically the King of Retcons.)

–FLASHBACK: From Detective Comics #1000 Part 2. Batman fights Catwoman, who has, for the second time, returned to her purple-and-green dress outfit. (The sartorial super-villainess likes to change it up quite a bit, in case you hadn’t noticed.)

–FLASHBACK: From Detective Comics #1000 Part 2. Batman fights an escaped Joker at a three-ring circus.

–FLASHBACK: From Detective Comics #1000 Part 3. November. Batman sends Alfred undercover as henchman-for-hire “Knute Brody.” As Brody, Alfred joins Joker’s gang and learns that Joker has been employed by a corrupt congressman and ordered to disrupt an election that will surely result in the end of his political career. Joker and Harley Quinn attack a major polling site, but Batman and Robin are waiting. With the help of a “clumsy” Brody, the heroes bust the bad guys.

–FLASHBACK: From Detective Comics #1000 Part 11. Batman fights Mr. Freeze, who is still trying to revive his beloved Nora Fries.

–FLASHBACK: From Nightwing/Magilla Gorilla #1. Batman stonewalls Robin before a dangerous unspecified case, telling him to say behind. Batman presumably completes the unknown case.

–FLASHBACK: From Nightwing Vol. 4 #47. The Trinity assembles for unspecified action.

–FLASHBACK: From Super Sons #5. Batman and Superman get in a bad argument about an unspecified topic. Batman gets so heated that he punches-out Superman.

–Swamp Thing Winter Special #1 Part 2
After Solomon Grundy kidnaps a seemingly metahuman baby in Gotham, Batman is on the case. A cursory investigation points the Caped Crusader in Swamp Thing’s direction, so he travels to Houma, Louisiana to visit the plant elemental, who has just finished checking-in on his pal, Interpol agent Matthew Cable. Batman and Swamp Thing team up to bust some poachers and talk about the abducted child. This item is Len Wein’s final work, which was meant to have been the start of the seventh volume of Swamp Thing (picking up where Wein’s own “early era Swamp Thing” Volume 6 ended). Because Wein died shortly after writing it, there is no follow-up. Suffice to say, we can assume that Batman and Swamp Thing kick ass and solve the case.

–FLASHBACK: From Action Comics #978. When arms dealers attempt to assassinate a nine-month-pregnant Lois, Superman takes his wife to the safety of the Fortress of Solitude. While Batman guards the perimeter, Wonder Woman helps deliver the baby: Jonathan Samuel Kent. After Jon is born, Lois and Clark take sabbaticals from the Daily Planet and move to California to raise their kid right. Superman also builds a second Fortress of Solitude in the Himalayas and switches to an all-black costume, deciding to keep out of the limelight while raising his son for a few years to come. Superman will switch interchangeably between his black costume and his regular costume for the next decade.

–REFERENCE: In DC Holiday Special 2017 #1 Part 2. Bruce meets and befriends Edward Brandon and his wife Mrs. Brandon. They will hang out from time to time, although we won’t see these hangouts on our timeline below.

–REFERENCE: In the second feature to Mother Panic #11-12. Batman saves the life of late night radio talk show host Danny Ruby. Unknown to Batman, Danny Ruby is a teacher at Gather House, an experimental boarding school in Gotham that turns its students into obedient cybernetic assassins. (This item goes here because we know Gather House burns down ten years prior to Mother Panic/Batman Special #1.)

–REFERENCE: In Nightwing Vol. 4 #39. December. Having completed his first semester at Hudson University, Dick decides to enter Hudson’s undergraduate law program, which requires him to move to Blüdhaven to attend Hudson’s branch campus located there.

–REFERENCE: In Deathstroke Vol. 4 #19. This item occurs one year after Grant Wilson’s death. Robin meets with Deathstroke alone and enters into a secret pact with the killer. In exchange for Robin befriending and providing his young daughter Rose Wilson with the Bat-Family’s positive values, Deathstroke will stop trying to kill the Teen Titans, going so far as to turn his long-running lucrative contract with HIVE into a “Lazarus Contract,” effectively canceling out any hits he is working on for them. Shortly thereafter, Dick befriends Rose. Presumably, Batman monitors all of this via hidden Robin cam. Dick will meet with Rose regularly, moving forward.

–FLASHBACK: From Batman Beyond Vol. 8 #28. Batman and Robin patrol together.

–NOTE: In Batman Vol. 2 #21, Flash Vol. 5 #21, Titans Vol. 3 Annual #1, and Nightwing Vol. 4 #21. Some new members—including Cave Boy (Gnarrk), Hawk (Hank Hall), Dove (Don Hall), and Herald (Mal Duncan)—join the ranks of the Teen Titans, which currently already includes Robin, Wonder Girl, Aqualad, Speedy, Omen, and Kid Flash.

–REFERENCE: In Titans Vol. 3 #21-22 and Justice League of America Vol. 5 #27. The Brotherhood of Evil (Monsieur Mallah, The Brain, Garguax, and Madame Rouge) debuts, but the Justice League can’t be bothered by what they deem as a mere annoyance rather than a legitimate threat. Thus, the snubbed Brotherhood instead gets its collective ass handed to it by the Teen Titans and the rookie superheroes known as the Doom PatrolProfessor Niles Caulder, Negative Man (Larry Trainor and symbiote Keeg Bovo), Robotman (Cliff Steele), and Elasti-Girl (Rita Farr).[12] Note that the Doom Patrol makes the now-unused Happy Harbor Sanctuary its headquarters, but only for a brief stint.

________________________________________________________________________________________

YEAR SIX (2008)
_____________________________________________________________________________

–NOTE: Referenced in Justice League Vol. 3 #33, Deathstroke Vol. 4 #27, Nightwing Vol. 4 #39, Teen Titans Vol. 6 #17, Man of Steel #6, and Heroes in Crisis #9. The Teen Titans disband and reform as the “New Teen Titans”—featuring Robin (team leader), Changeling (Garfield Logan), Raven (Rachel Roth), Cyborg (Silas Stone’s son, Victor Stone), Wonder Girl, and Starfire. Kole Weathers is also a member of this team, but only works with them once.

–REFERENCE: In Batman Vol. 2 #21, Flash Vol. 5 #21, Titans Vol. 3 Annual #1, and Nightwing Vol. 4 #21—originally told in Titans Hunt #6-7, DC Universe: Rebirth #1, and Titans Vol. 3 #2-3. A mix of current and former Teen Titans—Robin, Wonder Girl, Aqualad, Speedy, Omen, Cave Boy, Hawk, Dove, Herald, and Kid Flash—fight their rival Mr. Twister. Tragically, Mr. Twister murders Dove. In order to defeat Mr. Twister and save the day, the Titans are forced to allow the world to undergo a global mind-wipe. This complete memory erasure, done by Omen, causes not only the defeat of Mr. Twister, but also causes the complete history of the Teen Titans (up to this point) to become erased from the collective memories of the entire world. The world won’t recover these lost memories for years. Also note that Kid Flash not only gets erased from everyone’s memory but he also goes missing, trapped within the Speed Force, exiled there by his rival Abra Kadabra, who takes advantage of the chaotic situation. As referenced in Green Arrow Vol. 6 #23, Speedy has a falling out with Green Arrow, changing his name to Arsenal and going solo, roughly a decade prior to Year Fifteen. It is likely that Speedy becomes Arsenal immediately after this Mr. Twister item, hence placement here in early Year Six.

–NOTE: Referenced in Justice League Vol. 3 #33, Deathstroke Vol. 4 #27, Nightwing Vol. 4 #39, Teen Titans Vol. 6 #17, and Man of Steel #6. While most of the young superheroes have gone their separate ways following the erasure of the memory of the history of the Teen Titans, a select few young heroes meet up and found a crime-fighting team as if fate was bringing them together. They form what they believe to be the first ever Teen Titans. Really, this is a second “New Teen Titans,” but no one remembers the original incarnations of any Teen Titans. This “first” incarnation features Robin (team leader), Changeling, Raven, Cyborg, Wonder Girl, and Starfire.

–REFERENCE: In Super Sons #15, The Green Lantern #3, and Year of the Villain #1 Part 2—originally told in Silver Age. The Justice League faces off against the Injustice League (Agamemno, Lex Luthor, Black Manta, Chronos, Dr. Light, Felix Faust, Mr. Element, Sinestro, Penguin, and Catwoman). Note that the Injustice League is NOT the Injustice Gang—different team! Batgirl and Deadman form a one-shot superhero team called The Seven Soldiers of Victory—comprising of themselves, Metamorpho, Blackhawk (Janos Prohaska), Mento (Steve Dayton), Shining Knight (Gardner Grayle), and Adam Strange. The Seven Soldiers, the JL, the Green Lantern Corps, and a platoon of Thanagarians band together to defeat Agamemno’s IJL.

–REFERENCE: In Detective Comics #999. February—Bruce’s birthday. As he does every year on his birthday, Batman runs Program 2.1, placing himself into a virtual world that challenges him by pushing him to his most extreme limits.

–REFERENCE: In Justice League Dark Vol. 2 #8—originally told in Justice League of America #148. The JL faces-off against the powerful evil wizard Mordru. Mordru is one the leaders of the Lords of Chaos.

–REFERENCE: In Young Justice Vol. 3 #5—originally told in Justice League of America #152. The Justice League defeats Major Macabre after which, Red Tornado and Kathy Sutton adopt an orphaned Bialyan girl named Traya. Red Tornado and Kathy officially become the legal guardians of Traya Sutton-Smith.

–REFERENCE: In Flash Vol. 5 #21, Nightwing Vol. 4 #21, Nightwing Vol. 4 #39, and Detective Comics #965. Dick has a bad falling out with Batman and quits his position as Robin. After Dick’s abjuration of the Dynamic Duo partnership, Batman puts his Robin costumes on display in the Batcave.

–FLASHBACK: From Red Hood: Outlaw #35—and referenced in Batman Beyond Vol. 8 #7, Red Hood & The Outlaws Vol. 2 #12, Red Hood & The Outlaws Vol. 2 #18, Batman Vol. 3 #33, Detective Comics #968, and Nightwing Vol. 4 #39. Originally told in Batman #408-409. Batman meets juvenile delinquent Jason Todd when the latter boldly attempts to steal the wheels off the Batmobile! Batman catches him red-handed, but gives the spunky kid a break. After a lengthy conversation over cheeseburgers, Batman returns Jason to the boy’s residence at a neighborhood orphanage—Faye Gunn’s Home For Wayward Boys. Unknown to the public, Ma Gunn is a criminal. Jason soon contacts Batman and helps him bust Ma Gunn. Seeing promise in Jason, Bruce makes the troubled teen his legal ward. Shortly thereafter, Bruce reveals his superhero secret and offers Jason the position of being Batman’s new sidekick. Jason then starts on an intensive six month training course. Despite the fact that Dick and Bruce aren’t on good terms at the moment, Dick meets Jason and they become fast friends.

–REFERENCE: In Batwoman Vol. 3 #17 and Green Arrow Vol. 6 #41. Batman fights the debuting Dr. Phosphorus.

–REFERENCE: In Batman: Kings of Fear #2 and Batman Secret Files #2 Part 1—originally told in Detective Comics #475-476. Joker unveils his “Laughing Fish” gag, putting his signature smile on all the fish in Gotham Bay, and killing many people in the process. Joker’s toxins spread across the entire Eastern seaboard, destroying aquatic life across half the Atlantic until Batman puts a stop to the madness.

–REFERENCE: In Harley Quinn Vol. 3 #36. Batman busts the debuting Maxie Zeus.

–REFERENCE: In Catwoman/Sylvester & Tweety #1 and Batman Vol. 3 #75. Batman defeats the pyromaniac super-villain Firebug.

–REFERENCE: From Batgirl Vol. 5 #30—originally told in Detective Comics #492 Part 1. Batgirl is nearly killed by master assassin Cormorant, who is working for a mobster named General Scarr. Batman and an injured Batgirl team-up to bust Cormorant and General Scarr.

–REFERENCE: In Harley Quinn Vol. 3 #38. Batman fights the debuting Film Freak.

–REFERENCE: In New Talent Showcase 2017 #1 Part 1. Batman continues training Jason Todd, telling him that, in hostile environments, they must operate quickly and efficiently, making sure to focus on fighting and not talking. Batman also tells Jason about all his rogues, giving advice for each. For instance, he tells Jason to always appeal to the Harvey Dent side of Two-Face when engaging with him. Batman also tells Jason that he’ll never be alone, no matter what.

–REFERENCE: In Heroes in Crisis #3—originally told in The Brave and The Bold #170 and The Brave and The Bold #193. The Department of Metahuman Affairs’ top super-spy Nemesis (Tom Tresser) teams-up with Batman to take on the evil criminal organization known as The Council. (As revealed in Action Comics #1010, Penguin is the secret director of the Council.)

–REFERENCE: In Justice League Vol. 4 #1 and Adventures of the Super Sons #1. The Justice League splits up yet again, following a fight against the cosmic warrior Koll, who does severe (but only temporary) damage to the JL Satellite. In its wake, a new Justice League is formed—sans the Trinity. The new team, which moves its headquarters to a brand new building in Detroit, features Aquaman, Martian Manhunter, Zatanna, Vibe, Vixen, Elongated Man, Gypsy, and Commander Steel (Hank Heywood III). (Note that Firestorm was originally a member of this Detroit JL team, but thanks to retcons in Doomsday Clock #9, this is not the case in the New Age.)

–NOTE: Referenced in Deathstroke Vol. 4 #27 and Nightwing Vol. 4 #39—originally told in “THE JUDAS CONTRACT.” Terra (Tara Markov) briefly joins the Teen Titans, but is outed as a double-agent working for Deathstroke. (She is also outed as having an unsettling quasi-sexual relationship with the much older Deathstroke.) Shaken to their core, the Teen Titans disband shortly thereafter.

–REFERENCE: In Justice League Vol. 4 #12. Batman rescues a busload of nuns from an escaped Joker.

–REFERENCE: In Nightwing Vol. 4 #35 and Nightwing Vol. 4 #39. Much to the disappointment of Bruce and Alfred, Dick drops out of college.

–REFERENCE: In Flash Vol. 5 #21, Nightwing Vol. 4 #21, Nightwing Vol. 4 #39, and Detective Comics #965. Dick becomes the superhero Nightwing, wearing a modified version of his dad’s Flying Grayson outfit, which he wore once before while working a recent Judge case in Blüdhaven.

–REFERENCE: In Detective Comics #1000 Part 5 and Detective Comics #1000 Part 10. Early September. Batman, as he does every year on the anniversary of his parents’ murders, visits both Crime Alley (where his parents were killed) and the cemetery where his parents are buried.

–REFERENCE: In Batman Beyond Vol. 8 #7, Red Hood & The Outlaws Vol. 2 #12, and Flash Vol. 5 #64. Jason Todd’s training ends and he debuts as the new Robin, wearing a costume designed by Alfred.

–REFERENCE: In Event Leviathan #2. Batman creates a bunch of contingency plans for a variety of major-threat-level occurrences that involve everything ranging from the collapse of modern society to obscure conspiracy theory events. He shares these plans with his new Robin.

–REFERENCE: In All-Star Batman #10 and Year of the Villain: Black Mask #1. Bruce’s troubled childhood friend (he had a a lot them!) Roman Sionis, having recently killed his own parents by burning them alive in an arson fire, now becomes the skull-faced super-villain known as Black Mask (Roman Sionis), simultaneously starting a cult known as The False Face Society. Note that the False Face Society has nothing to do with Batman’s rival False Face. Batman defeats Black Mask and the False Face Society.

–REFERENCE: In Red Hood & The Outlaws Vol. 2 #14 and Batman Vol. 3 #45—originally told in Superman Annual #11. Batman, Robin, and Wonder Woman visit Superman at the Fortress of Solitude. However, upon arrival they discover that Mongul has burdened Superman with Black Mercy, an alien plant that causes its victims to undergo zombie-like hallucinations of their greatest subconscious desires. The heroes rescue Superman, who proceeds to angrily burn Mongul with heat vision. Note that Batman and Superman will tell the story of the Black Mercy vision to their fellow superhero friends quite often, moving forward. The story will serve as an anecdote: No matter how dark the world may be, the alternatives could always be worse, even if appearances seem to imply otherwise.

–FLASHBACK: From Detective Comics #1000 Part 3. November. Oafish henchman-for-hire Knute Brody (an invention of Batman’s) makes his return, signing-up with an escaped Kite-Man. Of course, Brody costs Kite-Man a big heist, which results in the super-villain going right back to jail. It is unknown who plays the role of Brody for this item. It could be Batman, Alfred, or Nightwing.

–FLASHBACK: From Batman Vol. 3 #44—originally told in Detective Comics #565. Catwoman plays on the side of good, teaming-up with Batman to track down axe murderer Roy Spivey. As they investigate, Batman talks with Catwoman—in her skintight purple with black thigh high boots ensemble—atop the roof of a Gotham building. They discuss their on-again-off-again relationship. Batman says they are drifting apart, asking her what is wrong. Catwoman, with tears running down her cheeks, says “Nothing… Everything.” Batman winds up busting Spivey on his own.

–REFERENCE: In Doomsday Clock #5. Batman becomes aware of a new organization known as The Global Guardians (a multi-national defense corps that numbers in the dozens and consists of a rotating lineup of non-American superheroes).

–REFERENCE: In Doomsday Clock #5-6—originally told in Super Powers Vol. 3 #1-4. Batman, Superman, Wonder Woman, and many other established superheroes team-up with various new international superheroes—including rookies Golden Pharaoh (Ashley Halberstam) and Samurai (Toshio Eto)—to defeat Darkseid and his evil New God minions.

–FLASHBACK: From Detective Comics #1000 Part 2. Batman fights Penguin at the latter’s Iceberg Lounge casino.

–REFERENCE: In Black Lightning: Cold Dead Hands #1. Batman meets, befriends, and begins training rookie superhero Black Lightning (Jefferson Pierce). Batman will train Black Lightning on-and-off for months to come.

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YEAR SEVEN (2009)
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–REFERENCE: In Detective Comics #992—originally told in DC Special Series #1. CIA agent Jason Burr fights the Kobra Cult, which is led by his twin brother Jeffrey Franklin Burr aka Lord Nāga-Naga (better known simply as Kobra). At a Lazarus Pit location in the Himalayas, Batman and Jason fight Kobra and his agents, but in the end the vile cult leader orders the execution of his brother. One of Kobra’s followers stabs Jason to death. Batman vows to bring Kobra to justice and solemnly returns to the States with Jason’s body in tow.

–FLASHBACK: From Detective Comics #1000 Part 3. Oafish henchman-for-hire Knute Brody (an invention of Batman’s) joins-up with an escaped Mr. Freeze. Of course, Brody’s actions result in the super-villain going right back to jail. It is unknown who plays the role of Brody for this item. It could be Batman, Alfred, or Nightwing.

–FLASHBACK: From Red Hood & The Outlaws Vol. 2 #25. Batman and Robin, while on an unspecified mission, crash the Batmobile into the bay or river. Robin drags an unconscious Batman out of the drink, saving his life.

–REFERENCE: In Dark Days: The Forge #1. Batman meets the techno-whiz and supposed “world’s smartest man” Mr. Terrific. They quickly become close, sharing each other’s secret IDs. Batman and Mr. Terrific will share a close friendship for years to come.

–REFERENCE: In Detective Comics #999. February—Bruce’s birthday. As he does every year on his birthday, Batman runs Program 2.1, placing himself into a virtual world that challenges him by pushing him to his most extreme limits.

–FLASHBACK: From Red Hood: Outlaw #34—originally told via flashback from Red Hood & The Outlaws #3. Robin is too sick with the flu to go out on patrol. Batman tells him that there is no shame in taking a night off every once and a while. Bruce, Jason, and Alfred stay in and watch movies.

–REFERENCE: In Dark Days: The Forge #1 and Dark Days: The Casting #1. Batman examines magickal metallic items, including Wonder Woman’s bracelets, Aquaman’s five-pointed “trident,” and the Dr. Fate helmet in the Justice League Trophy Room. In each of these items, Batman discovers a compound containing traces of a dangerous mystery metal. This metal has a very specific “dark energy” signature. After 3D scanning, holographic image mapping, and detailed analysis of these items, Batman concludes that the mystery metal exists in nature and that it could potentially be very dangerous to all life on the planet. Concerned, Batman decides the very existence of the dark metal warrants further (and extensive) investigation. Batman records all of this dark metal info onto his Shadow Drive (aka Shadow File)—and he will continue to do so in regard to anything dark metal-related, moving forward. Batman (presumably with the help of Mr. Terrific and a select few other metahumans) builds a secret underground wing in Batcave, called Sub-Cave Alpha, dedicated to further study of the mystery metal. In this secret cave within a secret cave, masked by a false holographic rock wall, Batman puts all the recently-scanned 3D images onto holographic pedestal projector displays. The Caped Crusader will continue to investigate and study the mystery metal and the “dark energy” signature for years to come. Unknown to Batman, the immortal Carter Hall and Kendra Saunders have not only been aware of the “dark energy” signature and “dark metal,” they have also been investigating all things related to the Dark Multiverse ever since the early 1900s. (See a footnote in Year 15 for details on Carter and Kendra’s lengthy connection to this case.)

–REFERENCE: In Dark Nights: Metal #1-2 and Teen Titans Vol. 6 #12. Batman continues his “dark energy” investigation, learning about a legend that tells of an omniscient being from another world. While the details are ambiguous, Batman believes he is somehow at the center of the mystery—that an evil power has supposedly been targeting him for thousands of years. He can sense that something has been (and continues to) watch him from some far away realm, somehow subtly shaping his life. While unexplainable, Batman comes to think of himself as the key to the “dark energy” conundrum, which is linked to some unfathomable cosmic event yet to unfold. Batman will haunted by this thought for years to come. With this troubling motivator in mind, Batman’s investigation will remain fully-fueled for years to come.

–FLASHBACK: From Detective Comics #985—and referenced in Dark Days: The Forge #1, Suicide Squad Vol. 5 #25, Doomsday Clock #5, and Detective Comics #986. Batman and Black Lightning secretly intervene in a civil war in the small Eastern European nation of Markovia, helping Prince Brion Markov, who has just been publicly turned into the superhero Geo-Force by Dr. Helga Jace, fight against the wannabe dictator Baron Bedlam. With the aid of Black Lightning, Geo-Force, Metamorpho, and Katana (whose famed Soultaker blade contains the soul of her dead husband Maseo Yamashiro), Batman is able to combat the heavily-armed militias of Baron Bedlam. During the war, Batman goes after gun-runner Fleet Delmar (aka “The Man of Fear”), who has been torturing parents in front of their own children. After a brief knife fight, Batman easily bests Delmar, doses him with Fear Gas, and leaves an ultrasonic bat-attracting relay-emitter by side side. A swarm of bats permanently disfigures Delmar’s face and gouges his eyes out. Eventually, Batman and his new pals defeat Baron Bedlam’s forces, bringing peace and freedom to the Markovian people. Afterward, Batman decides to keep this unit together as a top-secret team. In conjunction with his ongoing studies of the “dark energy” signature found in geological anomalies across the globe, Batman deputizes this group into his covert “black-ops” team known as The Outsiders. The Outsiders’ primary goals are to go on unsanctioned covert missions and to uncover hidden truths about the mystery metal linked to the “dark energy” signature. Batman immediately forms a close bond with one of his best soldiers, Katana. The Outsiders will continue working on-and-off with Batman for years to come, disbanding and reforming with updated line-ups several times. Batman will keep all versions of the Outsiders a secret from the greater superhero community.

–REFERENCE: In Detective Comics #992—originally told in Batman and The Outsiders #25-27. Batman and the Outsiders prevent the Kobra Cult from causing a global nuclear holocaust.

–REFERENCE: In Dark Days: The Forge #1 and Doomsday Clock #5. Looker, Windfall, and Atomic Knight (formerly Shining Knight) join Batman’s secret Outsiders team. The Outsiders will continue going on unspecified missions and investigating the “dark energy” signature found in geological anomalies across the globe.

–REFERENCE: In Doomsday Clock #6. Bruce meets gorgeous pale-skinned astronomer Natasha Knight (aka Natalia Knight) and falls for her charm and beauty, but soon discovers that she is the thieving super-villain known as Nocturna. Batman chases after Nocturna and her adoptive brother Anton Knight (aka Night-Thief aka Night-Slayer). Not long after, the Caped Crusader and Nocturna become brief lovers. While Batman is distracted with Nocturna, Catwoman pokes around and busts Anton. Batman and Nocturna call off their fling and Nocturna leaves Gotham.

–FLASHBACK: From Detective Comics #1000 Part 2. Batman fights an escaped Mr. Freeze at a dolphin aquarium show.

–REFERENCE: In Dark Days: The Forge #1, Dark Knights Rising: The Wild Hunt #1, Dark Days: Metal #6, Justice League Vol. 3 #39, Justice League of America Vol. 5 #5, Justice League of America Vol. 5 #8-9, Justice League of America Vol. 5 #28, Justice League Vol. 4 #22, The Unexpected #5, and Event Leviathan #2—originally told in The Crisis on Infinite Earths. Bear in mind, this is a very altered version of the original Crisis on Infinite Earths. Furthermore, certain parts of it have been removed by Dr. Manhattan. Here’s the synopsis. Pariah arrives on Earth with startling news: a “Crisis” has begun! The omniverse (aka multi-multiverse) is slowly being destroyed by a powerful super-villain known as The Anti-Monitor (Universe-3’s Mobius), who has successfully outmatched his rival brother, The Monitor (Mar Novu), a cosmic being tasked with watching-over and protecting the local DC multiverse. (The Anti-Monitor and the Monitor were spawned by the über-goddess Perpetua aka The Great Hand of Creation, who herself mysteriously came from the Overmonitor aka Overvoid, an omnipotent and infinite-sized living void that existed prior to and originally incubated/cared for the proto-multiverse. Confusingly, Monitor Mar Novu is also sometimes called “The Over-Monitor.” Perpetua, Mar Novu, and Mobius are the same incarnations from as far back as the Golden Age. They are so-far-beyond-cosmic, existing on a high enough plane of existence, that they’ve literally survived and bore witness to all the reboots![13] As the Anti-Montior’s deadly wave washes over the multiverse, thousands of universes (and billions of lives) are erased in one fell swoop. Entire timelines, such as those home to an alt-Lex Luthor named Alexander Luthor Jr, an alt-Superboy named Superboy-Prime, and an alt-Superman named Kal-L, are lost forever. As the wave of destruction gets nearer and nearer to the local DC multiverse, the Monitor is fatally wounded and disappears into the ether. Despite his condition, the Monitor is able to create and raise golden interdimensional tuning towers on multiple Earths. These tuning machines act as antennas designed to both delay the wave of destruction and draw surviving universes into a safe haven by aligning their vibrational planes. With the erasure wave slowed, all the heroes are whisked away to the Monitor’s HQ by Harbinger, who briefs them on how to defeat their opponent. Eventually, all the superheroes of the multiverse band together to fight against the evil Anti-Monitor and his army of Shadow Demons. Specifically, Batman officially joins the Detroit-based JL, teaming with them in battle. The Dark Knight specifically forms a close bond with Vixen, even telling her all about the death of his parents and how he became Batman. Ramified across multiple universes, all the heroes witness chaos and villainy like never before. Notably, the living chemical bomb known as Chemo is dropped onto an alternate Earth’s New York City, leveling it completely. As the war erupts into bedlam, the JL, Outsiders, Amazons, Global Guardians, Freedom Fighters, and others band together. The Freedom Fighters consist of Uncle Sam, Black CondorDoll ManHuman Bomb, The Ray (Langford Terrill), Phantom Lady, and Plastic Man. (Plastic Man is also an FBI agent and member of the long-running government defense organization known as The All-Star Squadron.) Despite suffering casualties and losses (including the destruction of the JL Satellite—don’t worry, the trophies are saved!), the heroes defeat the Anti-Monitor and win the day. For a brief moment, all of reality is rewritten as the entire multiverse is merged into one singular timeline. However, the multiverse soon returns to normal. After the dust settles, Batman keeps one of the Monitor’s interdimensional tuning towers for study. Due to its massive size, Batman definitely has some metahuman help in securing and transporting the tower—although not from Superman, since the Man of Steel won’t be aware that Batman is keeping one. Instead of telling Superman about his plans and knowing that he would likely disapprove, Batman simply asks the Man of Steel to construct a giant room for him under his Fortress of Solitude in the Arctic. Batman then puts the tuning tower in the impenetrable underground room and seals it up, making Superman promise to never to look inside. After showing his trust by agreeing, Batman uses some unknown means to shoot the room’s only key into the sun. With the crisis officially over, the dying Monitor, as his last living act, creates the first of what will become an entire race of Monitors to secretly protect the multiverse in his absence. The first of these new Monitors is Dax Novu. He will soon be joined by Rox Ogama and many others.

–REFERENCE: In Doomsday Clock #5—originally told in The Outsiders #11. Batman and his secret Outsiders team goes up against Russia’s super-team known as The People’s Heroes (Bolshoi, Molotov, Pravda, Hammer, and Sickle).

–REFERENCE: In Doomsday Clock #5—originally told in Batman: Hong Kong. Batman goes to Hong Kong looking to bust a snuff film director. There, he shakes-down Triad mob leader Tiger One-Eye. Inspired by Batman, Benny Lo (Tiger One-Eye’s nephew) becomes the superhero Night-Dragon, helping the Dark Knight resolve a Triad hostage situation. When Night-Dragon’s girlfriend is abducted by the snuff film gang, Batman and Night-Dragon rescue her and expose the murderous director as Night-Dragon’s other uncle, the hulking metahuman Lo Pao. After Lo Pao threatens to destroy all of Hong Kong, the cops and Triads make peace and help the heroes defeat him.

–REFERENCE: In Justice League of America Vol. 5 #8, Harley Quinn Vol. 3 #52, and Detective Comics #992. Batman and the Outsiders encounter the global criminal organization known as SKULL, tech brokers that “hoard progress” using an army of robot soldiers. SKULL is notorious for bartering world-changing tech in exchange for political influence. The Outsiders get involved in a conflict between SKULL and Kobra, ultimately defeating one of SKULL’s top agents, the super-villain Major Disaster. The Outsiders shut down the entire SKULL organization, putting its financial backer behind bars.

–REFERENCE: In Doomsday Clock #3 and Detective Comics #992. Batman learns that Kobra has turned one of its henchwomen, Sondra Fuller, into Lady Clayface aka Clayface II. Not long after, Batman fights and busts Lady Clayface. Unknown to Batman, Lady Clayface’s true origin has nothing to do with Kobra. In actuality, she has been given powers by the US Government’s Department of Metahuman Affairs.

–REFERENCE: In Batman Vol. 3 #41—originally told in Superman Vol. 2 #9. Batman isn’t involved in this caper, but there’s no doubt that he hears about it. Joker tries his luck in Metropolis, kidnapping a bunch of people and putting them in lead-lined coffins all over the city. Despite being unable to see through lead with his x-ray vision, Superman simply scans the city and goes to each location where he can’t see, rescuing everyone.

–REFERENCE: In Flash Vol. 5 #21, Justice League of America Vol. 5 #7, Mister Miracle Vol. 4 #1, Blue Beetle Vol. 9 #11-12Adventures of the Super Sons #1, and Heroes in Crisis #5—originally told in “LEGENDS,” Justice League #1-6, and Justice League International #7-8. Following the death of Commander Steel and a smear-campaign by Darkeseid’s minion Glorious Gordon Godfrey, the Detroit-based Justice League disbands. (Commander Steel’s metallic corpse will be kept in storage by every incarnation of the JL, moving forward.) Batman joins scheming Max Lord‘s new Justice League International venture, which includes Martian Manhunter, Big Barda, Mr. Miracle (Scott Free), Rocket Red (Vladimir Mikoyan), Fire (Beatriz da Costa), Ice (Tola Olafsdotter), Dr. Fate, Green Lantern Guy Gardner, Black Canary, Dr. Light (Kimiyo Hoshi), Captain AtomBlue Beetle (Ted Kord), and Booster Gold. The JLI opens HQs at government embassy buildings in NYC, Paris, Moscow, Lisbon, Tokyo, Rome, Rio de Janeiro, Potsdam, and Canberra. This team will go on a variety of missions, some of which will simply have to be imagined on our timeline below. (NOTES: First, Max Lord is also head of the secret government organization known as Checkmate. Second, Vladimir Mikoyan is merely one—#7 to be exact—of several Rocket Reds, Russian soldiers in high-tech combat-suits. Third, Booster Gold, a hero from the future, is always accompanied by his floating robot companion Skeets. Fourth, Dr. Fate is linked to the immortal magick demigod known as Nabu, who is a charter member of the cosmic Lords of Order. (The Lords of Order are, naturally, enemies of the Lords of Chaos.) Fifth, Mr. Miracle is often accompanied by his diminutive chain-smoking manager Oberon Kurtzberg. Sixth, Blue Beetle, unlike in the Modern Age, is merely a part-time member of this team that only will interact with Batman a few times. From these team-ups, the Dark Knight will regard Blue Beetle as a highly-intelligent-but-emotionally-immature second-rate superhero. And seventh, Shazam—then known as Captain Marvel—was originally a member of this JLI team in the Modern Age. As per Shazam! Vol. 3 #1, Shazam doesn’t debut until much later.)

–REFERENCE: In Heroes in Crisis #7. Seeing that Booster Gold and Blue Beetle are chummy and also quite the incorrigible troublemakers, Batman begins keeping secret tabs on their extracurricular activities, which are usually harmless and situationally-comedic. Notably, Batman will sniff-out all of Booster and Beetle’s safe-houses.

–REFERENCE: In Green Lanterns #24—originally told in Justice League #5. A hot-headed Guy Gardner runs his mouth at a JLI meeting, which leads to Batman knocking him out with just one punch.

–REFERENCE: In Detective Comics #1000 Part 5 and Detective Comics #1000 Part 10. Early September. Batman, as he does every year on the anniversary of his parents’ murders, visits both Crime Alley (where his parents were killed) and the cemetery where his parents are buried.

–REFERENCE: In Dark Days: The Forge #1. Batman, having now worked closely with both Mr. Miracle and Big Barda, gains even more insight into the world of the New Gods. Mr. Miracle gives Batman a special method of communicating with both he and certain New Gods, should the Dark Knight need their assistance in the future.

–REFERENCE: In Action Comics #980 and Suicide Squad Vol. 5 #26-27. Batman meets government official Amanda Waller and learns some information about her clandestine program Task Force X, which controls the rotating super-villain covert-ops team known as The Suicide Squad. (Task Force X has existed in secrecy since the 1940s and has been operated by the US Government since that time.) Waller’s current Suicide Squad operations are based out of the Belle Reve Federal Prison in Louisiana.

–REFERENCE: In Flash Vol. 5 #21, Aquaman/Jabberjaw Special #1 Part 2, Justice League of America Vol. 5 #14, and Doomsday Clock #5-6—originally told in Millennium. Manhunter Robots—one of a couple failed policing ventures created by the Guardians of the Universe prior to the Green Lantern Corps—activate sleeper agents embedded within the superhero community in an attempt to take control of Earth. Notably, Rocket Red Vladimir Mikoyan reveals himself as an evil Manhunter, attacking the JLI from within. The Manhunters are defeated by dozens of heroes. Specifically, a bunch of heroes, including Green Lanterns Arisia Rrab and Kilowog, defeat the Manhunter Highmaster to save Earth. Afterward, Mikoyan’s Rocket Red #7 suit goes into the JL Trophy Room. A new superhero team, The New Guardians, debuts as well. The team consists of Harbinger, Extraño, Tom Kalmaku, Gloss, Floronic Man, Dreamer (Betty Clawman), Jet, and Ram .

–REFERENCE: In Red Hood and The Outlaws Vol. 2 Annual #1, All-Star Batman #10, and Batman Vol. 3 #56—originally told in “TEN NIGHTS OF THE BEAST.” Batman fights deadly Russian super-assassin KGBeast (Anatoli Knyazev). In order to evade capture, the Beast severs his own hand. Despite immediately resurfacing with a weaponized robot hand, Batman still defeats him.

–REFERENCE: In Detective Comics #957-958. Batman encounters Lady Shiva—Cassie Cain’s mother—for the first time.

–FLASHBACK: From Detective Comics #1000 Part 2. Batman fights Clayface (Basil Karlo) aboard a cruise ship that has just docked at one of Gotham’s harbors.

–FLASHBACK: From Harley Quinn 25th Anniversary Special #1 Part 2. Batman, Robin, and Batgirl bust Joker and Harley Quinn on Harley’s birthday. (This flashback—a memory narrated by Harley herself—is impossible to place error-free because it supposedly takes place at a time period where: one, Harley is still dating Joker; two, Harley will still be dating Joker a year from now; three, Batgirl is active; and four, Batgirl is wearing her Burnside costume.) So, how do we handle this one? It’s gotta go right here, obviously prior to the events of The Killing Joke, which means the Burnside costume has to be outright ignored.

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YEAR EIGHT (2010)
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–REFERENCE: In All-Star Batman #10. Bruce and Alfred visit Miami. Alfred takes notice of the construction boom that is going on in the city.

–FLASHBACK: From The Silencer Annual #1. Talia al Ghul sends her brainwashed League of Assassins agent (and lover) known only as The Silencer to Gotham on a mission to protect Batman from The Reaper, a hitman sent after the Dark Knight by Ra’s al Ghul. (This is a third Reaper, not to be confused with the previous two Reapers on our timeline.) The Silencer, using the cover name “Honor,” moves into a Gotham brownstone, meeting real estate broker Blake Guest. On her big night, the Silencer pauses to save a family from being mugged, which allows Batman to get the jump on her. They fight to a stalemate. The Reaper then shows up and injures Batman, but the Silencer chops the Reaper’s head clean off before fleeing into the shadows. Later, Honor has a pleasant exchange with Blake, taking his card. (She’ll later marry Blake and have a child with him.) Honor returns to Talia, who tells her that she plans on starting her own organization separate from her father’s. This organization will be known as Leviathan.

–REFERENCE: In ???. Batman takes in the diminutive mute hunchback Harold Allnut, a genius inventor and tech whiz. Harold lives temporarily in the Batcave, creating new costume upgrades and vehicles for the Bat-Family. Shortly thereafter, Harold leaves to live on a farm in New England.

–REFERENCE: In Detective Comics #999. February—Bruce’s birthday. As he does every year on his birthday, Batman runs Program 2.1, placing himself into a virtual world that challenges him by pushing him to his most extreme limits.

–REFERENCE: In Nightwing Vol. 4 #21 and Nightwing Vol. 4 #43. Bruce gives Dick a watch for his 18th birthday.

–REFERENCE: In Mother Panic #4, Mother Panic #8, and Detective Comics #969 Part 2. Batman fights the debuting Ratcatcher (Otis Flannegan), and knocks him unconscious before sending him off to prison. Ratcatcher will cross paths with the Bat-Family every once in a blue moon, and when he does, he will usually team with other villains. However, these super-villain team-ups won’t physically appear on our timeline below, so we’ll have to just imagine them sprinkled throughout the chronology.

–REFERENCE: In Doomsday Clock #6—originally told in Detective Comics #591, an Australian Aborigine vigilante named Umbaluru travels to Gotham to retrieve an ancient artifact stolen from his people during a massacre by White settlers. Upon arrival in the big city, the Aborigine warrior starts killing people. Batman gets involved, but, in the end, Umbaluru escapes without a trace.

–REFERENCE: In Detective Comics #982—originally told in Batman: The Cult. Immortal Christian preacher Joseph Blackfire obtains converts to his fanatical patristic sect by spiking homeless shelters and pantries’ food offerings with mind-altering drugs. These poor folks quickly become Deacon Blackfire’s insane cult of followers, helping him capture Batman. For a week, Batman is chained-up beneath Blackfire’s church where he is tortured and drugged. Batman eventually musters up enough strength to break free. Blackfire’s crazed followers then turn on and kill their own master.

–REFERENCE: In Red Hood & The Outlaws Vol. 2 #8. Batman busts Cornelius Stirk, a cannibal serial killer with mental-projection powers.

–REFERENCE: In New Talent Showcase 2017 #1 Part 2. Batman and Robin defeat the martial arts master King Snake (Sir Edmund Dorrance).

–REFERENCE: In Harley Quinn Vol. 3 #39—originally told in Batman: Shadow of the Bat #1-4 (“THE LAST ARKHAM”). In order to find out how Victor Zsasz keeps escaping Arkham Asylum, Batman goes into the belly of the beast, imprisoning himself with Jeremiah Arkham’s permission. Batman fights a bunch of his rogues, including newcomer Amygdala (Aaron Helzinger), before figuring out Zsasz’s escape route and busting him.

–FLASHBACK: From Detective Comics #1000 Part 11 and Detective Comics #1004. Young Astrid Arkham watches through a hole in an Arkham Asylum wall as Batman violently ends yet another prison riot. Astrid will secretly watch Batman from afar whenever he sets foot inside Arkham Asylum. Over time, she will grow to hate Batman.

–REFERENCE: In Trinity Vol. 2 #12, Detective Comics #965, Detective Comics #968, Detective Comics #987, New Talent Showcase 2017 #1 Part 1, Red Hood & The Outlaws Vol. 2 #23, Batman: Kings of Fear #2, and Batman Beyond Vol. 8 #26—originally told in “A DEATH IN THE FAMILY.” Robin learns that his mom, whom he thought died years ago, is actually still alive. Tracking her to Ethiopia, Robin finds her mixed-up with Joker. Robin and his mom are brutally murdered by Joker, who beats the former to death with a crowbar. Back in Gotham, a funeral is held and Batman puts the second Robin’s tattered costume on display in memoriam in the Batcave. The Dark Knight is emotionally shattered by Jason’s passing. (From this point forward, Batman will still take on young sidekicks, but he will question whether or not he’s helping or ruining their lives. Batman will be plagued with these thoughts for the rest of his life.) Unknown to the Bat-Family, Talia al Ghul digs up Jason’s corpse and revives him via Lazarus Pit. Jason, angry at both Batman’s failure to save him and his non-lethal position in regard to punishing Joker, won’t make his return for a couple years, choosing to train for the perfect revenge in the meantime. (As referenced in Red Hood: Outlaw #33, Jason will travel to the mystical “Thousand Acres of All” to train with Ducra and the warrior people known as The All-Caste.)

–REFERENCE: In Detective Comics #984. Alfred, who has always been enthusiastic about Batman’s teen sidekicks, now, in light of Jason’s murder, does a complete 180 degree turn. He doesn’t think Batman should use child soldiers anymore. Bruce and Alfred have a long discussion about the problematic nature of Batman using child soldiers. They will have many discussions about this topic, moving forward. These discussions won’t physically appear on our timeline—for the most part—and will have to simply be imagined scattered throughout the chronology, especially whenever a new sidekick comes along.

–REFERENCE: In Batgirl & The Birds of Prey #11, Doomsday Clock #2, Doomsday Clock #6, and Batman Vol. 3 #49—originally told in The Killing Joke. Joker kidnaps Commissioner Gordon and shoots Barbara Gordon in the spine. The sadistic Joker undresses Babs, takes pornographic pictures of her, and leaves her for dead. Thankfully, Babs is rushed to the hospital and stabilized, but she is permanently paralyzed from the legs down. Batman brings Joker to justice at his abandoned amusement park lair. As the cops arrive in the pouring rain, Batman throttles a laughing Joker and, due to the futility of their never-ending war, can’t help but laugh out loud as well. Things’ll never be the same after this.

–REFERENCE: In The Batman Who Laughs #3. Bruce reads an article about the troubled young genius that is James Gordon Jr, son of the famous Gotham top cop. Now thirteen-years-old, James Jr, who has been in and out of institutions for most of his life, has gained notoriety for his diabolical intellect, specifically knowledge of routes and mathematical combinations. James Jr has filled dozens of journals with random data and plans related to these routes and combos.

–REFERENCE: In Detective Comics #1000 Part 5 and Detective Comics #1000 Part 10. Early September. Batman, as he does every year on the anniversary of his parents’ murders, visits both Crime Alley (where his parents were killed) and the cemetery where his parents are buried.

–REFERENCE: In Flash Vol. 5 #21 and Doom Patrol/Justice League of America Special #1—originally told in Justice League International #19-21. Big Barda, Martian Manhunter, and Green Lantern G’nort go on a mission to deep space to rescue Mister Miracle from the interstellar villain Manga Khan. Meanwhile, Lobo joins the JLI, but is outed as a double-agent working for Manga Khan. He is kicked off the team and his hook and chain are put into the Justice League Trophy Room. Eventually, the whole JLI chases Manga Khan to Apokolips. After a fight against Manga Khan and a bunch of Parademons, an annoyed Darkseid teleports everyone away.

–REFERENCE: In Doomsday Clock #2, Doomsday Clock #5, and Batman Vol. 3 #68—originally told in Invasion. Several intergalactic alien races form a military alliance with the goal of eradicating all metahuman life on Earth (the planet deemed most threatening because it has the most metahumans). Secretly, The Dominators, evil leaders of the alien alliance, want to replicate the metagene and create their own super-warriors. (In addition to the Dominators, the alliance comprises the following alien races: Khunds, Thanagarians, Psions, Durlans, the Gil’Dishpan, the Warlords of Okaara, Citadelians, and Daxamites.) During the alien invasion, human scientists become aware of the metagene that causes superpowers, which exists in around 12% of the population. After several nations fall under alien control, dozens—including the JLI, the Doom Patrol, the New Guardians, Green Lantern Corps (Hal Jordan, Kilowog, and Medphyll), Robin, Superman, Wonder Woman, Aquaman, the Atom, Flash, Deadman, the Creeper, Power Girl, the Spectre, Animal Man, Hawk, Dove (Dawn Granger), Black Orchid, Swamp Thing, Amanda Waller, Max Lord, and General Wade Eiling—gather at a superhero summit to determine a plan of coordinated action. The war kicks into high gear, resulting in casualties on both sides, notably new Doom Patrol member Celsius. (Don’t worry, Celsius comes back.) Eventually, the war is won and the alien alliance is defeated, but not before the Dominators detonate a “Gene Bomb.” The resulting massive energy explosion causes widespread global death to aliens and humans alike. Interestingly, the Gene Bomb also causes some people to gain super powers, most notably Max Lord, who becomes telepathic. The Australian superhero known as The Tasmanian Devil is mutated by the Gene Bomb. Also notably, before their defeat, the Dominators do experiments on some humans, turning them into metahumans as well. These poor folks, known collectively as The Blasters, include Looking Glass and Snapper Carr. By the end of this episode, Batman has obtained a wealth of information about various extraterrestrial species, races, and planets.

–REFERENCE: In Doomsday Clock #5 and Adventures of the Super Sons #1—originally told in Justice League International #24 and Justice League Europe #1-10. A splinter Justice League group is formed in the wake of the recent invasion. Thus, the Justice League Europe is formed. The team, operating out of the former JLI embassies and a castle in England, consists of Animal Man, Captain Atom, Crimson Fox, Elongated Man, Flash, Power Girl, and Rocket Red Dmitri Pushkin. Elongated Man’s wife, Sue Dibny, is an honorary member. Batman, while still remaining on the JLI, is heavily involved in the organization of the JLE. Note that Crimson Fox is initially a pair of twin sisters, Vivian D’Aramis and Constance D’Aramis, who switch on-and-off in the costumed superhero role. Also note that this team will only last for less than a year before disbanding.

________________________________________________________________________________________

YEAR NINE (2011)
_____________________________________________________________________________

–FLASHBACK: From Detective Comics #965—and also referenced in Batwoman: Rebirth #1, Batman Beyond Vol. 8 #7, and Detective Comics #967. Originally told in “A LONELY PLACE OF DYING.” Batman, increasingly haunted by Jason’s death, becomes reckless to the point of sloppy—barely surviving regular patrols, losing fights, and badly hurting low-level opponents. After Batman struggles to defeat a pathetic copycat Ravager, the autodidactic Tim Drake, a boy-genius that has followed his favorite hero’s career (and been secretly stalking Batman) for most of his life, makes his presence known. Having long ago deduced the secret IDs of Batman and his first two Robins, a worried Tim approaches Dick at the circus and begs him to become Robin again to re-inspire his old mentor. Dick takes Tim to Wayne Manor and he explains his story to he and Alfred. Nightwing then teams-up with Batman for the first time to take on Two-Face. During the fight, the heroes wind up in dire straits. Tim dons Dick’s original Robin costume and gets a ride to the crime scene from Alfred! Tim, who has trained since he was very young, is able to bust Two-Face and save the lives of both Batman and Nightwing. Afterward, Bruce allows Tim to begin training to become the new Robin. Tim will train for the next six months.

–REFERENCE: In Deathstroke Vol. 4 #35. Bruce and Tim get to know one another. Tim talks about his love of Ignatius Paul Pollaky, a 19th century private detective.

–REFERENCE: In Detective Comics #999. February—Bruce’s birthday. As he does every year on his birthday, Batman runs Program 2.1, placing himself into a virtual world that challenges him by pushing him to his most extreme limits.

–REFERENCE: In The Batman Who Laughs #4-5. Blackgate Penitentiary (aka Blackgate Prison) opens a special wing for Arkham Asylum inmates that are transitioning from the lunatic ward to the regular criminal population. Batman will closely monitor this wing, moving forward. Batman also begins surveilling and familiarizing himself with the prison guards at Blackgate, especially its Adult Protective Services squad. This surveillance and familiarization includes not only building detailed files on the guards themselves, but also on their families. It’s likely that Batman initiates this protocol for Arkham Asylum’s staff too. In an unspecified incident in the Arkham Wing of Blackgate shortly after its opening, Batman teams-up with Blackgate APS officers David Harper, David Jimenez, Laurie Lenner, Pine, and Gantz.

–REFERENCE: In Harley Loves Joker #1—originally told in the Batman The Animated Series TV show. Batman rescues Catwoman from Kirk Langstrom’s mentor Dr. Emile Dorian, a Dr. Moreau analogue that does human-animal hybridization experimentation on a remote island with his young assistant Abel Cuvier.

–Wonder Woman Vol. 5 #22
This item occurs exactly eight months and seven years since Wonder Woman first left Themyscira. Wonder Woman volunteers to participate in a date auction for charity in Las Vegas. In attendance are Bruce—in full playboy persona, surrounded by women—and Lex Luthor. Both men bid top dollar, but Dr. Veronica Cale winds up spending the most dough, winning the date. Veronica secretly wants to analyze Wonder Woman’s powers on behalf of her organization Godwatch. After dinner, Veronica tells a sob story that leads Wonder Woman into battle against human-traffickers. During the fight, Veronica scans Wonder Woman’s metapowers and magick lasso. The next day, Wonder Woman visits and scolds Veronica, having learned that she is connected to the Cheetah and is up to no good.

–REFERENCE: In Batman Giant #1. Batman busts a small-time crook named Frank.

–Action Comics Special #1 Part 2
Late April. Lois Lane and Clark Kent perform comedy routines at the White House Correspondents’ Association Dinner, with Lois skewering President Barack Obama pretty hard on his use of indiscriminate drone strikes in Africa. Batman does security duty, watching from the rafters. Flash, Wonder Woman, and Aquaman are guests, seated near the POTUS. Clark roasts attendee Lex Luthor by making fun of his early costumed super-villain days and showing video of Superman busting Luthor from nearly a decade ago. Afterward, an angry Luthor calls his people and says he is running for president in the next election. NOTE: This is an interesting item to place. Writer Mark Russell seems to be spoofing the White House Correspondents’ Dinner from late April of 2011, in which President Obama and Seth Meyers ripped Donald Trump a new one. As one of many apocryphal stories about Trump deciding to run for office goes, Trump’s fragile ego was so crushed that he decided then-and-there to throw his hat into the ring as revenge. In Russell’s New Age DCU version, Clark is a stand-in for Meyers and Luthor is a fitting stand-in for Trump. Also worth mentioning, it would seem that Obama’s drone strike usage, in the DCU, was a mainstream news story earlier in the DCU than it was IRL. The Washington Post first reported extensive details of drone strikes in October 2012, but here we are, warts and all, in April 2011. At the end of Russell’s tale, Luthor does indeed tell his people that he’s going to run for office. And Luthor certainly will.

–REFERENCE: In Action Comics Special #1 Part 2 and Action Comics #1004. Lex Luthor publicly announces his candidacy for the Presidency and begins campaigning. Luthor will eventually choose Clark Kent’s childhood friend Pete Ross as his Vice Presidential partner. Ross is married to another childhood friend of Clark’s, his ex-girlfriend Lana Lang.

–REFERENCE: In Detective Comics #957, Detective Comics #963, and Detective Comics #971—originally told in Detective Comics #609-609 (“ANARKY IN GOTHAM CITY”). Batman defeats teenage left wing anti-hero Anarky (Lonnie Machin), who hides beneath a large red cloak, holding his mask on a stilt above his head, in order to make himself look taller and hide his age.

–REFERENCE: In Batgirl Vol. 5 #24. Batman busts members of one of Gotham’s longest-running biker gangs, The Street Demonz.

–REFERENCE: In Batman: Lost #1—originally told in Batman #452-454 (“DARK KNIGHT, DARK CITY”). Riddler, possessed by Barbatos, tricks Batman into going through a series of syncretist rituals that lead him to a hidden tomb. There, Batman witnesses hazy vision of 1765 in which several prominent figures, including Thomas Jefferson and Thomas Wayne (Simon Hurt), engage in an occult ritual to summon Barbatos. Hurt sacrifices a young woman named Dominique and considers the summoning a success, coming into contact with the defeated Hyper-Adapter in bat form (which he mistakes for the actual Barbatos). Hurt feasts upon the flesh of the Hyper-Adapter, which endows him with extended life/semi-immortality. Unknown to Hurt and company in 1765, Barbatos has used them as part of an opening rite of his “Mantling” ritual. The City of Gotham is now prepped to become the place of his arrival in just over 250 years’ time. After the vague and confusing flashback vision ends, Batman can’t quite make sense of it. Despite having just witnessed the origin story of Simon Hurt and a key part of Barbatos’ plan, Batman has no clue what this hallucinatory trip was all about. Nevertheless, the Caped Crusader finds the skeletal remains of Dominique and gives her a proper burial.

–REFERENCE: In Doom Patrol/Justice League of America Special #1—originally told in Justice League Quarterly #2. Skyscraper-tall cosmic designer Mr. Nebula—a former student of Manga Khan’s—arrives to give Earth a gaudy makeover, bedizining up a colossal mess that Batman and the other superheroes are forced to clean up.

–REFERENCE: In Detective Comics #964, Detective Comics #967, and Detective Comics #970—originally told in Detective Comics #618-621 (“RITE OF PASSAGE”). Anarky (using the codename “Moneyspider”) is able to strike from Juvenile Hall, using his hacker skills to online-transfer a ton of cash from big businesses and international banks to charitable organizations. Thanks to some ace detective work by Tim Drake, Batman is able to trace the hacks to Moneyspider, putting a stop to Anarky’s illegal (albeit revolutionary) scheme. However, with this bit of good news comes unfortunate bad news. Tim’s parents, millionaire industrialists Jack Drake and Janet Drake, have been kidnapped by The Obeah Man. Batman flies down to Haiti to save them, but is only able to rescue Jack. Janet dies and a funeral is held.

–REFERENCE: In Batwoman: Rebirth #1, Batman Beyond Vol. 8 #7, Detective Comics #965, Detective Comics #975, and Flash Vol. 5 #64. July. Tim Drake finishes his training and becomes the third Robin, donning a costume designed for him by Alfred. Tim will be the most hopeful Robin yet, focused on social justice more than any other superhero before. He will often speak to Batman about progressive ideas that involve new methods of crime-fighting in regard to organization and logistics in an attempt to influence his mentor just as much as the Caped Crusader has influenced him.

–REFERENCE: In Detective Comics #974 Part 2. Batman tells his new Robin how similar they are in personality and drive. This is definitely true as Tim is more like Bruce than the previous Robins. Batman, with admiration, will often remind Tim how alike they are, moving forward.

–NOTE: In Doomsday Clock #5. Despite still not remembering the original Teen Titans lineup thanks to a global mind-wipe, Nightwing—as if by fate (or maybe because costumed adventuring teens will always be drawn to one another)—starts a “New Titans” venture. The group features himself, Cyborg, Jericho (Deathstroke’s son Joseph Wilson), Arsenal, Starfire, Changeling, Donna Troy, Green Lantern Kyle Rayner, Red Star, and Pantha. Shortly after forming, Team Titans (a group of teenage heroes from the future) time-travel back to the present and begin involving themselves in the adventures of the New Titans. Terra II (a clone of the original Terra) is a member of Team Titans, who will quickly become a de-facto member of the New Titans as well. In the Modern Age, Mirage was also a member of the New Titans/Team Titans, but she is not in the New Age. This New Titans venture will only last for a few months.

–Detective Comics #1000 Deluxe Edition Part 13
Following a tip, Batman busts up a big drug deal that the Ventriloquist (with Scarface) is facilitating. Batman busts the dealers and puts a tracer on the Ventriloquist’s fleeing car. Upon returning to their drug mansion, Ventriloquist and Scarface find Anarky, who is there filming an activist video series about the wealthy “public enemies” of Gotham. Anarky is quickly captured, but Batman crashes into the palatial estate, rescuing the young vigilante and busting the Ventriloquist and his henchmen.

–REFERENCE: In Doomsday Clock #5 and Year of the Villain #1 Part 2—originally told in Suicide Squad #59-62 (“LEGERDEMAIN”). The ex-dictator of Qurac, Hurrambi Marlo, is held at the Guantanamo Bay-esque Blood Island. Israeli and Arab metahuman teams try to get to Marlo first—the former trying to assassinate, the latter trying to rescue). (The Israeli team is called Hayoth, consisting of Colonel Hacohen, Dybbuk, Judith, Ramban, and Golem. The Arab team is called The Jihad, consisting of Agni, Badb, and Piscator.) Meanwhile, Batman goes to confront Amanda Waller regarding a missing Atom. While at her government office, he runs into Barbara Gordon, who, despite being paralyzed from the waist down and confined to a wheelchair, is currently working with Task Force X! Waller and Babs tells Batman to piss off. Shortly thereafter, Batman, Superman, and Aquaman go to Blood Island searching for the Atom. There, the heroes clash with Hayoth, the Jihad, and the Suicide Squad—which currently includes Deadshot, Captain Boomerang, Count Vertigo, Poison Ivy, Nightshade, Bronze Tiger, The Thinker, and Nemesis (Tom Tresser). The Atom returns, revealing that he had gone undercover to expose a CIA plot, which involves setting up the four-way war on Blood Island and delivering Marlo back into the hands of the Quracis. The messy political conflict comes to a messy and unsatisfactory end for all parties involved.

–REFERENCE: In Deathstroke Vol. 4 #41Detective Comics #644-646 (“ELECTRIC CITY”). Batman fights the debuting Electrocutioner (Lester Buchinsky).

–REFERENCE: In Detective Comics #972—originally told in Batman #486. Batman defeats one-shot super-villain Metalhead, a spiky maniac wearing an all-black S&M ensemble.

–REFERENCE: In Batman Vol. 3 #23—originally told in Batman #487. Batman saves Commissioner Gordon’s life from master assassin Headhunter, whose MO is to put two bullets in each victim’s head at close range. After fighting and chasing after him, Batman busts Headhunter, taking notice of an extremely rare white caiman crocodile tooth necklace that the super-villain wears.

–REFERENCE: In Batgirl & The Birds of Prey #11-12 and Year of the Villain #1 Part 2. Barbara Gordon, paralyzed from the waist down and confined to a wheelchair, decides that she’s not done being a superhero. She takes leave of her gig with Task Force X and becomes the Bat-Family’s resident super-hacker and information-dispatcher, Oracle. As Oracle, Babs also leads her own superhero group known as the Birds of Prey, which features Black Canary and rotating cast of other female heroes. Oracle will also work as an unofficial remote-investigator for the GCPD.

–REFERENCE: In Justice League: No Justice #2. Batman becomes aware of Brainiac’s cloned son, Vril Dox 2.0 (aka Brainiac 2.0). The Dark Knight is likely briefed about Vril Dox II by Superman. Batman and Vril Dox 2.0 never interacted with one another in previous eras, so there’s no reason to assume they do in the New Age either. Suffice to say, Batman would definitely know about the guy.

–REFERENCE: In Dark Days: The Forge #1 and Doomsday Clock #5. Batman’s Outsiders disband. A new version of the team—still operating under the same mission to explore the “dark metal” mystery, but operating more independently from Batman—is formed. This version of the team includes Sebastian Faust, Technocrat, Charlie Wylde, the Eradicator (currently merged with Dr. David Connor), Dervish, Terra II (a clone of the original Terra), and Dr. Light (Kimiyo Hoshi). These Outsiders will continue going on unspecified missions and investigating the “dark energy” signature found in geological anomalies across the globe.

–REFERENCE: In Justice League of America Vol. 5 #7, Doomsday Clock #5-6, and Heroes in Crisis #3—originally told in “BLOODLINES.” The Bat-Family—along with Superman, Robin, Vril Dox II, Lobo, Deathstroke, Etrigan, Elongated Man, Lionheart, Gunfire, Anima, the New Titans, Team Titans, the JLI (including new member Tasmanian Devil), and others—fights against the Xenomorph-like Bloodlines Parasites (Angon, Gemir, Glonth, Lissik, Pritor, Slodd, and Venev), which suck people’s spinal fluid out of their bodies, either killing them or turning them into metahumans with random powers. Lissik and Venev create the super-villain Terrorsmith, who is defeated by Wonder Woman’s Justice League. All the heroes, including a handful of new ones inadvertently created by the Bloodlines Parasites, combine to defeat and kill the Bloodlines Parasites.

–REFERENCE: In Flash Vol. 5 #21. The JLI disbands. Several items are placed into the JL Trophy Room, including: one of Blue Beetle’s Bug-ships, some of Big Barda’s weapons (including her original Mega Rod), Dr. Fate’s helmet (a replica or one of several?), and Skeets’ original shell. Shortly thereafter, a new Wonder Woman-led Justice League is formed (sans Batman or Superman, but featuring mostly ex-JLI members). Simultaneously, the UN forms a splinter branch of the Justice League, which is led by Martian Manhunter and will utilize a rotating roster of members. This splinter branch is called the Justice League Task Force.

–FLASHBACK: From Detective Comics #1000 Part 2. Batman fights Onomatopoeia.

–FLASHBACK: From Batman Beyond Vol. 8 #15, Detective Comics #1000 Part 2 & Detective Comics #1000 Part 11—and also referenced in Batman Vol. 3 #17, Detective Comics #987, and Batman: Kings of Fear #2. Originally told in Batman: Vengeance of Bane #1 and the “KNIGHTFALL,” “KNIGHTQUEST,” and “KNIGHT’S END” story-arcs. New super-villain Bane (King Snake’s son) makes his presence known publicly in Gotham, threatening Batman. After releasing all of Arkham’s inmates, Batman and the Bat-Family wear themselves down re-jailing all of them. Batman defeats Bane’s top henchmen Bird, Trogg, and Zombie, before finally taking on Bane himself. Pumped full of Venom, Bane crushes a weakened Batman, breaking his spine. Bane instantly becomes the king of the Gotham Underworld. We have to assume that, due to the severity of his spinal injury, Batman is out of action for an extended period. But as he did in the Modern Age and New 52, the Caped Crusader must make a recovery faster than normal. Some metahuman healing power, magick, or science fiction-type event must occur, helping Bruce heal up in mere months. After re-training his body, Batman has a return match with Bane and defeats him.

–REFERENCE: In Trinity Vol. 2 #13. Following his victory over Bane, Batman begins fine-calibrating the chemical darts for his tranquilizer gun, noting how many are necessary to take down specific foes. For instance, three darts are (or should be) enough to take down Bane.

–Batman: Kings of Fear #1-3[14]
Batman busts Penguin, who is sentenced to a short stay in Arkham Asylum, marking a rare moment he sees jail time (and one of the rare times he goes to Arkham). Later, Batman captures an escaped Joker and drives him back to Arkham. Just as Batman is about to leave, an alarm rings and a bunch of inmates get loose. Batman kills the lights and, with the advantage of fighting in the dark, is able to defeat Mr. Freeze, Killer Croc, Bane, Riddler, Poison Ivy, Two-Face, Penguin, and Joker. Scarecrow, however, makes it out of the building with an Arkham guard, Kenneth Rhee, as a hostage. Scarecrow then sprays Batman in the face with Fear Gas to make his escape. When Batman comes-to, he visits Rhee’s apartment and speaks with his rentier. Later, after busting some smalltime drug pushers, Batman finds himself face-to-face with Scarecrow and, once again, succumbs to Fear Gas exposure. Thus begins a night of off-kilter patrolling for Batman while Scarecrow tags along, continuously re-dosing the Dark Knight with Fear Gas as he goes along. Batman goes the whole night unable to determine whether or not his routine patrol experiences are real or hallucinations. Eventually, Scarecrow guides the Caped Crusader to the location where he’s detained Rhee.

–Batman: Kings of Fear #4-6
As Commissioner Gordon kicks ass all over town in an effort to locate Scarecrow’s hidden lair, Batman hallucinates, trapped under the dizzying spell of a new strain of Fear Gas. While on the outside, Batman remains poised and silent, inside he faces turmoil, envisioning that Scarecrow has gained access to his mind. In his dream, Batman talks to Scarecrow self-reflection and crimefighting before admitting that his main unrequited love is the city of Gotham itself. Batman convinces himself that almost all his rogues would be good people if not for his own influence on them. Batman also convinces himself that his entire war on crime is regressive, right wing, and draconian, citing that he should have instead used his vast wealth to build a more utopian Gotham. Batman is making a lot of legit points about himself here. Batman snaps out of his vision by hulking-up and giving him self a double-dose injection of Fear Gas antidote serum. He then thrashes Scarecrow just as Commissioner Gordon finds him. Batman drives Kenneth Rhee and a detained Scarecrow back to Arkham. During the ride, Batman fingers Rhee as Scarecrow’s accomplice, but allows him to walk free. Back at Arkham, Batman runs into a doctor that he saved from a mugging five years ago. She tells him that her entire family owes him their lives, citing that she also scared her current husband, former crook Sammy Sanchez, straight. The doc then tells Batman a fun Bat-fact to help keep his chin up: while the lunatic super-villains constantly break-out and cause endless chaos, the recidivism rate of non-costumed criminals busted by Batman is only 2%. Back home, Batman chats with Alfred about how Scarecrow got into his head and made him doubt himself. Alfred gives him a pep-talk and tells him that Batman has always been a necessary force for good in the city and that any spin on that is total bunk. Batman settles-in to check junk e-mails from Lucius Fox, but soon heads back out to quell an escape-riot at Blackgate Penitentiary.

–REFERENCE: In Action Comics #1008The Green Lantern #5, and Doomsday Clock #10—originally told in Zero Hour: Crisis in Time. When alternate universe heroes and villains begin appearing on Earth-0, the superhero community discovers that time itself is being erased and various alternate realities are merging into one timeline. Metron and Waverider announce that the architect of this “Crisis in Time” aka “Crisis II” is none other than two heroes that have gone insane: Hawk (now calling himself “Extant”) and Hal Jordan (who has been taken over by an evil yellow energy symbiote called Parallax. In NYC, all the heroes defeat Extant and the possessed Hal, ending the threat of Parallax. After the dust settles, Wonder Woman moves the main branch of the JL into a new satellite HQ constructed from the remains of a ship she has claimed as a prize from besting the alien super-villain Overmaster.

–REFERENCE: In Bane: Conquest #2. Batman fights the underground martial arts gang known as The Monkey Fist Cult (aka The Brotherhood of the Monkey Fist), which is led by the deadly assassin Silver Monkey.

–REFERENCE: In Detective Comics #1000 Part 5 and Detective Comics #1000 Part 10. Early September. Batman, as he does every year on the anniversary of his parents’ murders, visits both Crime Alley (where his parents were killed) and the cemetery where his parents are buried.

–REFERENCE: In Dark Nights: Metal #1—originally told in Sandman Vol. 2 #71. Morpheus aka The Sandman aka Dream of the Endless dies, allowing Daniel Hall to become the new Dream. Many of Earth’s superheroes, including Batman, attend Morpheus’ wake (although they do so only in dreams and have no recollection of it afterward).

–REFERENCE: In Batman Vol. 3 #37—originally told in Extreme Justice #0-1 and Extreme Justice #16. Batman has nothing to do with this item, but he, like the rest of the world, would be well aware of what occurs. The JL (led by Wonder Woman) and the JL Task Force (led by Martian Manhunter) still have the full backing of the UN. Frustrated that he’s been left out of the action, Captain Atom forms a third unsanctioned branch of the Justice League. This group is nicknamed Extreme Justice and features notable sidekick team members The Wonder Twins (Zan and Jayna). Batman never meets the Wonder Twins, who are ten-year-old shapeshifters from the planet Exxor. The Wonder Twins are only around for a very brief period of time before returning to their home planet, but they make quite a splash and are beloved fan favorites across America.[15]

–REFERENCE: In Bane: Conquest #12—originally told in Batman: The Vengeance of Bane II. Bane is a shadow of his former self, wasting away in Blackgate Penitentiary. (He was transferred there from Arkham Asylum.) In fact, he’s gotten so soggy that fellow inmate KGBeast kicks the shit out of him just for fun. After suffering this humiliation, Bane decides to get back into shape. Bane talks to a therapist about his horrible childhood growing up in a Santa Priscan prison, and how the only positive thing in his life was his prized teddy bear. Bane’s therapist gets him a teddy bear as a gift. A revitalized Bane, having earned KGBeast’s respect, gets his help to fly the coop. Bane then meets with Batman and helps him bust some Venom dealers. Bane tells Batman that he was once an innocent child, and he will no longer be driven by hate. Batman lets Bane go, and the latter departs the US in search of his father, King Snake.

–REFERENCE: In Harley Quinn Vol. 3 #61—originally told in Detective Comics #691-699. New vigilante Lock-Up (Lyle Bolton) begins capturing super-villains—such as Killer Moth, Allergent, and Two-Face—locking them up in his own personal torture chamber. Batman, Robin, Nightwing, and Commissioner Gordon bust Lock-Up.

–REFERENCE: In Justice League of America Vol. 5 #21—originally told in Aztek: The Ultimate Man #6-7. Batman tracks an escaped Joker to Vanity, OR. There, the Caped Crusader teams with Aztek to defeat Joker.

–REFERENCE: In Flash Vol. 5 #21, Justice League Vol. 3 #39, Green Arrow Vol. 6 #31, and Adventures of the Super Sons #1—originally told in JLA #1-4 (“NEW WORLD ORDER”). The Justice League disbands. In its place, the team reforms as the Justice League with a new stronger “Big Guns” lineup—Batman, Superman, Wonder Woman, Martian Manhunter, Green Lantern Kyle Rayner, and Aquaman (who has a temporary prosthetic harpoon hand, having recently lost his hand in battle). (Note that the JL Task Force and Extreme Justice still exist, but they will both quietly disband in a few months.) The first threat the new “Big Guns” JL deals with is the White Martian group known as The Hyperclan (Armek, Protex, Primaid, and ZüM). The Hyperclan destroys the JL Satellite, but are eventually defeated. (As usual, all the JL trophies are saved.) After defeating the Hyperclan, the JL keeps the robotic head of Armek, along with the costumes of Protex, Primaid, and ZüM. All of these items will eventually wind up in yet another new JL Trophy Room. In fact, following the defeat of the Hyperclan, the new JL constructs a massive HQ on the Moon known as The Watchtower, complete with all the amenities, including a trophy room.

–REFERENCE: In Justice League Vol. 4 #1. Now that the Earth’s superheroes have a permanent presence on the Moon, Batman sees the entire lunar surface as a potential battlefield or target. Thus, the paranoid Dark Knight secretly plants bombs all over the Moon. These explosives, strong enough to destroy the entire Moon, will act as a last-ditch emergency failsafe.

–REFERENCE: In Suicide Squad Vol. 5 Annual #1—originally told in Scare Tactics #11. When one of the members of Scare Tactics, a teenage pop group comprised only of metahumans and monsters, turns up dead in Gotham, Batman is on the case and interrogates the remaining members of the band—werewolf Fang, vampire Scream Queen, and muck monster Gross-Out. Eventually, Batman learns that the “murder” was done by Gross-Out but as an assisted suicide. Scare Tactics then goes from band to superhero trio.

–REFERENCE: In Harley Quinn Vol. 3 #39. Batman busts husband-and-wife assassin duo Gunhawk (Liam Hawkleigh) and Bunnyhawk.

–REFERENCE: In Flash Vol. 5 #36. Batman busts the cowboy-themed sibling robbers known as The Trigger Twins (Tod Trigger and Tad Trigger).

–REFERENCE: In Batman Secret Files #1 Part 3. Batman makes his first patrol of Gotham’s poorest neighborhoods, the mostly African-American populated locale known as The Hill. Batman will rarely visit the Hill, unless he is shaking down corrupt GCPD cops. The few visits to the Hill that Batman will undertake in the future will happen invisibly on our timeline below.

–REFERENCE: In The Green Lantern #4-5—originally told in “THE FINAL NIGHT.” A baby Sun-Eater (Starbreaker’s alien species) arrives in the Milky Way Galaxy, threatening all life on Earth. While adult Sun-Eaters appear as regular humanoids (à la Starbreaker), larval Sun-Eaters are massive amorphous Black Holes capable of devouring entire stars whole.[16] This particular infant Sun-Eater immediately engulfs the sun, causing the Earth to plummet into darkness. As riots begin all over the panicked planet, the superhero community—including relative newcomer Alpha Centurion—buckles down to maintain order. While the Bat-Family protects Gotham, Batman and a drained Superman bust Vandal Savage in Paris. Batman also busts a rampaging Man-Bat. Hal Jordan, using the power of Parallax, then single-handedly destroys the Sun-Eater, saving the Earth, but at the cost of his own life. Having gone over a week straight without sunlight, Superman seemingly loses his powers completely. A funeral is held for Hal.

–REFERENCE: In Justice League of America Vol. 5 #29 Epilogue and Adventures of the Super Sons #2-3. As a reaction to having not gotten any sunlight for over a week (during the previous “Final Night” episode), Superman’s Kryptonian physiology unexpectedly changes him into a blue electromagnetic energy being. Blue Superman dons a new cape-less “electric” containment-suit costume and continues his superhero adventures with a new looks and slightly altered power set. Note that, in the Modern Age, Superman Blue was a thing for both a full in-story calendar year and a full year’s worth of publications as well. It is unknown how long Superman Blue keeps his electric look in the New Age, but it might be for a much shorter time period. Suffice to say, whenever his electric powers fade away, he will immediately split into two separate energy forms (blue and red) before returning back to normal (and to his prior uniform).

–REFERENCE: In The Green Lantern #5—originally told in The Spectre Vol. 3 #62. Detective Jim Corrigan dies, leaving the Spectre host-less. Batman attends Jim Corrigan’s funeral. (Don’t forget, Batman still has no idea that Corrigan was ever linked to the Spectre.)

–REFERENCE: In Flash Vol. 5 #21, Dark Days: The Forge #1, and Justice League Vol. 4 #1—originally told in JLA #11-15 (“ROCK OF AGES”). Lex Luthor forms a new Injustice Gang featuring himself, Joker, Ocean Master (Orm Marius), Mirror Master II (Evan McCulloch), Circe, and Dr. Light (Arthur Light). The new Injustice Gang debuts by threatening the Justice League with the cosmic-powered Philosopher’s Stone, alternately known as the Worlogog, in which part of the Source resides. Metron introduces the JL members to the android Hourman from the 853rd century and shows them how to deal with Luthor and his cronies. Plastic Man officially joins the JL roster, helping to defeat Luthor and the Injustice Gang on his very first mission with the team. Afterward, the Worlogog goes into the JL Trophy Room. Luthor is able to distance himself from any illegalities following this affair.

–REFERENCE: In Flash Vol. 5 #21 and Justice League Dark Vol. 2 #1—originally told in JLA: Paradise Lost. Fallen angel Zauriel and the Justice League get stuck in the middle of a war between Heaven and Hell as the fallen angel Asmodel teams with Neron (King of Hell) to battle the empyrean seraphim. The war ends when Neron begins infighting with Asmodel. Afterward, Zauriel becomes the newest member of the JL. Zauriel’s original cloak and flaming sword will go into the JL’s Trophy Room when he eventually goes back to Heaven.

–REFERENCE:In Year of the Villain #1 Part 2—originally told in JLA Secret Files and Origins #2 Part 1. The new “Big Guns” JL holds a membership drive to update its roster to: Superman, Batman, Wonder Woman, Aquaman, Martian Manhunter, Flash (Barry Allen), Kyle Rayner, Plastic Man, Zauriel, Steel (John Henry Irons), and Oracle. Note that, in the Modern Age, Huntress (Helena Bertinelli) was also recruited and Flash was Wally West. These things are not true in the New Age.

–REFERENCE: In Flash Vol. 5 #21—originally told in JLA #16-17. The new “Big Guns” Justice League is taken down by the debuting Prometheus, who infiltrates Watchtower security. Catwoman, while attempting to steal from the Watchtower, winds up saving the day, defeating Prometheus, who retreats to Limbo (aka Purgatory aka The Ghost Zone).

–REFERENCE: In Flash Vol. 5 #21—originally referenced in JLA Secret Files and Origins #2 Part 2. The Justice League acquires a Kirby Dot from the illustrious Professor Kirby! The Kirby Dot goes into the JL Trophy Room!

–REFERENCE: In the second feature to Harley Quinn Vol. 3 #22-25. Batman encounters The Wonderland Gang, a Lewis Carroll-inspired crime group that includes Mad Hatter, Tweedledum, Tweedledee, The Carpenter (Jenna Duffy), The Lion, The Unicorn, The Walrus, and March Harriet (aka March Hare). The Carpenter is responsible for constructing the gaudy hideouts of most of the super-villains in Gotham.[17]

–FLASHBACK: From Young Justice Vol. 3 #5—and referenced in Young Justice Vol. 3 #6 and Action Comics #1006. Originally told in Young Justice: The Secret #1JLA: World Without Grownups #1-2, and Young Justice #1-6. After the teenage super-villain Bedlam exiles all adults to an alternate reality, Robin assembles a bunch of teen superheroes to get them back. With the blessing of the Justice League, Robin officially forms a new teenage hero team called Young Justice. The team comprises Robin, new Wonder Girl (Cassie Sandsmark), Impulse (Bart Allen), Arrowette, Secret, Red Tornado (the team’s elder mentor), and Superboy (a clone of Superman and Lex Luthor named Conner Kent, who has some of memory implants of Clark Kent’s youth). Young Justice makes the old Secret Sanctuary in Happy Harbor its primary HQ. One of their first missions is besting Despero (with some help from the JL). Young Justice will last less than a year before disbanding and getting erased from everyone’s collective memory. This memory erasure seems to happen to DC’s teen groups quite a bit, doesn’t it?

–REFERENCE: In Harley Quinn Vol. 3 #58. At a water park, Harley Quinn whacks Batman in the face with a large pan of lasagna.

–REFERENCE: In Flash Vol. 5 #21, Justice League Vol. 4 #1, and The Unexpected #2—originally told in “DC ONE MILLION.” The Justice Legion-A (the Justice League from the 853rd century) appears in the Watchtower to invite the JL to a ceremony that will see Superman (still alive in the 853rd century and godlike) awaken from a long hibernation inside the sun). But thanks to the scheming of Vandal Savage and Solaris, the JL gets trapped in the future while a nano-virus spreads across the entire present day Earth. With Batman stuck in the future, the Batman of the 853rd century teams-up with Nightwing, Robin, and Alfred to take down some baddies, including Firefly (Garfield Lynns). Future Batman realizes the only way to stop Solaris in the future is to construct the evil AI now, which they do, saving the present day. In the 853rd century, Batman winds up on the prison (dwarf) planet of Pluto where he learns from Robin The Toy Wonder (a robot Robin) that this era’s Batman is warden. After the JL defeats a bunch of future villains, Solaris is tricked—thanks to the JL’s machinations in the past—into giving a Green Lantern power ring to the sun-emerging future Superman, who uses it to defeat Solaris for good. After the ceremony, our heroes return to present day. Future Hourman decides to live in the present day, joining the JL for a brief spell. Considered a nuisance by Batman, Hourman mostly interacts with other heroes, using his massive ornate Timeship to go on time-traveling adventures. At the end of his JL tenure, Hourman’s Timeship goes into the JL Trophy Room.

–REFERENCE: In Doomsday Clock #5-6—originally told in JLA #24-26. While the Justice League was pre-occupied with the events of “DC One Million,” Vandal Savage nuked an undefended Uruguay. Fearing something like this could happen again, the US Government creates its own military superhero team (comprised of international heroes) known as The Ultramarine Corps. The team consists of Vixen, the new Knight (former Squire Cyril Sheldrake), the new Squire (Beryl Hutchinson), Goraiko, and a few others. The Ultramarines team-up with the JL to defeat a rogue now-super-powered General Wade Eiling. Afterward, the Ultramarines are re-christened as The International Ultramarine Corps.

–REFERENCE: In Batman: Prelude to the Wedding Part 2 – Nightwing vs Hush #1. Superman has long used a bunch of subservient Superman Robots—identical android copies of himself—to help preserve his secret ID and to work with him on special cases. When the Lord of Order known as Dominus takes over Superman’s mind, he causes the Man of Steel to activate all his Supermen Robots to police the globe with an iron fist. When the public turns on Superman, the Justice League exposes Dominus’ plot, frees Superman, and defeats Dominus. The Superman Robots go back into storage in the Fortress of Solitude. Superman will use them sparingly, moving forward.

–REFERENCE: In Teen Titans Vol. 6 #26, The Batman Who Laughs #6, and Dial H for Hero #4. Batman builds and programs several Batman Robots to act as a sentry guards for the Batcave and for select JL properties. It’s likely these Batman Robots are based off of Superman’s Superman Robots. Batman builds other robotic heroes as well, including a Vibe Robot, Booster Gold Robot, Dr. Fate Robot, Fire Robot, Ice Robot, Black Canary Robot, Elongated Man Robot, Zatanna Robot, Firestorm Robot, Hawkgirl Robot, Flash Robot, John Stewart Robot, Guy Gardner Robot, Wonder Woman Robot, Martian Manhunter Robot, and Aquaman Robot. These robots, along with another Batman Robot and Superman Robot, will guard the old closed-up JL HQ in Detroit.

–REFERENCE: In Doomsday Clock #6 and Doomsday Clock #9—originally told in The LAW (Living Assault Weapons) #1-5. When the super-villain known as Avatar takes down the entire Justice League, the US Government forms a super-team known as The Living Assault Weapons (The LAW). The LAW is comprised of Blue Beetle, Captain Atom, Nightshade, The Question (Vic Sage), Sargent Steel, Peacemaker (Christopher Smith), and Judomaster (Rip Jagger). The LAW rescues the JL and defeats Avatar, who is unmasked as Judomaster’s former sidekick Tiger.

–REFERENCE: In Nightwing Vol. 4 #22, Teen Titans Vol. 6 #23, and Batman Giant #6—originally told in “JLAPE.” King Solovar, leader of Gorilla City, is assassinated and replaced by King Ulgo, secretly a mind-controlled puppet of Gorilla Grodd. Ulgo temporarily turns the JL into apes. After reverting back to normal, Batman—along with Nightwing—defeats Gorilla Grimm and Lady Vic, who are running a Gotham smuggling operation that sells high-tech Gorilla City weapons on behalf of Grodd. Ulgo is soon dethroned and Solovar’s son Nnamdi becomes the new king. While unspecified, Batman and Aquaman anger new King Nnamdi upon meeting him. Nnamdi will hold a personal grudge against Batman for the next seven years.

–REFERENCE: In DC’s Beach Blanket Bad Guys Summer Special #1 Part 10—originally told in JLA: Earth 2. After meeting Alexander Luthor, the number one superhero of the Antimatter Earth aka Earth-3, the Justice League helps him fight their Earth-3 counterparts: the evil Crime Syndicate of Amerika (dictator Ultraman, his cuckolding partner Superwoman, drug-addicted Johnny Quick, Batman’s counterpart Owlman), and Hal Jordan’s counterpart Power Ring. (Power Ring’s cosmic ring contains a sliver of “First Lantern” Volthoom’s soul, making the ring itself a sort of evil sentient Volthoom entity.) After fighting to a stalemate on both Earth-0 and Earth-3, the two teams reluctantly join forces to defeat Brainiac.

–FLASHBACK: From Justice League Vol. 3 #37. The Justice League, with Hal Jordan and Martian Manhunter, defeat Shaggy Man in East St Louis. During the tumultuous battle, the heroes save a teenager named Joshua Andre Christian (aka Diesel aka Deez). One of Deez’s unnamed friends suffers severe injuries to his legs when falling debris hits him. Note importantly that this flashback shows just about every hero wearing incorrect anachronistic costumes. Ignore all their looks.

–REFERENCE: In Doomsday Clock #2. The Wayne Enterprises Board of Directors orders Bruce to take a psych exam. Bruce is honest during the session, raising many red flags about his state of mind. After putting the Board at ease, the Board demands, for insurance purposes, that Bruce take an annual psych exam. Lucius Fox has Bruce agree to the terms.

–REFERENCE: In The Green Lantern #5—originally told in “JUDGEMENT DAY.” A host-less Spectre bonds to Asmodel, who uses the divine power to release hordes of demons upon the Earth. After the heroes defeat the zombie demons, the Sentinels of Magic (Phantom Stranger, Dr. Occult, Madame Xanadu, Ragman, Zatanna, Sebastian Faust, Deadman, Enchantress, and Blue Devil) separate the Spectre from Asmodel, moving God’s wrath to his new host: the ghost of Hal Jordan! The Guardians of the Universe secretly take Hal’s corpse to Oa for safekeeping.

–FLASHBACK: From Detective Comics #1000 Part 2. Batman fights an escaped Firefly.

–REFERENCE: In Titans Vol. 3 Annual #1, Justice League of America Vol. 5 #21, Justice League Vol. 4 #1Wonder Woman Vol. 5 #52, and The Green Lantern #3—originally told in JLA #36-41 (“WORLD WAR III”). Aztek becomes the newest member of the Justice League. Lex Luthor forms the latest incarnation of the Injustice Gang, which features himself, Prometheus, General Wade Eiling, and Queen Bee (Zazzala). Batman defeats Prometheus in one-on-one combat. The Dark Knight then joins the JL to ward off the threat of that planet-sized cosmic being known as Mageddon. After Aztek is killed by Mageddon, all the superheroes join together—along with angels that come down from the Heavens—to stand against the cosmic mosnter. Using Amazonian tech, Animal Man assembles a gigantic Purple Ray that temporarily endows every single human being on Earth with metahuman powers, thus allowing all of humanity to save itself. Thousands die, but billions are saved. As usual, Luthor is able to distance himself from any illegalities following this affair.

________________________________________________________________________________________

YEAR TEN (2012)
_____________________________________________________________________________

HARLEY LOVES JOKER
———————-––the second feature to Harley Quinn Vol. 3 #18-19
———————-––the second feature to Harley Quinn Vol. 3 #22
Early to mid January. While others celebrate the New Year’s Eve Ball dropping, Joker and Harley Quinn rob a department store jewelry vault of its contents. Joker pauses to give Harley a new stolen fur coat as a gift. Later, Batman visits the crime scene and finds Harley’s old coat, which he shows to live TV news reporter Summer Gleason. At night, Joker and Harley watch the news and see the glaring evidence of their crime on display to the world. Not only that, but Harley has written their secret lair’s address on the label. Batman smashes through the window to arrest the duo, but they get away by siccing their pet hyenas (Bud and Lou) on Batman and then blowing up the building. A week or so later, Harley visits her pals, the Carpenter and March Harriet, who are in the middle of a hotel/spa robbery with their Wonderland Gang partners, Tweedledum and Tweedledee. Harley hires the Carpenter to fix up a new hideout for she and Joker. Across town, Commissioner Gordon meets with Bruce to tell him that a new Brazilian villainess called The Grison has stolen WayneTech R&D files. (The Grison is Gabriela Matias, former colleague of Harleen Quinzel and now currently one of Dr. Emile Dorian’s human-animal hybrid “creations.”) Joker, disguised as a cop, listens-in. Later, the Carpenter begins renovating an abandoned joke shop for Harley and Joker.

–REFERENCE: In Titans Vol. 3 Annual #1. Batman encounters Superman’s arch-rival Metallo.

–FLASHBACK: From Detective Comics #1000 Part 2. Batman fights an escaped Scarecrow.

–REFERENCE: In Batman Giant #1. Batman busts an unnamed small-time crook, which nets the bad guy five years behind bars.

–REFERENCE: In Justice League Dark Vol. 2 #1—originally told in JLA: A League of One. The Earth’s last dragon, Drakul Karfang, is revived and immediately begins a reign of terror all over Europe. The Justice League defeats Drakul Karfang and keeps his skeleton as a trophy.

–REFERENCE: In Doomsday Clock #5—originally told in Batgirl Annual #1. Batman travels to India to team-up with India’s very own superhero, Aruna Shende, against Mister Lahiri.

–REFERENCE: In Nightwing Vol. 4 #30. Batman defeats the debuting mutant whale super-villain called Orca.

–Harley Loves Joker #2
February. A month has passed since “Harley Loves Joker.” Joker and Harley Quinn are now all set up in their new pad, which has been fully renovated by the Carpenter. Joker, Harley, the Grison, and two henchmen rob a yacht using the Joker-boat. Batman chases the villains in the Batboat, but they escape when the Dark Knight prioritizes saving lives aboard the sinking yacht. After wrapping up with the yacht, Batman does his research on the Grison. Back at Joker and Harley’s hideout, the Grison plays a long con game, getting under Harley’s skin while simultaneously earning the admiration of Joker. Not long after, the Grison tells Joker of a fake WayneTech super-weapon that can manipulate human emotion. She convinces Joker that they should steal the weapon and use it to cause everyone in the city to laugh themselves to death. (Her plan is to double-cross Joker and kill him.) When Harley objects to the Grison’s plan, Joker and the Grison cut her out entirely. Jealous, Harley calls Wayne Manor and tells Alfred what is about to go down. Harley then decides to leave Joker, but changes her mind when she receives a secret message from her Puddin. Joker is sick of the Grison and has been also playing her. He’s going to use the laughing device on the city, but he’ll use it on her too. Harley swoons with joy. The crazy Harley then sees a hallucination of her single self in the future, disappointed at how she can never leave her abuser. At a WayneTech lab, the Grison turns on Joker and his henchmen as planned, but Harley, Bud, and Lou arrive just in time to save the Clown Prince of Crime. Everyone scatters as the cops arrive. Batman busts the Grison. Back at their lair, Joker and Harley are hassled by Detective Harvey Bullock. Harley tear-gasses him and takes off with Joker, remembering that the Carpenter said she’d blow up their place after a week if they didn’t pay her. Harley, Joker, and Bullock barely escape with their lives as the place blows up sky high.

–REFERENCE: In Detective Comics #999. February—Bruce’s birthday. As he does every year on his birthday, Batman runs Program 2.1, placing himself into a virtual world that challenges him by pushing him to his most extreme limits.

–REFERENCE: In Batman Vol. 3 #51. Batman saves a lady from Joker. This is a vague reference that could be its own thing or linked to almost any other Joker story—and which could occur at pretty much any point on our timeline. You decide.

–REFERENCE: In Detective Comics #1009. Batman has always had a very brooding and disagreeable persona. Because of this, Batman comes to realize just how much it can freak people out when he smiles.

–REFERENCE: In All-Star Batman #10Nightwing Vol. 4 #29, and Dog Days of Summer #1 Part 2—originally told in Arkham Asylum: Living Hell. Crook Warren White is sentenced to Arkham Asylum where he is immediately tortured by nearly every single one of his fellow inmates (sans the benevolent but creepy Humpty Dumpty). Shortly thereafter, a full-scale prison riot occurs, during which demons and zombies are unleashed. Amid the chaos, Arkham’s chief of security Aaron Cash loses a hand courtesy of Killer Croc. Meanwhile, thanks to the brutality of the sadistic mimic known only as Jane Doe, White turns into The Great White Shark. He will eventually go on to become one of Batman’s wiliest rogues. Cash, Jeremiah Arkham, Jason Blood/Etrigan, and the Great White Shark team-up to defeat the supernatural threats and quell the riot. Batman arrives to clean-up the mess and secure the area.

–REFERENCE: In Justice League of America Vol. 5 #22—originally told in JLA #47-49. Tsaritsa (aka “The Queen of Fables”) transforms all of New York City into a gigantic enchanted forest filled with monsters. Meanwhile, fairytale characters from books and TV begin coming to life all over the world. The Justice League visits the Immateria dimension where they learn a shocking truth: Tsaritsa is The Evil Queen from Snow White, which is a true historical story! The factual existence of both Tsaritsa and Snow White was magickally erased and they were turned into fictional fairy tale characters long ago. Eventually, the JL defeats the returning Tsaritsa by trapping her in a US tax code manual. She eventually gets “cast beyond the mirror,” winding up trapped in another dimension.

–REFERENCE: In Detective Comics #969 and Deathstroke Vol. 4 #30—originally told in “OFFICER DOWN.” Commissioner Gordon is shot by gangster-posing-as-cop Jordan “Rich” Reynolds. While Gordon is in the hospital, the Bat-Family works the case. Batman, blinded by the personal connection to the case, argues with Alfred over how to proceed. Things get so heated that Alfred quits! Later, the Bat-Family busts Reynolds. Afterward, Gordon’s injuries are severe enough that he decides to step down as commissioner. Michael Akins (formerly a GCPD Chief) replaces him as the new commissioner! Akins meets with Batman and they don’t exactly hit it off. Despite not getting along with the Bat-Family, Akins will reluctantly use the Batsignal from time to time, moving forward.

–REFERENCE: In Detective Comics #989. Batman takes on assassin extraordinaire Philo Zeiss.

–REFERENCE: In Doomsday Clock #5-6 and Doomsday Clock #9. (This item, which happened a few years earlier on the Modern Age timeline, is specifically said to have occurred seven years prior to Doomsday Clock, hence placement here on the New Age timeline.) Professor Martin Stein, the secret head of the Department of Metahuman Affairs, initiates “Project Firestorm.” He orchestrates a nuclear “accident” that causes himself to merge with a teenager named Ronnie Raymond to become a single powerful metahuman. Ronnie, now sharing his consciousness with that of Professor Stein’s, debuts as the matter manipulating superhero Firestorm. After making a big splash, Firestorm joins the Justice League. NOTE: Seven years from now, Firestorm arch-rival Killer Frost (Louise Lincoln) will admit to being a government-created operative working for the Department of Metahuman Affairs. She will also accuse Firestorm, Firehawk, Captain Atom, and Firestorm’s other rivals Moonbow and Typhoon of being government-created DMA agents as well. Moonbow and Typhoon are indeed actually DMA secret agents. Firestorm will vehemently deny the charges (having no idea that his symbiotic partner, Professor Stein, is actually the secret head of the DMA.)

–REFERENCE: In Doomsday Clock #5—originally told in Firestorm The Nuclear Man #64 and Firestorm The Nuclear Man Annual #5. When Firestorm and his partner Firehawk vow to destroy all nukes on the planet, the US Government sends Captain Atom and Amanda Waller’s current Suicide Squad incarnation—Rick Flag Jr, Killer Frost (Louise Lincoln), Deadshot, Captain Boomerang, Multiplex, and Slipknot—to stop them. The Suicide Squad quickly bows out of the fight and unleashes Parasite in its place. The Justice League, Firestorm, and Firehawk defeat Parasite. Later, Firestorm leaves to combat Russia’s own nuclear man Pozhar (former Chernobyl disaster victim Mikhail Arkadin) in the deserts of Nevada. Unknown to the combatants, the fight is merely a setup by both the US Government and the Russian Government to destroy the two dangerous entities. They are nuked, but an unexpected result occurs: Ronnie Raymond merges with Pozhar to form an even more powerful Firestorm. NOTE: The merger between Ronnie and Pozhar is only temporary. After briefly becoming a Fire Elemental by merging yet again (this time with Svarozhich), Firestorm will split back up. Svarozhich will die while Pozhar and Ronnie de-merge, going their separate ways. Without knowledge of his country’s duplicity against him, Pozhar will continue working for the Russian government with devout loyalty. Professor Stein will eventually wind up re-merged with Ronnie inside the Firestorm matrix.

–REFERENCE: In Flash Vol. 5 #21. Following the events of the original Crisis a couple years ago, superhero cum cosmic historian Harbinger recorded the “History of the DC Universe” and stored the information in a small satellite. Harbinger soon became accepted into the Amazonian tribe on Themyscira, at which time the updated “History of the DC Universe” recording was transferred into the mystical Universe Orb. Cut to now. The Universe Orb is moved to the Justice League Trophy Room, likely given to the JL for safekeeping by Wonder Woman.

–REFERENCE: In Detective Comics #1000 Part 5 and Detective Comics #1000 Part 10. Early September. Batman, as he does every year on the anniversary of his parents’ murders, visits both Crime Alley (where his parents were killed) and the cemetery where his parents are buried.

–REFERENCE: In Nightwing Vol. 4 #22. Batman and Nightwing go undercover as biker gang members to bust street racing super-villain Thrill Devil.

–REFERENCE: In Plastic Man Vol. 5 #3. The Justice League fights time-traveling super-villain Per Degaton.

–FLASHBACK: From Batman Vol. 3 #50. Catwoman drives Batman on the Bat-cycle. Note that Catwoman is wearing yet another new costume—an all black leather piece with attached goggles. This one has a zipper too.

–REFERENCE: In Detective Comics #987. Batman plays with Catwoman, as he always does, chasing her across the rainswept rooftops of Gotham.

–REFERENCE: In Action Comics Special #1 Part 2 and Action Comics #1004. November 6, 2012. Lex Luthor wins the 2012 Presidential election, defeating incumbent Barack Obama. Obama, as Mark Russell hints in Action Comics Special #1 Part 2 (and as mentioned above), likely loses in part due to damning scandal surrounding drone strike statistic leaks in early 2011.[18]

–REFERENCE: In Supergirl Vol. 7 #15-16 and The Green Lantern #3—originally told in “OUR WORLDS AT WAR.” Imperiex Prime, a cosmic destroyer from the future, who has already annihilated several other planets, attacks Earth. In the so-called “Imperiex War,” the FBI and the Department of Extranormal Affairs (DEO)—led by Mr. Bones and top agent Cameron Chase—join forces with dozens of superheroes to deal with the threat of Imperiex and his army of Imperiex Probes. After Imperiex unleashes a sentient virus upon the ranks of the heroes, Nightwing and Oracle travel through time to stop it at its source. Eventually, President-Elect Lex Luthor plays hero by controlling Doomsday and teaming-up the monster with the heroes—including Strange Visitor (basically a female version of Superman Blue, who is the cosmic protector of the universe Kismet mashed-up with the spirit of the deceased Sharon Vance). Darkseid, realizing the seriousness of the Imperiex threat, also plays hero. With Doomsday and Darkseid on their side, the heroes defeat the combined threat of Imperiex and Brainiac. Despite victory, hundreds of thousands have perished, including the queen of the planet Almerac, Maxima. Mongul’s evil daughter Mongal becomes the new dictator of Almerac. Also, thanks to a botched protection spell cast by Tempest (former Aqualad Garth), the entirety of Atlantis (along with Aquaman and Mera and their people) gets transported to 3000 years in the past.

–REFERENCE: In Deathstroke Vol. 4 #30. Alfred returns to his post, rejoining Bruce.

–FLASHBACK: From Detective Comics #1000 Part 2. Batman fights an escaped Killer Croc.

–REFERENCE: In Flash Vol. 5 #21—originally told in JLA/Avengers. Maltusian super-scientist Krona begins destroying planets. Soon, several beings from the DCU inexplicably crossover to Marvel’s Universe-616 and vice-versa. (Universe-616 is home to Earth-616, which is Marvel’s primary Earth.) The Universe-616 cosmic entity known as The Grandmaster materializes on the Watchtower and explains the only way to save the omniverse is to collect 12 items of power, spread across Universe-0 and Universe-616. After the Justice League tours Earth-616, the JL and The Avengers throw down in Earth-0’s Metropolis, but soon realize they are on the same side and begin collecting the needed items. Eventually, it is revealed that the Grandmaster, Krona, and Metron have been scheming together. Krona gathers the items of power and alters reality dramatically. The heroes of two universes join once more in a realm between universes to defeat Krona, trapping him in a Cosmic Egg, which is then stored for safekeeping in the Watchtower. The JL bids the Avengers farewell and the two teams return to their respective universes. The Spectre (the spirit of Hal Jordan) undoes Krona’s damage.

–FLASHBACK: From Detective Comics #1000 Part 2. Batman fights an escaped Harley Quinn.

–NOTE: In a reference in Young Justice Vol. 3 #5-6. Young Justice now includes new-ish members Snapper Carr (a team mentor), Empress, The Ray (Raymond Terrill), Slobo (a clone of Lobo), Super-Cycle (a sentient car from New Genesis), and Traya Sutton-Smith (a team mascot). Spoiler (Cluemaster’s daughter Stephanie Brown) and Lagoon Boy are both close associates/unofficial members of the team. Unfortunately, Young Justice, just like the original Teen Titans before them, are dealt a raw deal hand of bad magickal sci-fi juju. A powerful unknown force (possibly Dark Opal of Gemworld, a kingdom in the realm of Faerie) not only causes the team to disband, but erases everyone’s collective memory of their very history and existence as a team. Likewise, thanks to a STAR Labs accident, the entire existence of Superboy (Conner Kent) is scrubbed entirely and he is exiled to Gemworld. And, like his Flash-Family brother Wally West before him, Impulse is also somehow erased from everyone’s memories and exiled into the Speed Force/Hypertime.

–REFERENCE: In Wonder Woman/Justice League Dark: The Witching Hour #1 and Wonder Woman Vol. 5 #56—originally told in JLA #66-67 (“THE DESTROYERS”) and JLA #68-76 (“THE OBSIDIAN AGE”). The Justice League fights a pair of time-traveling warriors from 1000 BCE—an Aztec war machine known as Tezumak and Native American shaman-warrior Manitou Raven. Upon defeating the time-travelers, a bombed-out Atlantis (devoid of people) reappears. (Atlantis had been lost in time ever since the Imperiex War.) With the rest of the superhero community pitching in to defend the present, the JL travels to 1000 BCE to rescue the Atlanteans, who have been forced into slavery by their ancient kin, who worship the sorceress Gamemnae. In the year 1000 BCE, Gamemnae’s warriors—Tezumak, Manitou Raven, and The Anointed One—kill the JL. Kyle Rayner’s power ring fail-safe kicks-in and sends the spirits of the deceased JLers back to present day. Gamemnae and Manitou Raven then travel to present day and fight the gathered superhero community, led by Nightwing. The spirits of the JL enter their now-emaciated corpses, which turn into JL-zombies. After Gamemnae is tricked in to resurrecting the entire JL back to life, Manitou Raven betrays Gamemnae and drags her back with him to 1000 BCE. There, Aquaman and Manitou Raven defeat Gamemnae. Zatanna uses her magick to pull Atlantis (along with all its people, Aquaman, and Manitou Raven) back to present day. Afterward, J’onn, Kyle, and Plastic Man quit the JL. John Stewart joins the JL in replacement of Kyle. Manitou Raven, Faith, and Major Disaster join the JL.

–FLASHBACK: From Detective Comics #1000 Part 2. Batman fights Victor Zsasz as the villain tries to escape from Arkham Asylum.

–FLASHBACK: From Detective Comics #1000 Part 11. Batman fights the team-up of Catwoman and Poison Ivy.

–FLASHBACK: From Batwoman: Rebirth #1 and Batwoman Vol. 3 #6. Twenty-four-year-old Kate Kane (Bruce’s cousin) fights off a mugger and meets Batman. The encounter with the Caped Crusader inspires Kate to become a masked vigilante for the next few months. After that, Kate will go on a nearly-three-year training adventure all over the globe, after which she will become the new Batwoman.[19]

–REFERENCE: In Doomsday Clock #2. Bruce has his annual Wayne Enterprises psych exam, during which he constantly lies to pass with flying colors.

–Batman Secret Files #2 Part 1
Batman creates a brand new “cape defense mode” for his costume—a special button on his costume that stiffens his cape and then causes it to wrap around him like an impenetrable cocoon. Soon after, Joker captures Batman, binds him in chains, and hangs him upside down. Joker tries to remove Batman’s costume, but his costume defenses prevent Joker from doing so. When Joker fiddles with Batman’s utility belt, he accidentally releases some incendiaries. Joker then accidentally activates the new cocoon defense, allowing Batman to escape and kick his ass.

–FLASHBACK: From Detective Comics #1000 Part 2. Batman fights an escaped Ventriloquist and Scarface.

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<<< New Age Intro <<< ||| >>> New Age Year 11 >>>

  1. [1]COLLIN COLSHER: Bruce and Alfred will all but finish their massive Batcave undertaking in less than a year. On our New Age timeline, we will see numerous instances of skyscrapers and superhero (and villain) headquarters being built to completion in a matter of months or even weeks or days. Battle damaged buildings, flooded natural disaster zones, and entire metropolitan infrastructures devastated by nuclear holocaust or alien attack will sometimes get fixed up in no time flat. Unlike in our reality—where One World Trade Center took over seven years to top-out—the DCU is a place of magick, metapower, and sci-fi technology. Put these things together and things get built quickly. We also cannot ignore trigger-happy writers, eager to return things to status-quo, to add new toys to the sandbox, or to just plain get on with their stories. Simply put, be prepared to suspend your disbelief when it comes to the speed of building and reconstructing things in the DCU. (Hell, Scott Snyder had Superman put a destroyed Moon back together like a puzzle in mere minutes.)
  2. [2]COLLIN COLSHER: A note about these Looney Tunes-inspired characters. On the New Age Earth-0 timeline, thanks to writer Tom King, the slapstick Looney Tunes characters have all been reverse-anthropomorphized (or de-toon-ified) into grim-and-gritty versions of themselves, all of whom hang out at a Gotham dive bar called Porky’s—as we see in Batman/Elmer Fudd #1 and Batman Vol. 3 Annual #2, and as referenced in Batman Vol. 3 #67. Note that all of the DC/Looney Tunes comics published in 2017-2018 are OUT-OF-CONTINUITY on the New Age Earth-0 timeline EXCEPT FOR Batman/Elmer Fudd #1 and Catwoman/Sylvester & Tweety #1.
  3. [3]COLLIN COLSHER: One of the books shown on the Batcave library shelf in Detective Comics Vol. 3 Annual #2 is entitled “Lost Year.” This could be random book, but it could also be a reference to Kate Kane’s “lost year” when she went on a bender after being kicked out of the army. In the Modern Age, Nightwing had a “lost year” in the form of Marv Wolfman’s “Nightwing Year One,” but this is not canon in the New Age, so it is unlikely that the “Lost Year” book is a reference to that.
  4. [4]COLLIN COLSHER: In the Modern Age, Tweedledum and Tweedledee were cousins Dumfree Tweed and Deever Tweed, respectively. When Dumfree died, Deever’s twin brother Dumson took over as the new Tweedledum. In the New 52, that was altered and reversed by writer Scott Snyder so that the original Tweedledum and Tweedledee were Dumson and Deever. Dumson was later replaced by Deever’s twin brother Dumfree as the new Tweedledum. It’s confusing, I know. Basically, based upon this history, we can’t be certain of which pair of Tweeds we are dealing with here in the New Age. It could be Dumfree and Deever or Dumson and Deever. All we know is that, by the time Deathstroke Vol. 4 #36 comes around in about fourteen years, the duo is definitely the twins—Dumfree and Deever.
  5. [5]COLLIN COLSHER: According to Talia’s Arabic familial history (and creator Denny O’Neil’s original intention), Talia does not have a last name. However, the Westernized version of her full name, while incorrect in Arabic, is “Talia al Ghul.” Since cultural lexicon basically trumps O’Neil’s intention, the use of “Talia al Ghul” (with surname) is acceptable grammar—and has been since the early 1990s—even though it’s technically wrong. Some might fight you on that, but I certainly don’t have the energy to engage in that debate. Hell, in the New Age, Batman himself refers to Talia as “Talia al Ghul,” so there you go.
  6. [6]COLLIN COLSHER: According to family history, like his mother before him, Damian does not really have a last name. However, the Westernized version of his full name, while incorrect in Arabic, is “Damian al Ghul.” The use of “Damian al Ghul” (with surname) is basically acceptable grammar even though it’s technically wrong.
  7. [7]COLLIN COLSHER: The 5th Dimension is a magickal plane that is home to powerful djinns, elementals, and imps. Notable residents are Bat-Mite, Mxyzptlk, and Yz. According to Superstring Theory, the 5th Dimension—being the next dimensional layer beyond the 4th Dimension of time—is basically an expression for derived physical quantity in terms of alternate reality. It is, in essence, a fundamental underlying concept of Multiverse Theory. Superstring Theory, Multiverse Theory, and M Theory state that the macroscopic world has three spatial dimensions, a 4th Dimension of time, and six other imperceptible (possibly microscopic) quantum dimensions, plus an 11th Dimension at the definitively microscopic scale. (There are likely even more unknown dimensions.) The fictive world of the DCU plays with Superstring theory, treating the insensible quantum dimensions (those beyond time) as the most out-there magickal sci-fi alternate realities possible.
  8. [8]COLLIN COLSHER: As per Bug! The Adventures of Forager #2-4, Batgirl Vol. 5 #22, Harley Quinn Vol. 3 #52, and Dark Nights: Metal, we know that, despite Dr. Manhattan’s erasure of the major players of the Golden Age, there were some C-list costumed mystery men (and women) that he deemed unnecessary to wipe-out. Among these characters were: Captain Triumph, Biff the Clown, Red Bee, Crimson Avenger, The Ray (Langford Terrill), Miss America, Sandman (Wesley Dodds), Sandy the Golden Boy, and Fruit Bat. A bunch of immortals that existed for decades (if not centuries) prior to and through the Golden Age—characters like Hawkman, Hawkgirl, Phantom Stranger, Uncle Sam, Immortal Man, Etrigan, Shining Knight, and others—were also left alone by Manhattan. There were also some superheroes that became active in the 1970s and 1980s that Manhattan ignored, notably The Challengers of the Unknown, Odd Man, The Reaper (Judson Caspian), and Starman (Will Payton). Last but not least, Manhattan also turned a blind eye to superhero-esque military-adjacent organizations—like Argent, Task Force X, The Blackhawks, The All-Star Squadron, and various other spy groups and alphabet soup agencies—from the 1940s onward.
  9. [9]COLLIN COLSHER: Part 5 of the 1000th issue of ‘tec is a killer Denny O’Neil story that acts as not only an homage to the Silver Age/Bronze Age, but continues O’Neil’s Silver Age/Bronze Age run from back in the day. As such, it is merely quasi-canonical and, as stated, requires some re-jiggering/retconning to fit on our New Age timeline. Artist Steve Epting draws a Silver Age version of Leslie Thompkins, one who is very elderly/matronly. We have to ignore this look since New Age Leslie is way younger and looks completely different.
  10. [10]COLLIN COLSHER: In the opening sequence of Justice League Vol. 3 #39, the Fan makes fun of the JL’s previous Watchtower incarnation on the moon (originally created at the start of Morrison’s “Big Guns” JLA run). There are other references in other New Age books to the Hall of Justice and to other previous JL satellite HQs, but this added reference to the lunar Watchtower speaks to a richer, fuller (and more complete) history of JL HQs. Furthermore, in Adventures of the Super Sons #1, Damian says that the JL has gone through a dozen HQs by the summer of 2018. (It’s actually a few more than that!) Therefore, using the little reference in Justice League Vol. 3 #39 and the big one in Adventures of the Super Sons #1—combined with a few other reference clues—as a foundation, I’ve canonized the complete JL HQ history for the New Age. This includes all story moments that relate to the JL’s HQs, including the creation and destruction of multiple Watchtowers, which you will see further down the road on our chronology.
  11. [11]COLLIN COLSHER: The Source (and Anti-Life) exists/resides beyond the cosmic barrier known as The Source Wall, which exists at the edge of each universe and operates as as the first barrier between gaining access to an alternate universe (although there are other means of traveling to alternate universes, such as Boom Tube technology, metahuman speed/vibrational/teleportation abilities, and weird sci-fi devices). Also beyond the Source Wall exists the Bleed, a tesseract space that serves as the final blank void/highway between universes. As revealed via flashback from Justice League Vol. 4 #22, the Source Wall was created 15 billion years ago when the Judges of the Source, the Monitor, the Anti-Monitor, and the World Forger fought against Perpetua and her army. Upon defeat, Perpetua and her army were trapped in the wall, which was created by the Source specifically to be a prison for them. Notably, DNA from Perpetua’s warriors wound-up providing the evolutionary building blocks for proto-human life and proto-Martian life to emerge on their respective planets billions of years later. Also notable, since that time, the Source Wall has trapped many other adventurers that have dared attempt breaching through to the other side. These imprisoned explorers appear—intermixed with the Great Hand’s frozen warriors—as gigantic stone idols attached to the face of the Source Wall.
  12. [12]COLLIN COLSHER: An interesting note about Elasti-Girl aka actress Rita Farr. Doomsday Clock #3 tells us she was born in 1954 to Rachel Drake and Frank Farr, who was cheating on wife Barbara Stanwyck at the time. This makes Elasti-Girl 53-years-old. Despite her age, we can assume her elastic powers allow her to look way younger than she actually is. And an interesting note about Robotman, as learned in Gerard Way’s Doom Patrol series, is that he is a fictional character that has come to life.
  13. [13]COLLIN COLSHER: As referenced in James Tynion IV’s Justice League Vol. 4 #22, Perpetua, Mar Novu, Mobius, (and Alpheus and Barbatos) have existed through all of DC’s reboots. There’s plenty of precedent for this fictive concept as it reflects Kal-L and Superboy-Prime in Infinite Crisis, über Braniac in Convergence, the emanations of the New Gods from The Multiversity Guidebook, The Keeper from Bryan Hitch’s Justice League Vol. 3, and others. Dr. Manhattan uniquely comes to mind as well. However, writers would be wise to not have pre-existing characters live through reboots. Anytime you try to fuck with a prior continuity, paradoxes emerge. And paradox is the cousin of continuity error. Now, Tynion’s use of the precedent here isn’t as clunky as Jeff King’s use of it in Convergence, but it does fall extremely close, giving us a flashback to the pre-original Crisis (Silver Age) timeline. It’s one thing to reference prior continuities and reality-alterations, but to actually show old timelines outright is a dangerous game. It would make so much more sense (from the quantum mechanical/metaphysical perspective) to have ultra-cosmic characters simply be aware of prior reboots. That way, paradox is avoided while the same narrative effect still remains. In any case, while the New 52 continuity demonstrated that the Great Hand of Creation was a time-displaced Volthoom, this idea seems to have been erased and replaced with Perpetua. It’s possible that a time-displaced Volthoom had some influence on the creation of the multiverse, but he’s not the Great Hand.
  14. [14]COLLIN COLSHER: Batman: Kings of Fear #2 has a double-splash mural flashback featuring key players from Batman’s past. Every one pictured is a big name, except for a stern-looking brown-haired woman in the middle, who artist Kelley Jones shows talking to Batman. Who is this? Only Jones knows.
  15. [15]COLLIN COLSHER: We know this fun Wonder Twin entry is canon from the fact that people often choose to dress in cosplay as Zan and Jayna, as first seen in Batman Vol. 3 #37, but also depicted in a couple other New Age issues as well. Now, we could ignore these cosplayers and simply say that there was a Wonder Twins TV show or something—after all, there definitely was a TV show within the DCU that features fictional analogues of Justice Society characters. However, this makes sense for the JSA because their lingering memory, after having been erased by Dr. Manhattan, might still be on the edge of some creative folks’ consciousnesses. There’s absolutely no reason that someone would have the Wonder Twins, actual beings that exists across the universe, on their minds. I mean, I guess there’s a fanwank for everything, but I’m not going in that direction. Thus, my above explanation for including the Wonder Twins stands.
  16. [16]COLLIN COLSHER: The Green Lantern #4 strongly implies that Sun-Eaters return to their massive living-Black Hole forms when they reach geriatric age as well. Thus the life cycle of a Sun-Eater might possibly be giant star-devouring cloud, then regular-size humanoid, and then a return to giant star-devouring cloud. Fun!
  17. [17]COLLIN COLSHER: In the Modern Age, the Tweeds were the secret leaders of the Wonderland Gang. In the New 52, they were merely “foot soldiers” in the group. In the New Age, it is strongly implied in Harley Quinn 25th Anniversary Special #1 Part 2 that Mad Hatter is leader of the Wonderland Gang, but we still don’t know which pair of Tweeds are in the group. It could be Dumfree and Deever or Dumson and Deever.
  18. [18]COLLIN COLSHER: It is here that the DCU diverges from our reality in regard to the history of the Presidency of the United States of America. Luthor defeats Obama in 2012, denying him a second term in office. Luthor, following his inauguration as the 45th POTUS in early 2013, will only be Prez for a few months until his downfall, impeachment, and termination. VP Pete Ross will be sworn-in as the 46th POTUS, finishing out the term. The DCU then re-merges with our reality in terms of the Presidency as Donald Trump will defeat Hillary Clinton in the 2016 election to become the 47th POTUS.

    I should also mention that, compared to the New Age, Luthor was President for a longer period of time in the Modern Age—major events such as the Imperiex War, “JLA/Avengers,” and “Obsidian Age” took place while he was Commander and Chief. Obviously, the New Age cannot and does not match the Modern Age exactly. As such, Luthor’s term in office doesn’t overlap with these items in the New Age. Although, while he isn’t yet President for the upcoming Imperiex War, “JLA/Avengers,” and “Obsidian Age,” Luthor has already won the election and will be President-Elect as they occur.

  19. [19]COLLIN COLSHER: Despite being published before “Superman Reborn,” 2017’s Batwoman: Rebirth #1 gives us the official post-“Superman Reborn” version of Batwoman’s past. Here is Batwoman’s timeline of key events:

    Age 20 – Kate is kicked out of West Point for being gay.
    Age 21-22 – Kate becomes a wild party girl abroad.
    Age 23 – Kate’s alcoholic “lost year.” She returns to Gotham.
    Age 24 – Kate meets Batman and sobers up.
    Age 24-27 – Kate trains.
    Age 27 – Kate debuts as Batwoman.

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